"One reason I dislike your arguments is that you lack examples, or do not consider the current examples that are given."
First of all, I can't give examples, since what I mean are thing that are nearly impossible to see beforehand. But if you mean past examples, give me some time to put together a list.
Second of all, the things you described are almost all "wouldn't it be neat" enhancements, not things that the mainstream is going for, and that's the only real way that Sony can make the next system stand out. They can't just use gimmicks or try to top established systems.
"Look at the future of the market...within 12 months.
3ds, regular ds, regular psp, kindle, iPad, Iphone, iTouch..."
Did you miss the part where I wrote the other systems won't matter if they go for something the mainstream is looking for? That's the definition of the blue ocean strategy.
"what would you suggest that the market NEEDS?"
I'd need access to a lot more data and some better analyzing experience. But what I can say is that Sony should look at what the competition isn't doing, but what shows promise. That should be what they go for.
"Because it looks like everything is taken already... the point of a portable is to make something that is normally stationary, portable. What applications haven't been done?"
If Sony thinks that as well, then they are truly screwed. I would actually bet money that Nintendo has something else with their system none of the suggestions on this thread have even brought up.
And even if they find a feature that is already done, it can still be done in a way that works in a way the competition hasn't thought of. Back to the Walkman. Battery powered stereos were around, but to just stick the tape deck in a single box was genius. And I tell you, almost none of the people trying to make the best boom box thought of that.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








