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Forums - Microsoft - Hydro Thunder Hurricane hands on from Giant Bomb and MS now owns the IP

Did they get the whole Thunder Franchise?



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dsister44 said:
matt247 said:
dsister44 said:
matt247 said:
I wonder what else Microsoft bought from Midway?

I'm wondering the same thing. Does anyone know a list of the IP that Midway owned before the warner Bros buyout?

Warner Bros. has contacted the United States Patent and Trademark Office to transfer proprietorship of the following Midway trademarks

Blitz Overtime
The Hour of Victory
San Francisco Rush 2049
San Francisco Rush: The Rock Alcatraz Edition
Badlands
Fireblade
Roadblasters
Joust
Defender
Robotron 2084
Sinistar
Hard Drivin’
Wheelman
Game Party
Touchmaster

Thanks!

Wonder how many of them Microsoft got their hand's on :D

I'm thinking they got the whole Thunder franchise... because Hyrdo was just one of a few... Artic Thunder was another... to bad that Rush wasn't one... it would be awesome to get Rush on Live... but there are an ass ton of other titles... they held partial rights to Killer Intict as well and what about The Suffering?  Those games were awesome and Ready 2 Rumble... what about Cruis'n?  Freaky Fliers dude... with Live MP... ther is Psi-OPs to



De85 said:
This screams "summer of arcade" to me. Anyone else getting that same feeling?


Yes, especially considering it's owned and published by Microsoft.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

from Joystiq, wow this game is made by 6 people


Hydro Thunder Hurricane is not your typical case of sequelitis. The original concept, simply, an arcade-style boat racer, was hatched by indie developer Vector Unit. The 2-man studio, which has grown to 6 for Hurricane, is led by technical director Ralf Knoesel and creative director Matt Small, who met in the late '90s at Stormfront Studios. They stayed in touch over the years, as each continued to build a strong resume of work, and, in late 2007, they co-founded Vector Unit and began work on a small, downloadable project that would become the licensed sequel to Midway's decade-old arcade racer.

Checking out a playable build on the PAX East show floor today, I quickly understood what caught the attention of now publisher Microsoft Game Studios, which smartly licensed the Hydro Thunder brand from sinking Midway in order to establish Vector Unit's game as part of a celebrated heritage. With the exception of nods to some boats from the classic arcade game, Hydro Thunder Hurricane is not much of a sequel, and instead represents the promising talent of a new independent developer. It's also, bizarrely, one of two Xbox Live Arcade games premiering at PAX East with a really slick, proprietary water physics engine. (Hydrophobia being the other.)

Aside from the dynamic waterways that sway and swell as objects small and monstrous emerge and submerge, Hydro Thunder Hurricane has wonderful art direction, which explores an imaginative array of race courses -- 8 tracks in all -- from a scenic lake to the obligatory ice level; from a theme park–style temple to the infamous Area 51. I was impressed by the vibrancy of colors and the chaotic activity in the environments: explosions, whirlpools, secret passageways and even an angry fisherman boat, its captain yelling at me in Dutch.

Hydro Thunder Hurricane retains the arcade-style gameplay of the original, with simple, loose controls: hold down throttle and go! As in the original, blue and rarer red boost icons are scattered about the tracks and award varying amounts of boost power and the "hydro jump" ability, which is crucial for propelling your boat up into secret tunnels. You begin every single-player race in last place, 16th, and hope to work up to first by the end of the last lap. There are also slalom-type (Ring Master), time trial (Gauntlet) and tournament modes. Racing in any mode, including 4-player split-screen or 8-player online, earns credits, which simply amass and unlock new content, including, tracks, game modes, boats and boat skins. Boats and their corresponding AI opponents are sorted into three classes, with the advanced boats capable of the greatest speeds and radical mid-air maneuvering.

The wealth of unlockable content in Hydro Thunder Hurricane doubles as incentive to explore and master each race course. And even then, your track record is never safe, as Vector Unit has added a layer of asynchronized competition, taunting you with on-screen glimpses of your friends' best leaderboard times as you cross checkpoints along the track. This is new old-fashioned racing, and there's a lot of potential in the surprising debut game from Vector Unit.





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Cueil said:
dsister44 said:
matt247 said:
dsister44 said:
matt247 said:
I wonder what else Microsoft bought from Midway?

I'm wondering the same thing. Does anyone know a list of the IP that Midway owned before the warner Bros buyout?

Warner Bros. has contacted the United States Patent and Trademark Office to transfer proprietorship of the following Midway trademarks

Blitz Overtime
The Hour of Victory
San Francisco Rush 2049
San Francisco Rush: The Rock Alcatraz Edition
Badlands
Fireblade
Roadblasters
Joust
Defender
Robotron 2084
Sinistar
Hard Drivin’
Wheelman
Game Party
Touchmaster

Thanks!

Wonder how many of them Microsoft got their hand's on :D

I'm thinking they got the whole Thunder franchise... because Hyrdo was just one of a few... Artic Thunder was another... to bad that Rush wasn't one... it would be awesome to get Rush on Live... but there are an ass ton of other titles... they held partial rights to Killer Intict as well and what about The Suffering?  Those games were awesome and Ready 2 Rumble... what about Cruis'n?  Freaky Fliers dude... with Live MP... ther is Psi-OPs to

The Killer Instinct games do not say Midway in them and they were developed by Rare. I think Midway just produced the Arcade hardware. Also, Perfect Dark Zero has bots named after Killer Instinct characters. All that leads me to believe Rare does own the IP.

Crusin on the other hand was developed by Midway but Nintendo apparently had part ownership. I'm just gonna assume Nintendo owns it now.

Michael Buffer owns the Ready 2 Rumble franchise. Midway had nothing to do with the last game and it was published by Atari. Although, I think Midway did own the original Ready 2 Rumble characters.



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Mr Puggsly said:
yo_john117 said:
1337 Gamer said:
looks kinda lame. ill have to pass

My thoughts exactly...MS could've invested in a better IP then this imo.

I'm baffled by this post. Did you play the original game on consoles or the Arcade? It was one of the greatest racers ever.

No i've never played it before, and I don't think I want to either.  Looks kinda boring.



yo_john117 said:
Mr Puggsly said:
yo_john117 said:
1337 Gamer said:
looks kinda lame. ill have to pass

My thoughts exactly...MS could've invested in a better IP then this imo.

I'm baffled by this post. Did you play the original game on consoles or the Arcade? It was one of the greatest racers ever.

No i've never played it before, and I don't think I want to either.  Looks kinda boring.

You have strong feelings for a game you never played. Fans will enjoy it and you can complain about how it is boring. Everybody wins!



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

XBLA keeps on getttin my money :)



Mr Puggsly said:
yo_john117 said:
Mr Puggsly said:
yo_john117 said:
1337 Gamer said:
looks kinda lame. ill have to pass

My thoughts exactly...MS could've invested in a better IP then this imo.

I'm baffled by this post. Did you play the original game on consoles or the Arcade? It was one of the greatest racers ever.

No i've never played it before, and I don't think I want to either.  Looks kinda boring.

You have strong feelings for a game you never played. Fans will enjoy it and you can complain about how it is boring. Everybody wins!

Not really complaining, just don't want to play it.  That is all.