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Forums - PC - PC shooters

Linkasf said:
mirgro said:
Hephaestos said:
the worst part in all this is that PC shooters are harmed by consoles... we now have DLC, matchmaking and other shitty advantages of the consoles...hell MS even tried to make it pay to play a few years back...

I have a nice list of things that are horrible mechanics for shooters that stem solely from the inadequate shooter control schemes of consoles, also their mostly skill-less audience:

-DLC

-Regenerating health

-Matchmaking

-Limited guns being able to be carried

-Following from the previous, shitty gun concepts and not much variation

-Slow ass games, way slow, I grow a 5 o'clock shadow any time I try to turn 180 degress in Halo 3, GoW, CoD, etc.

-Repetative gameplay, seriously look at how varied HL2 is then look at Gears of War

-Decline of skill based games, and an astounding rise of luck based games. At least back in 2000 CS players knew heir places behind Quake/UT players, now people are actually arguing with me how Halo 3, CoD4, MW2, etc. take more skill than Quake and UT.

-Leveling systems in multiplayer. I realize BF2 did i first and I hated it for it, but now it's just getting rediculous.

-Zero modding tools and SDKs. Epic releases the entire UE engine for everyone who buys the game. You know the one that is used in lke 20% of all current games? Yeah that one. You get  literally the whole thing and you can make amazing games without a hitch as long as youdon't charge for it.

-Shitty models. Look at the variety of models HL, TF, Quake, UT, etc. had, and now look at the variety of models, which conosist of Marine 1, and at best Soldier 1. Then you can add little bells and whistles to "customize" them which make no fucking difference in the middle of the action.

 

I feel that's a nice list, I am sure I have more greviances but I just can't come up with them. I will end this with a very nice thing that I do like about console shooters:

-Local multiplayer, it's fucking awesome, and while it's nowhere near as awesome and badass as a LAN party, it's very fast and it doesn't have to be premedited. A shooter on a console is absolutely worthless without local multiplayer.

Great list. I agree with most of it.

 

DLC - I hate it too, but it stemmed from PC, not consoles.

Regenerating health can suck my left nut and console shooters do deserve 100% responsibility here

Matchmaking is fine, what problem could you possibly have with it?

Limited Guns is a good thing, surely. And besides, it's not a console thing anyway, It started around the same time on both PCs and consoles

Gun variation is more based on genre and quality, not console/pc imo. Perfect Dark had more innovation in its guns than any PC shooter.

As for the speed of games - play any decent Wii shooter and you'll realise how wrong you are

Repetitive gameplay - haven't played gears, but I'm not sure that PC games are any less repetitive. As much as I love CS and any Battlefield game, they are kinda repetitive.

decline of skill based games - let me guess, you're one of those 'purists' who think that items in Mario Kart or smash bros eliminate the skill. dodging red shells is one hell of a skill - dodging blue shells is godly. Things like the helicopter summons in CoD6 do not mean the game requires no skill, just that it is more about tactics than about reflexes and accurate use of a mouse.

Leveling systems in multiplayer annoy me too, they are a barrier to entry and mean that if you want to compete you need to put in heaps of time into a game even if you were awesome at the sequel. Is this really a console thing though?

Zero modding is pretty lame I agree

Don't try to pretend that the 'generic space marine' character is a console thing - and dont just use a couple of examples as 'proof'. Crysis was the most generic game I have ever seen. Timesplitters 2 had the least generic character design I have ever seen. This is just a problem for everyone



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scottie said:
Linkasf said:
mirgro said:
Hephaestos said:
the worst part in all this is that PC shooters are harmed by consoles... we now have DLC, matchmaking and other shitty advantages of the consoles...hell MS even tried to make it pay to play a few years back...

I have a nice list of things that are horrible mechanics for shooters that stem solely from the inadequate shooter control schemes of consoles, also their mostly skill-less audience:

-DLC

-Regenerating health

-Matchmaking

-Limited guns being able to be carried

-Following from the previous, shitty gun concepts and not much variation

-Slow ass games, way slow, I grow a 5 o'clock shadow any time I try to turn 180 degress in Halo 3, GoW, CoD, etc.

-Repetative gameplay, seriously look at how varied HL2 is then look at Gears of War

-Decline of skill based games, and an astounding rise of luck based games. At least back in 2000 CS players knew heir places behind Quake/UT players, now people are actually arguing with me how Halo 3, CoD4, MW2, etc. take more skill than Quake and UT.

