By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Discussion: The Grand List

Don't know how many people here have and haven't heard of this or checked it out, but I figured I'd bring it up here. Nothing came up in a search, so here I am!

It's fully called "The Grand List of Console Role Playing Game Clichés". So check it out, and tell me what you think =)

Without further ado, the list!

http://project-apollo.net/text/rpg.html

 



Around the Network

The Higher The Hair, The Closer To God (Cloud Rule)
The more outrageous his hairstyle, the more important a male character is to the story.



                            

=) That's a good one. Some of my favorites:

Houdini's Postulate
Anyone, whether they are in the player's party or not, who is placed in any kind of prison, fortress, cell, or detention block will escape immediately. Party members will be freed either by a small child they just happened to befriend earlier in the day or by an unexpected disaster that overcomes the enemy base, NPCs will be freed by the released party members, and villains will break out all by themselves because they're such badasses. Once a person has escaped from jail, no attempt will be made by the police to recapture them in the future.

Apathy Principle
Your group is the only bunch of people trying to save the world. All other would-be heroes will either join your party or else turn out to be cowards and/or con men.

Wait! That Was A Load-Bearing Boss!
Defeating a dungeon's boss creature will frequently cause the dungeon to collapse, which is nonsensical but does make for thrilling escape scenes.

And
Falling Rule
An RPG character can fall any distance onto anything without suffering anything worse than brief unconsciousness. In fact, falling a huge distance is an excellent cure for otherwise fatal wounds -- anyone who you see shot, stabbed, or mangled and then tossed off a cliff is guaranteed to return later in the game with barely a scratch.



Haha, this stuff is pure humor gold.

Friendly Fire Principle (or, Final Fantasy Tactics Rule)
Any attack that can target both allies and enemies will hit half of your allies and none of your enemies.



r505Matt said:
Haha, this stuff is pure humor gold.

Friendly Fire Principle (or, Final Fantasy Tactics Rule)
Any attack that can target both allies and enemies will hit half of your allies and none of your enemies.

That one really brings back memories of playing FF Tactics for me  :)



 

Around the Network
Alic0004 said:
r505Matt said:
Haha, this stuff is pure humor gold.

Friendly Fire Principle (or, Final Fantasy Tactics Rule)
Any attack that can target both allies and enemies will hit half of your allies and none of your enemies.

That one really brings back memories of playing FF Tactics for me  :)

Haha doesn't it? You cast some huge spell, and you think "well, I'm going to hit 2 of my guys, but I hit 5 of them" and you end up killing 1 of your own guys, the other is critical, and you only hit 1 enemy -.- Such a good game though, I think I'll play it again soon.



The falling off a cliff and not getting hurt one is hilarious

in a recent JRPG the characters fall of a balcony, go through a glass pane & neither of them bleed.....although one does fall unconcious.



All hail the KING, Andrespetmonkey

darthdevidem01 said:
The falling off a cliff and not getting hurt one is hilarious

in a recent JRPG the characters fall of a balcony, go through a glass pane & neither of them bleed.....although one does fall unconcious.

Haha yes, that may be my favorite, or at least in my top 5. You should check out the full list if you haven't, so many of them are really funny and are sooo true.



Capitalism Is A Harsh Mistress
Once you sell something to a shopkeeper, he instantly sells it to somebody else and you will never see the item again no matter what.