Archive 'jive' continued:
"The core games people complain about are:
• The Conduit
• Little King's Story
• Muramasa
• MadWorld
• No More Heroes
and I better not forget the test game. Resident Evil: Darkside Chronicles.
But we better not list Zelda, Metroid, or Mario as core games, because the fact they are made by Nintendo automatically nulls out that people bought them because they want core games. Monster Hunter 3 doesn't count because it is the best selling console version, but not as popular as the portable version. DQIX won't count for another stupid reason too, but we'll have to wait to find out what that is.
Also, maybe the userbase is big enough, that some people want Just Dance 2, while others want a on time and equal quality (with exception of graphics) version of Call of Duty. Just dance sold 1.5m so far. So ~2% of the userbase. That 2% does not represent what 100% of Wii owners want. Call of Duty: Gimped at War sold 1.5m, which also represents 2% of the userbase. So why did Activision decide to delay Modern Warfare Reflex and not release Modern Warfare 2?
I'm still waiting for someone to list the Assassin's Creeds, GTAs, Final Fantasy games that have flopped on the Wii. But hey, if you want to know where the Bionic Commando's are for the Wii, well, that flopped on the HD systems too.
Aren't we talking 3rd party? And MH is one 3rd party exclusive...
Maybe it is big enough, but after 3 years it still hasn't been proven. But i think this sums it up with Wii...
"Now, put a whole bunch of money/effort into creating a new core game on Wii with a risk of it bombing... Or quickly make Just Dance 2 with extra tracks, more moves, a few more features, and guarentee an easy profit."
Blame Nintendo for giving the Wii the image it has.
Monster Hunter is the ONLY 3rd party exclusive that is actually worth mentioning. However, like I said, name one game that would be like a GTA or Assassin's Creed that flopped and you can't (note, this doesn't mean actually AC or GTA, but games with the same production values). There have been 0 blockbuster attempts on Wii that have failed. Maybe this is because no one has tried, but if so, then you can't use it as an argument that they do.
Also, Just Dance 2 isn't an easy profit. Look at Shaun White Snowboarding. It was a HUGE success on Wii compared to PS360. So what did they do? More of the exact same thing and guess what happened, the Wii audience dismissed it because there wasn't enough change. Look at the Guitar Hero/Rock Band scene. The games were doing great (also doing great on Wii) and they kept on putting out more of the same, and now the most recent versions are flopping (in comparison and probably in general). If you look at the party sports games, they are selling worse and worse every single time. There is no guarantee that Just Dance 2 will succeed, and Nintendo has never once shown that repeat games will sell on the Wii. In fact, they've shown that ports from the previous generation flop horribly with the New Play Control series.
I'll bring up LAIR. The game was supposed to be EPIC, it was AAA, it had a big budget, it would save the PS3, and it didn't sell. In fact, it essentially put the dev right out of business. Now why put a bunch of money/effort into creating a new core game on PS3 with a risk of it bombing? You ask this question as if core games are a guaranteed sell on the HD systems but they aren't. The only reason we see more "core" games selling well on the PS360 is because they are actually put there. When it comes to multiplatform titles, they get put on PS3, X360, PSP yet the PSP version usually sells horribly (assassin's creed anyone, or the soon to be Dante's Inferno). There is no reason they need to shun the Wii because it "isn't powerful enough". Heck, Street Fighter IV is on iPhone and hopefully PSP, but still no mention of Wii even though it would work perfectly fine and Tatsunoko is selling well.
The Wii never had a chance to break any imaginary image that the industry put on the thing, because no one ever gave it a chance. Nintendo isn't kiddy, they are family and they make quite a wide range of titles from E-T (and publish a few M titles). They wouldn't stop a single GTA, AC, or FF from being put on the system, heck, they have the most violent murder simulator ever on the Wii. Because 3rd parties have refused to put the main titles on the system (or ever try once) there is a false notion that Wii owners don't want good games. Heck, Resident Evil 4 is about to pass the GC version, and all Capcom provides is a light gun test game (I like light gun games, but they don't make for a good test for other types of games) to see if the market wants more 3rd person horror games.
