Congratulations Quantic Dream! You deserve it.
fighter said:
Relativley to Quantic Dreams precedent games Heavy Rain did sell way more than decent indeed. |
Also we need to see that Quantic Dream is a dev team anywhere between 11-50 employees in size and I would guess it is probably around the 30-35 mark. The game was in development for anywhere between 4-5 years so if we go high end and say they make 100k/year we are talking around 25M total for a 50 man project over a 5 year span, which I am pretty sure it isn't.
I am pretty sure the game already broke even and/or is beginning to show overall profit.
Correct me my maths are wrong.
Dev size I found here: http://www.linkedin.com/companies/quantic-dream
Dev time was figured seeing as how it was first shown at E3 2006, so I tacked on a year to a year and a half possible for any work that may have been done prior to E3, although this work was probably done without the full staff.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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| nen-suer said: Awell deserved success. cant wait for Omikron 2 |
you are evil =[, now i want the game to be made.
- Wasteland - The Mission.
Euphoria14 said:
Also we need to see that Quantic Dream is a dev team anywhere between 11-50 employees in size and I would guess it is probably around the 30-35 mark. The game was in development for anywhere between 4-5 years so if we go high end and say they make 100k/year we are talking around 25M total for a 50 man project over a 5 year span, which I am pretty sure it isn't. I am pretty sure the game already broke even and/or is beginning to show overall profit.
Correct me my maths are wrong.
Dev size I found here: http://www.linkedin.com/companies/quantic-dream Dev time was figured seeing as how it was first shown at E3 2006, so I tacked on a year to a year and a half possible for any work that may have been done prior to E3, although this work was probably done without the full staff. |
The amount of people working on Heavy Rain was considerably more, and also varied. In this interview, David Cage says the maximum number was over 200 people at once (he gives an accurate number, but I can't remember it).
Rainbird said:
The amount of people working on Heavy Rain was considerably more, and also varied. In this interview, David Cage says the maximum number was over 200 people at once (he gives an accurate number, but I can't remember it). |
Those 200+ include the 400+ people in the casting call or no?
I just can't see this game costing upwards of 40-50M with the expectations they had in regards to sales, unless in France they get paid like crap. 
Edit - Those 400+ or so (can't remember the number), can't remember if it was just interviews.
Anyone have a link that could give me a rough estimate on the full development costs for this game?
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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Congrats to Heavy Rain and QD for being willing to take risks and invest in quality gaming!
| fighter said: decent sales, decent reviews, still, i don't get the hype |
omg go away if you think so instead of saying it.
OT: That's great for QD. I'd like to see more of them in the future and this is a good indication of things to come.
| sbvgc2012 said: This is a casual gamer oriented game,and a brilliant one,deserves at least 2M sales IMO.
Oh,you must have a true HD tv,or you are just wasting your PS3. |
I totally agree.
The game reminds me to Choose your own adventure, collection of books that I used to love as a child.