-Leveling systems in multiplayer. I realize BF2 did i first and I hated it for it, but now it's just getting rediculous.

-Zero modding tools and SDKs. Epic releases the entire UE engine for everyone who buys the game. You know the one that is used in lke 20% of all current games? Yeah that one. You get  literally the whole thing and you can make amazing games without a hitch as long as youdon't charge for it.

-Shitty models. Look at the variety of models HL, TF, Quake, UT, etc. had, and now look at the variety of models, which conosist of Marine 1, and at best Soldier 1. Then you can add little bells and whistles to "customize" them which make no fucking difference in the middle of the action.

 

I feel that's a nice list, I am sure I have more greviances but I just can't come up with them. I will end this with a very nice thing that I do like about console shooters:

-Local multiplayer, it's fucking awesome, and while it's nowhere near as awesome and badass as a LAN party, it's very fast and it doesn't have to be premedited. A shooter on a console is absolutely worthless without local multiplayer.

Great list. I agree with most of it.

 

DLC - I hate it too, but it stemmed from PC, not consoles.

Regenerating health can suck my left nut and console shooters do deserve 100% responsibility here

Matchmaking is fine, what problem could you possibly have with it?

Limited Guns is a good thing, surely. And besides, it's not a console thing anyway, It started around the same time on both PCs and consoles

Gun variation is more based on genre and quality, not console/pc imo. Perfect Dark had more innovation in its guns than any PC shooter.

As for the speed of games - play any decent Wii shooter and you'll realise how wrong you are

Repetitive gameplay - haven't played gears, but I'm not sure that PC games are any less repetitive. As much as I love CS and any Battlefield game, they are kinda repetitive.

decline of skill based games - let me guess, you're one of those 'purists' who think that items in Mario Kart or smash bros eliminate the skill. dodging red shells is one hell of a skill - dodging blue shells is godly. Things like the helicopter summons in CoD6 do not mean the game requires no skill, just that it is more about tactics than about reflexes and accurate use of a mouse.

Leveling systems in multiplayer annoy me too, they are a barrier to entry and mean that if you want to compete you need to put in heaps of time into a game even if you were awesome at the sequel. Is this really a console thing though?

Zero modding is pretty lame I agree

Don't try to pretend that the 'generic space marine' character is a console thing - and dont just use a couple of examples as 'proof'. Crysis was the most generic game I have ever seen. Timesplitters 2 had the least generic character design I have ever seen. This is just a problem for everyone

DLC can be good if you buying an expansion of some major new content. But i hate it when publishers try nickel & dime the shit out of you with microtransactions for extra guns etc...

Regenerating health really pisses me off when you have blood on your screen followed by heartbeat sounds and heavy breathing. Mass Effect 2 is the WORST offender here.

Matchmaking sucks. I'm in a clan and we host our own CSS, TF2, Gmod servers. I can join those servers 24/7, play & chat with people in my clan and play the same maps etc... With matchmaking you get paired up with complete strangers and a laggy host can ruin the entire game. Dedicated Servers > All!

Leveling systems suck. Multiplayer should be about skill and not the amount of time you have spent playing the game.

The thing that pisses me off the most are these "Blockbusterish shooters" where realism is the standard. And they have to bore you with custscenes and terrible storylines. Storylines are meant to add context to the gameplay, not take over the gameplay. All I want to do is shoot my grenade launcher at an enemy and watch them explode. I do not want to hear their life story especially if it's as boring as MW2's storyline.

 



Not really true, the console FPS have quite promoted games.
Yes I agree that mouse and keyboard are good contollers, but you'll need the console controller for things like sniping or "sweep" shooting



                                  

                                       That's Gordon Freeman in "Real-Life"
 

 

A little more practise and you'll get the hang of the console controller.
I've experienced this problem before, but that hasn't stopped the console market from declining in years.



                                  

                                       That's Gordon Freeman in "Real-Life"
 

 

mirgro said:
pizzahut451 said:
mirgro said:
pizzahut451 said:
FPSs on consoles>>>>>>>FPSs on PCs IMO. FPSs on PC are too boring and easy. FPSs on consoles are much more fun, especially on Wii.

I mean really? I'd like to play you on Quake Live to see just how "easy" it is for you.

well, i never played Quake before, but if you want 1vs1 on killzone 2 or on warhawk, just message me

Oh no, you said PC games. Go to Quake Live and let's have a game on this "easy" game.  It's completely free too and it runs on the oldest of PCs. I can send you my handle on there as well so you can give me a holla when you are set.

I also need to have this explained. You never player Quake and you say PC shooters are easy? Please tell me you have at least played the UT games before the 3rd one so I know you weren't just lying and talking out of your ass.

i played all COD games, (includuing MW2), L4D1 and 2, Quake 3 and 4, and Brothers in Arms...ALL really easy



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dobby985 said:
scottie said:
Linkasf said:
mirgro said:
Hephaestos said:
the worst part in all this is that PC shooters are harmed by consoles... we now have DLC, matchmaking and other shitty advantages of the consoles...hell MS even tried to make it pay to play a few years back...

I have a nice list of things that are horrible mechanics for shooters that stem solely from the inadequate shooter control schemes of consoles, also their mostly skill-less audience:

-DLC

-Regenerating health

-Matchmaking

-Limited guns being able to be carried

-Following from the previous, shitty gun concepts and not much variation

-Slow ass games, way slow, I grow a 5 o'clock shadow any time I try to turn 180 degress in Halo 3, GoW, CoD, etc.

-Repetative gameplay, seriously look at how varied HL2 is then look at Gears of War

-Decline of skill based games, and an astounding rise of luck based games. At least back in 2000 CS players knew heir places behind Quake/UT players, now people are actually arguing with me how Halo 3, CoD4, MW2, etc. take more skill than Quake and UT.

-Leveling systems in multiplayer. I realize BF2 did i first and I hated it for it, but now it's just getting rediculous.

-Zero modding tools and SDKs. Epic releases the entire UE engine for everyone who buys the game. You know the one that is used in lke 20% of all current games? Yeah that one. You get  literally the whole thing and you can make amazing games without a hitch as long as youdon't charge for it.

-Shitty models. Look at the variety of models HL, TF, Quake, UT, etc. had, and now look at the variety of models, which conosist of Marine 1, and at best Soldier 1. Then you can add little bells and whistles to "customize" them which make no fucking difference in the middle of the action.

 

I feel that's a nice list, I am sure I have more greviances but I just can't come up with them. I will end this with a very nice thing that I do like about console shooters:

-Local multiplayer, it's fucking awesome, and while it's nowhere near as awesome and badass as a LAN party, it's very fast and it doesn't have to be premedited. A shooter on a console is absolutely worthless without local multiplayer.

Great list. I agree with most of it.

 

DLC - I hate it too, but it stemmed from PC, not consoles.

Regenerating health can suck my left nut and console shooters do deserve 100% responsibility here

Matchmaking is fine, what problem could you possibly have with it?

Limited Guns is a good thing, surely. And besides, it's not a console thing anyway, It started around the same time on both PCs and consoles

Gun variation is more based on genre and quality, not console/pc imo. Perfect Dark had more innovation in its guns than any PC shooter.

As for the speed of games - play any decent Wii shooter and you'll realise how wrong you are

Repetitive gameplay - haven't played gears, but I'm not sure that PC games are any less repetitive. As much as I love CS and any Battlefield game, they are kinda repetitive.

decline of skill based games - let me guess, you're one of those 'purists' who think that items in Mario Kart or smash bros eliminate the skill. dodging red shells is one hell of a skill - dodging blue shells is godly. Things like the helicopter summons in CoD6 do not mean the game requires no skill, just that it is more about tactics than about reflexes and accurate use of a mouse.

Leveling systems in multiplayer annoy me too, they are a barrier to entry and mean that if you want to compete you need to put in heaps of time into a game even if you were awesome at the sequel. Is this really a console thing though?

Zero modding is pretty lame I agree

Don't try to pretend that the 'generic space marine' character is a console thing - and dont just use a couple of examples as 'proof'. Crysis was the most generic game I have ever seen. Timesplitters 2 had the least generic character design I have ever seen. This is just a problem for everyone

DLC can be good if you buying an expansion of some major new content. But i hate it when publishers try nickel & dime the shit out of you with microtransactions for extra guns etc...

Regenerating health really pisses me off when you have blood on your screen followed by heartbeat sounds and heavy breathing. Mass Effect 2 is the WORST offender here.

Matchmaking sucks. I'm in a clan and we host our own CSS, TF2, Gmod servers. I can join those servers 24/7, play & chat with people in my clan and play the same maps etc... With matchmaking you get paired up with complete strangers and a laggy host can ruin the entire game. Dedicated Servers > All!

