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Forums - Sony - Thoughts on the PSP2 and the future of Sony portables.

Squilliam said:
theprof00 said:

That's exactly what I was thinking.

although it would also require headphones and a mic.

They can use a jaw reciever/transmitter. They can pump the sounds through your jaw bone as its very dense and connected to your ears. You don't need to stick anything inside your ears for it to work.

In all I believe that Sony is the one who will probably make this technology. They have the most experience with augmented reality interfaces if you consider how many of their current and future games are using the technology.

The one thing I think is important is that Sony need not respond to the 3DS until they have the right technology and interface. Theres no point in entering the market half cocked, they may as well let the PSP die and come back strongly with one strong move than to half ass it and fix it later which is a bad habit they picked up from Microsoft.

I agree to all this, except that jaw reciever thing....is that actually real? wierd.



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"One reason I dislike your arguments is that you lack examples, or do not consider the current examples that are given."

First of all, I can't give examples, since what I mean are thing that are nearly impossible to see beforehand. But if you mean past examples, give me some time to put together a list.

Second of all, the things you described are almost all "wouldn't it be neat" enhancements, not things that the mainstream is going for, and that's the only real way that Sony can make the next system stand out. They can't just use gimmicks or try to top established systems.

"Look at the future of the market...within 12 months.

3ds, regular ds, regular psp, kindle, iPad, Iphone, iTouch..."

Did you miss the part where I wrote the other systems won't matter if they go for something the mainstream is looking for? That's the definition of the blue ocean strategy.

"what would you suggest that the market NEEDS?"

I'd need access to a lot more data and some better analyzing experience. But what I can say is that Sony should look at what the competition isn't doing, but what shows promise. That should be what they go for.

"Because it looks like everything is taken already... the point of a portable is to make something that is normally stationary, portable. What applications haven't been done?"

If Sony thinks that as well, then they are truly screwed. I would actually bet money that Nintendo has something else with their system none of the suggestions on this thread have even brought up.

And even if they find a feature that is already done, it can still be done in a way that works in a way the competition hasn't thought of. Back to the Walkman. Battery powered stereos were around, but to just stick the tape deck in a single box was genius. And I tell you, almost none of the people trying to make the best boom box thought of that.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Like I've said, Nintendo is putting Sony in a tough situation, because by releasing 3DS so soon they are essentially forcing Sony to either rush out their own next handheld and cut off the PSP's lifespan further, or risk having Nintendo gather even more momentum in releasing their handheld first, by getting more early adopters and developer support. This strategy is almost singlehandedly what is keeping the 360 ahead of PS3.

I have a feeling Sony is going to simply release another more powerful handheld with no or little new features, or if they do have new features, they will simply be the ones Nintendo has already done like touch screen, mic, camera, etc. What Sony should do to stay relevant in the handheld market is have a feature for PSP2 that is unique, that differentiates itself from the competition. What that might be, I have no idea.

Simply better graphics is not going to cut it, especially in the handheld market where people tend to focus on interface and unique features. Just look at the Iphone for instance. It is sophisticated tech, but not because of its graphics, but because of its interface and many features.



Off topic: Am I the only one that would rush out to buy the current PSPgo if it just had dual analogs and NO other features and cost $150 - 170?



Metallicube said:
Like I've said, Nintendo is putting Sony in a tough situation, because by releasing 3DS so soon they are essentially forcing Sony to either rush out their own next handheld and cut off the PSP's lifespan further, or risk having Nintendo gather even more momentum in releasing their handheld first, by getting more early adopters and developer support. This strategy is almost singlehandedly what is keeping the 360 ahead of PS3.

I have a feeling Sony is going to simply release another more powerful handheld with no or little new features, or if they do have new features, they will simply be the ones Nintendo has already done like touch screen, mic, camera, etc. What Sony should do to stay relevant in the handheld market is have a feature for PSP2 that is unique, that differentiates itself from the competition. What that might be, I have no idea.

Simply better graphics is not going to cut it, especially in the handheld market where people tend to focus on interface and unique features. Just look at the Iphone for instance. It is sophisticated tech, but not because of its graphics, but because of its interface and many features.

The only thing I disagree with is the notion that graphics cut it outside of handhelds, since many forms of home tech show the best graphics don't matter there either.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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LordTheNightKnight said:
"One reason I dislike your arguments is that you lack examples, or do not consider the current examples that are given."