In summation, you can't say that Wii can't sell big 3rd party core games, when there are none, and you can't say that 3rd party core games are a safer bet on PS360. You also can't say that it is guarantee that kiddy party games will sell, as I can point out hundreds of those that have flopped too.
It is not Nintendo's responsibility to ensure third parties achieve success on the Wii. Third parties obviously don't want to, and have either given up on the console or resigned to moderate successes here and there. Could Nintendo do more to aid them? Of course, but what's in it for them? Nintendo is monstrously successful whether third parties live or die.
That's why I feel it is important to illustrate that the problem lies with third parties. Wii 2 in HD isn't going to fix things if third party devs continue to think they can shit out games. In my opinion, the answer to all the questions you posed in your post as it relates to them is the same; third parties must take the Wii's successor seriously. Period. If they don't, clearly nothing Nintendo can do will sway them.
[To use a company as an example]THQ has never been known for making remarkable AAA games and everything they actually put effort into on the Hd systems seems to get less and less attention. Hell they've basically been reduced to spamming every TV channel with adds for UFC 09 and Red Faction Guerilla every commercial break for about a strait month (at god only knows what cost). If only someone had told them Pro-Wrestling/Boxing/Professional Fighting games haven't earned serious coin since the N64/PS1 era or that a generic shooter whose entire sales pitch is a new destructable environment engine is perhaps not the way to capture gamer's imagination.
As for the Wii, the Wii isn't so much a Nightmare for third party developers as it is a money making puzzle. And while even a three year old could figure out this puzzle, industry professionals either can't or don't want to. Who'da thunk it? Putting bargain-bin efforts on a less than mainstream gaming platform isn't paying off for developers? Didn't see that coming! Hey I know, let's blame Nintendo for not paying for our commercials and buying exclusivity to our titles like MS and Sony do.
I'm sure many developers are convinced this is all the Wii's fault too for not making a console they could just port HD games to and that the Wii's popularity has taken away too many potential consumers to make the expense of HD gaming a viable financial venture. And yes, Nintendo is partially to blame for their role in this whole debacle, their lack of balance in focus and overall shortsightedness in ambition for the Wii has not only relegated them to being outsiders in the industry but helped in polarizing gaming between Hardcore and Casual with no room left for the once "core" norm. Ironically, Nintendo's the only thing in the Gaming Industry not going broke and in contrast is actually thriving like never before (despite their disatisfying performance in the eyes of gamers), so we have to take stock of the situation in placing any blame on them. And while everyone can acost them for not playing ball, inversely, Nintendo could acost the industry for not stepping up to even put a half-hearted effort towards making their console a viable lifeline for rolling with the punches in these tough times.
Nintendo stood their ground and the industry stood its ground, and in the end both lost out in different ways, though financially, Nitnendo is the only one smiling.
But even then, to place blame on the industry itself is only adressing part of the problem for third party developers this generation. The far more integral segment of this equation is this new breed of Gamers.
The entire industry in its haste to make a quick buck has cultivated a consumer that only wants hollywood calibur formulaic hardcore games. No wonder unique and fringe Genres are struggling, you have an industry now where the target consumer is either school kids who think anything with explosions and guns is cool or frat boys that wouldn't even be playing video games today if it wasn't for the original Xbox and prevailing hardcore trends cemented by the 360 and PS3. There's a reason why JRPGs are dying and failing in sales. There's a reason why any game that isn't hardcore, grimdark or gritty is relegated to mediocrity outside of non-gaming circles. Congratulations Gaming Industry, you somehow managed to replace the typical tried and true JRPG grinding, platforming jumping, Japanese Developer loving Core gamer with a Xenophobic, anti-anything Japanese targeted, piracy-prone, Hardocre, Spike TV-watching Subnormer who thinks Halo is the best game ever made and only plays video games so he can shit talk 13 year olds online and frag his brah Skeeter.