joeorc said:
sure: example: Reeves states that he is aware of the situation where publishers "cannot have exclusives unless they're given millions and millions of dollars not to develop a particular game for one particular platform." Instead, Sony plans to work with developers instead. He cites Quantic Dream's Heavy Rain, which he proclaims a "platform driver," as an example: "a great game, it takes a lot of time to develop, they need a little bit of funding, external development. In exchange, it's exclusive -- that works." another example: In addition to the introduction of new Reference Tool models, SCE will also enhance its support by providing a comprehensive line-up of software tools as well as technical support to the game development community. “SNC PPU toolchain for PLAYSTATION 3 (SNC)”, a compiler made available as part of the Software Development Kit* since February 2008, is optimized to the power of PS3 and generates high-quality code. As a result, not only will it contribute to raising the quality of the game but also to significantly improving productivity. SNC is widely supported by many developers and publishers for its quality and efficiency, and is utilized in some of the best-selling franchise titles including Fallout 3 from Bethesda Softworks LLC, Killzone 2 from Guerrilla Games, and Ryu ga Gotoku 3 from SEGA Corporation. SCE will continue to further improve the performance of SNC and will expand its features to meet the needs of the game creators. Additionally, at the Game Developer’s Conference held in San Francisco, California, in February 2008, SCE introduced a graphics-rendering engine known as the PhyreEngine™. Provided as a full package along with its source code, and incorporated with many updated features including the linkage with the physics engines, this graphics rendering engine is adaptable to various game development styles. Furthermore, documents describing the technical aspects and overview of PhyreEngine have been made available to help the game developer community in creating games more efficiently using this graphics engine. The latest version 2.40, released in March 2009, includes a new “foliage rendering” system that provides tools and technology to render ultra-realistic tree s and plants to be easily integrated into games, helping game developers to express their creativity more freely on the PS3 system. With more and more new and exciting PS3 titles scheduled for release this year from third party developers and publishers as well as from SCE Worldwide Studios, SCEI will deploy various measures to further reinforce game development for PS3 and will continue to expand the platform to offer attractive interactive entertainment experiences only available on PS3.
Behind the scenes of Halo 3: ODSTThe arrival of Halo 3: ODST is promising to take the game franchise in new directions, as Bungie Studios' Lars Bakken and Microsoft Game Studios' Ryan Crosby explain Developers Ryan Crosby, and Lars Bakken.example:
XNA Game Studio 3.1
Connecting to Your Xbox 360 Console with XNA Game Studio 3.1
Describes how to use XNA Game Studio Connect to connect and deploy a game to your Xbox 360 console.
XNA Game Studio makes it easy for you to create games for both your Windows-based computer and your Xbox 360 console. By joining the XNA Creators Club as a premium member and downloading XNA Game Studio, you can begin developing for your Windows-based computer. To begin developing for Xbox 360, follow these additional steps. This guide assumes you have installed a supported version of Visual Studio tools and XNA Game Studio already. You must install these products before you connect to an Xbox 360 console. For information about installing these products, see Setup and System Requirements. As you can see both also just with these 4 example's also help developer's also, There is many more, the point is many time's over both Microsoft and Sony are more than willing to promote IE: spend money investing into the 3rd party's project to help offset the cost's, they have been doing that for year's. Though Nintendo is less likely to do so , but it's not expected for them too Nintendo is mainly promot'e 1st party, now not to say they don't promote some 3rd party's but Both Sony and Microsoft do it more which is one of the reason's it's an incentive for 3rd party's to keep putting their game's on the xbox360 and the playstation 3. Which is why in many cases all these big award's they give out to game's the majority of them are for the xbox360 and the Playstation 3 and there are Quite a bit of those that are 3rd party getting those award's, but If you look at Nintendo's platform's the one's that get noticed for award's are 1st party mainly. |
Heavy Rain's a good example for Sony, but it's almost a speciial case and afaik the only time they've funded a game they didn't own the IP to this gen. It's basically like Microsoft with Mass Effect/Gears of War/Shadow Complex. Nintendo's done this too with stuff like Fatal Frame 4 and Glory of Heracles.
And XNA is a hobbyist product. It's basically like Net Yarouze or Wonderwitch. SNC falls under tools/support/check, which is something every 1st party does. It's like extolling Nintendo for Mario Club.