First of all, I can't give examples, since what I mean are thing that are nearly impossible to see beforehand. But if you mean past examples, give me some time to put together a list.

Second of all, the things you described are almost all "wouldn't it be neat" enhancements, not things that the mainstream is going for, and that's the only real way that Sony can make the next system stand out. They can't just use gimmicks or try to top established systems.

"Look at the future of the market...within 12 months.

3ds, regular ds, regular psp, kindle, iPad, Iphone, iTouch..."

Did you miss the part where I wrote the other systems won't matter if they go for something the mainstream is looking for? That's the definition of the blue ocean strategy.

"what would you suggest that the market NEEDS?"

I'd need access to a lot more data and some better analyzing experience. But what I can say is that Sony should look at what the competition isn't doing, but what shows promise. That should be what they go for.

"Because it looks like everything is taken already... the point of a portable is to make something that is normally stationary, portable. What applications haven't been done?"

If Sony thinks that as well, then they are truly screwed. I would actually bet money that Nintendo has something else with their system none of the suggestions on this thread have even brought up.

And even if they find a feature that is already done, it can still be done in a way that works in a way the competition hasn't thought of. Back to the Walkman. Battery powered stereos were around, but to just stick the tape deck in a single box was genius. And I tell you, almost none of the people trying to make the best boom box thought of that.

So you think that Sony can potentially find a way that both Nintendo AND Apple haven't thought of yet? Additionally, this precludes any new competition entering the market.

Movies on the psp was a great move, but it wasn't executed as well as it could have been. Right now, there are plenty of devices that are following that same kind of strategy as the walkman.

look, there is literally nothing the psp can do that the competition can't do more successfully except for providing a specific type of game. The psp2 needs to be radically different but hopefully providing the same advantage that it currently has. Some really viable options though, are the self-improvement market Nintendo is really getting into. However, like I said before that would be red ocean, unless they can provide something completely unique or some kind of tech or control that is not currently being used.

Another option is psn integration, so that people on psp can play people on ps3.

Another option that I was thinking about was to make the screen expandable, like the roll out screens that are made by Sony, so that you could have a viewing screen of 4,8,or 16 inches that fits in your pocket and is also a touchscreen.

But like I said before, a lot of this provides similar experiences to what is already out there, and that is red ocean. However, if they stay where they are and simply improve what they have, they will fall directly into the disruption pitfall of competitors moving up the chain.



CommonMan said:
Off topic: Am I the only one that would rush out to buy the current PSPgo if it just had dual analogs and NO other features and cost $150 - 170?


Nope,  I would have done the same no questions asked



lord, I'm confused by how you can say that they should go for the mainstream needs and then disagree with me when I listed the features it would require for mainstream.

Sure the 3d I listed isn't mainstream, but if it doesn't have that, it is even less differentiated. In a market where Nintendo is holding all the cards, letting them take an entire section of a new market is a mistake, especially when the wii proved that nintendo is great at finding new untapped markets.



Vetteman94 said:
CommonMan said:
Off topic: Am I the only one that would rush out to buy the current PSPgo if it just had dual analogs and NO other features and cost $150 - 170?


Nope,  I would have done the same no questions asked

same here. I even really really tried to justify not buying one, which, the answer to, was lower pricing in the future.

Although, I thought that a price drop would have happened after christmas.



"So you think that Sony can potentially find a way that both Nintendo AND Apple haven't thought of yet?"

Duh. There would have to be a perfect device to preclude that, and perfection in such a thing is an impossibility as long as people have differing needs and tastes.

"Additionally, this precludes any new competition entering the market."

It doesn't have to preclude, just be first, and not try to overshoot their market later on.

"Right now, there are plenty of devices that are following that same kind of strategy as the walkman."

It was not a strategy that made the Walkman a hit. It was filling in what the mainstream was looking for and couldn't get.

"look, there is literally nothing the psp can do that the competition can't do more successfully except for providing a specific type of game."

Doing it more successfully requires Sony did it wrong in the first place. Better Walkman imitators were made and Walkman was still the leader. The Zune was a better iPod and that was still the leader. It's not a matter of what Sony does that the others "can't" do. It's what the others "did" not do and Sony does it first and secures the mainstream first.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs