Linkasf said:
mirgro said:
Hephaestos said: the worst part in all this is that PC shooters are harmed by consoles... we now have DLC, matchmaking and other shitty advantages of the consoles...hell MS even tried to make it pay to play a few years back... |
I have a nice list of things that are horrible mechanics for shooters that stem solely from the inadequate shooter control schemes of consoles, also their mostly skill-less audience:
-DLC
-Regenerating health
-Matchmaking
-Limited guns being able to be carried
-Following from the previous, shitty gun concepts and not much variation
-Slow ass games, way slow, I grow a 5 o'clock shadow any time I try to turn 180 degress in Halo 3, GoW, CoD, etc.
-Repetative gameplay, seriously look at how varied HL2 is then look at Gears of War
-Decline of skill based games, and an astounding rise of luck based games. At least back in 2000 CS players knew heir places behind Quake/UT players, now people are actually arguing with me how Halo 3, CoD4, MW2, etc. take more skill than Quake and UT.
-Leveling systems in multiplayer. I realize BF2 did i first and I hated it for it, but now it's just getting rediculous.
-Zero modding tools and SDKs. Epic releases the entire UE engine for everyone who buys the game. You know the one that is used in lke 20% of all current games? Yeah that one. You get literally the whole thing and you can make amazing games without a hitch as long as youdon't charge for it.
-Shitty models. Look at the variety of models HL, TF, Quake, UT, etc. had, and now look at the variety of models, which conosist of Marine 1, and at best Soldier 1. Then you can add little bells and whistles to "customize" them which make no fucking difference in the middle of the action.
I feel that's a nice list, I am sure I have more greviances but I just can't come up with them. I will end this with a very nice thing that I do like about console shooters:
-Local multiplayer, it's fucking awesome, and while it's nowhere near as awesome and badass as a LAN party, it's very fast and it doesn't have to be premedited. A shooter on a console is absolutely worthless without local multiplayer.
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Great list. I agree with most of it.
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DLC - I hate it too, but it stemmed from PC, not consoles.
Regenerating health can suck my left nut and console shooters do deserve 100% responsibility here
Matchmaking is fine, what problem could you possibly have with it?
Limited Guns is a good thing, surely. And besides, it's not a console thing anyway, It started around the same time on both PCs and consoles
Gun variation is more based on genre and quality, not console/pc imo. Perfect Dark had more innovation in its guns than any PC shooter.
As for the speed of games - play any decent Wii shooter and you'll realise how wrong you are
Repetitive gameplay - haven't played gears, but I'm not sure that PC games are any less repetitive. As much as I love CS and any Battlefield game, they are kinda repetitive.
decline of skill based games - let me guess, you're one of those 'purists' who think that items in Mario Kart or smash bros eliminate the skill. dodging red shells is one hell of a skill - dodging blue shells is godly. Things like the helicopter summons in CoD6 do not mean the game requires no skill, just that it is more about tactics than about reflexes and accurate use of a mouse.
Leveling systems in multiplayer annoy me too, they are a barrier to entry and mean that if you want to compete you need to put in heaps of time into a game even if you were awesome at the sequel. Is this really a console thing though?
Zero modding is pretty lame I agree
Don't try to pretend that the 'generic space marine' character is a console thing - and dont just use a couple of examples as 'proof'. Crysis was the most generic game I have ever seen. Timesplitters 2 had the least generic character design I have ever seen. This is just a problem for everyone