fighter said:
Relativley to Quantic Dreams precedent games Heavy Rain did sell way more than decent indeed. |
Also we need to see that Quantic Dream is a dev team anywhere between 11-50 employees in size and I would guess it is probably around the 30-35 mark. The game was in development for anywhere between 4-5 years so if we go high end and say they make 100k/year we are talking around 25M total for a 50 man project over a 5 year span, which I am pretty sure it isn't.
I am pretty sure the game already broke even and/or is beginning to show overall profit.
Correct me my maths are wrong.
Dev size I found here: http://www.linkedin.com/companies/quantic-dream
Dev time was figured seeing as how it was first shown at E3 2006, so I tacked on a year to a year and a half possible for any work that may have been done prior to E3, although this work was probably done without the full staff.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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