Leveling systems suck. Multiplayer should be about skill and not the amount of time you have spent playing the game.

The thing that pisses me off the most are these "Blockbusterish shooters" where realism is the standard. And they have to bore you with custscenes and terrible storylines. Storylines are meant to add context to the gameplay, not take over the gameplay. All I want to do is shoot my grenade launcher at an enemy and watch them explode. I do not want to hear their life story especially if it's as boring as MW2's storyline.

 

I agree with just about all of the ones listed. However I would like to point out that the models have been around for a while. Maybe if you meant the same skins of models, since you can have a model with many different skins, like Half-Life multiplayer. If that is what you meant I fully agree because nowadays every character looks the exact damn same with no difference except maybe a difference in overall color, like in Halo.

Edit: I just realized that even friken CS had only 8 models, and it was a community mod.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

Crappy or not, I'd rather play on a console, on a couch, and in front of my big TV.



pizzahut451 said:
mirgro said:
pizzahut451 said:
mirgro said:
pizzahut451 said:
FPSs on consoles>>>>>>>FPSs on PCs IMO. FPSs on PC are too boring and easy. FPSs on consoles are much more fun, especially on Wii.

I mean really? I'd like to play you on Quake Live to see just how "easy" it is for you.

well, i never played Quake before, but if you want 1vs1 on killzone 2 or on warhawk, just message me

Oh no, you said PC games. Go to Quake Live and let's have a game on this "easy" game.  It's completely free too and it runs on the oldest of PCs. I can send you my handle on there as well so you can give me a holla when you are set.

I also need to have this explained. You never player Quake and you say PC shooters are easy? Please tell me you have at least played the UT games before the 3rd one so I know you weren't just lying and talking out of your ass.

i played all COD games, (includuing MW2), L4D1 and 2, Quake 3 and 4, and Brothers in Arms...ALL really easy

Alright so you have played QUake 3, you should do fine in Quake Live then. Again, put your money where your mouth is and show me how easy it is. I'm giving you a huge handicap as well because I haven't played it in a year. If it's so easy, why don't you play me?



mirgro said:
pizzahut451 said:
mirgro said:
pizzahut451 said:
mirgro said:
pizzahut451 said:
FPSs on consoles>>>>>>>FPSs on PCs IMO. FPSs on PC are too boring and easy. FPSs on consoles are much more fun, especially on Wii.

I mean really? I'd like to play you on Quake Live to see just how "easy" it is for you.

well, i never played Quake before, but if you want 1vs1 on killzone 2 or on warhawk, just message me

Oh no, you said PC games. Go to Quake Live and let's have a game on this "easy" game.  It's completely free too and it runs on the oldest of PCs. I can send you my handle on there as well so you can give me a holla when you are set.

I also need to have this explained. You never player Quake and you say PC shooters are easy? Please tell me you have at least played the UT games before the 3rd one so I know you weren't just lying and talking out of your ass.

i played all COD games, (includuing MW2), L4D1 and 2, Quake 3 and 4, and Brothers in Arms...ALL really easy

Alright so you have played QUake 3, you should do fine in Quake Live then. Again, put your money where your mouth is and show me how easy it is. I'm giving you a huge handicap as well because I haven't played it in a year. If it's so easy, why don't you play me?

i played Quake 3 4 years ago when i didint have internet, so i never played online. And how can online match be ''easy'' or ''hard''? It all dependswho are you playing agianst. Doesnt matter if you play on consoles or PC .

I was talking more about gameplay on PC shooters, its very n00bish



pizzahut451 said:
mirgro said:

Alright so you have played QUake 3, you should do fine in Quake Live then. Again, put your money where your mouth is and show me how easy it is. I'm giving you a huge handicap as well because I haven't played it in a year. If it's so easy, why don't you play me?

i played Quake 3 4 years ago when i didint have internet, so i never played online. And how can online match be ''easy'' or ''hard''? It all dependswho are you playing agianst. Doesnt matter if you play on consoles or PC .

I was talking more about gameplay on PC shooters, its very n00bish

That is hilarious. I mean, truly funny. You played offline and its noobish. Alright, so why don't you play me, really it takes only about 5 minutes to get Quake Live going. Afraid I will shut you up and kill you without giving you a frag? You'd probably end up with a negative score even.