Wow, can someone ban that guy or something... O_O'
Nintendo Network ID: Cheebee 3DS Code: 2320 - 6113 - 9046



Wow, can someone ban that guy or something... O_O'
Nintendo Network ID: Cheebee 3DS Code: 2320 - 6113 - 9046



I would say that violence is rather inherent in even Nintendo games. Every major tent pole game on every Nintendo system other then a few exceptions like Animal Crossing are rooted in violence.
In Smash Bros you use weapons to smash others off the screen
in mario you flatten enemies or burn them alive (is violence to turtles somehow not violence?)
in Zelda you slash enemies to death with a sword and blow them up with bombs
in Metroid you shoot enemies with a multitude of gun arms
in Mario Kart you shoot at other drivers with a ton of gadgets, in Donkey Kong you break things with hammers and can be run over with a barrel etc etc.
Is it different because its cartoony? Maybe, but I've seen people get more angry and violent getting a cheap death in smash bros then I've ever seen them get playing more realistic gun games like Goldeneye.
There are a handful of Nintendo games, like Wii Fit and Animal Crossing, not based on violence, but it's nowhere near the majority.
Games are based on conflict, one of the easiest types of conflict to depict is violent conflict thus game companies, including Nindendo, go to the violence well time and time again.
Also all violence isn't created equal, I would say when its used for dramatic effect such as in Heavy Rain with powerful consequences it is more artistically useful then even Nintendo games where Mario just casually pushes yet another reptilian humanoid into the lava.
Really violence is pervasive in Children's material. Look at the average Warner Bros, Ninja Turtles or Mickey Mouse cartoon and you'll often find more violence then in nearly all of the adult primetime programing other then shows like 24 specifically built around violence.
That when you hit someone with a hammer or kill someone they pop right back if anything makes violence worse since it removes the real world harm from the equation. I would say cartoony violence from a young age is almost certainly more harmful to the psyche then some realistic violence in adulthood when people are more capable of separating reality and fantasy.
PSN ID: ChosenOne feel free to add me
| elticker said: waw this guy is really cocky. he never created a violent game and probably never played any and he is dissing it and you people actually agree with him. wtf. I never started dissing baby games like wii fit so he better stfu before i knock him out and show what the world is truely about not some shitty cartoon game. Last i heard there was a war in afganistan and iraq i would love to see him go into a fight and win cuase to me he sounds like a pussy. |
....Hmm. You seem to be the exact type of person that loves these games Miyamoto is telling people not to totally devote their efforts to on the behalf of violent games.
In other words,The shrinking market.
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."
CGI-Quality said:
Are you serious? He "dissed" them? Did you fully read the OP? And since when is Wii Fit a "baby" game? The game was actually garnered towards adults and it obviously worked. And calling Miyamoto's work "shitty cartoon games" makes me scratch my head. Mario, Zelda, Metroid etc, etc.....are "shitty cartoon games"? |
They are not at all shitty cartoon games, but they are anything but non-violent. Unless you go way out of your way to not kill anything you will destroy literally hundreds of creatures if you play through any Mario, Zelda or Metroid game through incineration, sword slices, missile explosions, blunt trauma and more. This idea that if you make the violence cartoony it is somehow not violence is just silly. He is not holding himself or his company to the same standard, I've been playing violent video games for over 2 decades, most of them in the first 10 years were made pretty exclusively by Nintendo even if their version of violence is rated "E" for Everyone.
In GTA IV you use a Katana to cut someone, they die in blood and drop money which you can pick up. In Zelda you slash an enemy, it dies in a puff of smoke and drops money which you can pick up. In both games you can use that money to buy more weapons to kill more enemies which gives you yet more rewards that let you continue to kill until you kill your final adversary and win.
Why does he get to be on a high horse again? The puff of smoke replacing the blood doesn't make it not violent in nature.
PSN ID: ChosenOne feel free to add me
Okay, I think the whole "Miyamoto should fight in the Middle East" was one of the dumbest things I've read on the forums in a while. Call me pretentious, call me mean, but wow. And I don't believe that videogames are ignored by the general populace because many of them are violent. The majority of games, as proven time and time again, are E rated games (and the most popular, talked about games are E rated as well, especially this generation). And there have been huge controversies over violence, sex, and other issues in books, movies, and music. I mean, gee, I just saw A Clockwork Orange, and there must have been at least 5 fights and 20 vaginas in that film (or maybe the other way around).
What's really keeping videogames back is accessibility. Anyone can watch a movie, read a book, or listen to music (well, except for the illiterate, blind, and/or deaf). Videogames require people to know how controls and game mechanics work, and it's different for every videogame. That's what's holding people back, and that's the thing Nintendo is really working on (and should be focusing on).
| Carl2291 said: Shut up Shiggy ¬_¬ Just because Rock* make GTA/ Manhunt doesn't mean Ubisoft can't make Imagine Babyz/ Just Dance. |
Try to be polite. He's the man.
E3 2015 Wishlist:
Ratchet & Clank (PS4)
Mass Effect 4 (MEH)
Age of Empires IV (PC)
Quantic Dream (PS4)
Mario 3D (Wii U)
Banjo-Kazooie (XOne)
Violent video games are helping to remove the stigma that games are for children. It makes adults feel like they can play them. What are most of the highest grossing films? Oh films with violence. That is right.
| MontanaHatchet said: Okay, I think the whole "Miyamoto should fight in the Middle East" was one of the dumbest things I've read on the forums in a while. Call me pretentious, call me mean, but wow. And I don't believe that videogames are ignored by the general populace because many of them are violent. The majority of games, as proven time and time again, are E rated games (and the most popular, talked about games are E rated as well, especially this generation). And there have been huge controversies over violence, sex, and other issues in books, movies, and music. I mean, gee, I just saw A Clockwork Orange, and there must have been at least 5 fights and 20 vaginas in that film (or maybe the other way around). What's really keeping videogames back is accessibility. Anyone can watch a movie, read a book, or listen to music (well, except for the illiterate, blind, and/or deaf). Videogames require people to know how controls and game mechanics work, and it's different for every videogame. That's what's holding people back, and that's the thing Nintendo is really working on (and should be focusing on). |
The actual state of violence in games has nothing to do with the appearance of the state of violence in games, which is Miyamoto's point and something he's gone on about before. And yes, this is one of the biggst factors for non-gamers, according to Nintendo's assumedly representative studies on the subject.
"Violent video games are helping to remove the stigma that games are for children."
That's only a stigma to the current base of gamers, which is shown to not be the mainstream.
And the top grossing films are more often action films, not violent films.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs