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Forums - Nintendo - Nintendo USA president: Our value puts us ahead of Xbox, PS3

Doobie_wop said:
jarrod said:
Doobie_wop said:
kykiske said:

I love how people combine PS3 and xbox360 software sales so they doesn't call some games 'flopped'.

So the fair thing I guess is to compare Wii vs PS3, Wii vs xbox360 or even PS3 vs xbox360 software sales O.o

I'm guessing your referring to me, the reason I add both platforms is because the game isn't exactly developed twice, it's developed once on a lead platform and ported over. The cost of developing two titles and porting a game to a different platform are different. It's like if someone asked how many copies of Resident Evil 4 has sold, I'd answer 6.57 million copies across the Wii, Gamecube and PS2.

Well, once you start comparing for budgets, you really can't do a 1:1 HD:Wii sales ratio at all.  To return on investment, an HD game needs to sell somewhere between 2 to 3 times as much as a comparable Wii game.  And that's just figuring development, not promotion (which on HD also tends to dwarf Wii in terms of budget and scale).

I guess your right, but until we have a list of the budget's for every HD and Wii game, then this turn's into a flawed debate. The only reason I thought budget's may not matter as much concerning the HD consoles is that the same engine is alway's being reused in regards to multiplatform titles. Wii game's on the other hand may have to be built from scratch and then have the time and effort of putting it's motion control's capabilities to good use. The best example I could think would be Dead Space, it used the The Godfather engine. Dead Space: Extraction was built from scratch. In the end I don't really know, I'm just taking shot's in the dark.

Well, the only real things we have to go for budgets is what's said by developers/publishers, and usually they won't even make comparisons directly between Wii and HD.   The only time I've actually seen that is from Ubisoft, who said Wii games cost between $3-5m, while HD multiplatform cost $10m+.

Many 3rd party Wii games also use recycled or licensed engines though, precious few are actually made "ground up" for the platform.  DSE is one of the few, though in comparing it to DS1 you have to remember that it was (1) outsourced and (2) had a far, far shorter R&D cycle (DS1 took almost 4 years and was originally an Xbox 1 game, DSE took just over one year).



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bioshock 2 is not a flop, its sold a million on 360 and half on ps3 after a month of release, and dead space has got a million on both platforms.



jarrod said:
Doobie_wop said:
jarrod said:
Doobie_wop said:
kykiske said:

I love how people combine PS3 and xbox360 software sales so they doesn't call some games 'flopped'.

So the fair thing I guess is to compare Wii vs PS3, Wii vs xbox360 or even PS3 vs xbox360 software sales O.o

I'm guessing your referring to me, the reason I add both platforms is because the game isn't exactly developed twice, it's developed once on a lead platform and ported over. The cost of developing two titles and porting a game to a different platform are different. It's like if someone asked how many copies of Resident Evil 4 has sold, I'd answer 6.57 million copies across the Wii, Gamecube and PS2.

Well, once you start comparing for budgets, you really can't do a 1:1 HD:Wii sales ratio at all.  To return on investment, an HD game needs to sell somewhere between 2 to 3 times as much as a comparable Wii game.  And that's just figuring development, not promotion (which on HD also tends to dwarf Wii in terms of budget and scale).

I guess your right, but until we have a list of the budget's for every HD and Wii game, then this turn's into a flawed debate. The only reason I thought budget's may not matter as much concerning the HD consoles is that the same engine is alway's being reused in regards to multiplatform titles. Wii game's on the other hand may have to be built from scratch and then have the time and effort of putting it's motion control's capabilities to good use. The best example I could think would be Dead Space, it used the The Godfather engine. Dead Space: Extraction was built from scratch. In the end I don't really know, I'm just taking shot's in the dark.

Well, the only real things we have to go for budgets is what's said by developers/publishers, and usually they won't even make comparisons directly between Wii and HD.   The only time I've actually seen that is from Ubisoft, who said Wii games cost between $3-5m, while HD multiplatform cost $10m+.

Many 3rd party Wii games also use recycled or licensed engines though, precious few are actually made "ground up" for the platform.  DSE is one of the few, though in comparing it to DS1 you have to remember that it was (1) outsourced and (2) had a far, far shorter R&D cycle (DS1 took almost 4 years and was originally an Xbox 1 game, DSE took just over one year).

I didn't know about the development time for Dead Space, thank's for the info. Well then maybe I'm wrong, Dead Space and Dead Space: Extraction could have scraped by and EA are just being's dicks about the Wii. 



Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752

oh and who are you to call 850,000 a flop for a crack in time, itll reach 1.5 mill atleast compared to madworld, redsteel 2, no more more heroes 1 and 2, and tatsunomi? vs capcom all of which havent and wont touch a mill.



Doobie_wop said:

I didn't know about the development time for Dead Space, thank's for the info. Well then maybe I'm wrong, Dead Space and Dead Space: Extraction could have scraped by and EA are just being's dicks about the Wii. 

Well, I don't think it's that simple... I'd say DS1 was only "disappointing" while DSE a legitimate "bomb" (ie: DS1 likely underperformed while DSE likely lost actual money), but I'd also say DSE was conceptually flawed from the get go and horribly mismanaged (spinoff of a no-name IP, in a vastly overcrowded niche genre, with basically zero promotion) and EA's basically used it to (again) publicly damn the Wii for mature content and "core" 3rd party sales.  As soon as "guided experience" was known, the gaming community pretty much willed this title to fail, and EA really didn't do anything to change that (design wise or PR wise).  This title shouldn't have come out, it's shouldn't have even passed the concept phase, all it did was prove out EA's self-fulfilling prophecy.



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Xerofortune said:

oh and who are you to call 850,000 a flop for a crack in time, itll reach 1.5 mill atleast compared to madworld, redsteel 2, no more more heroes 1 and 2, and tatsunomi? vs capcom all of which havent and wont touch a mill.

Well, how about some relative perspective.  How did CiT sell compared to other R&C games?  Then how did MadWorld sell compared to God Hand, RedSteel compared to XIII, NMH to Killer 7, TvC to MvC, etc?  I mean really...



NYANKS said:
Squilliam said:
I can't disagree that for most people the Wiis value is better.


And the PS2's value is about 20x greater than THAT.   :P

I doubt it actually that the PS2s value was ever higher than the Wii. Its not even a contest today though.



Tease.

Ofcourse.. and the Gamecube has 10 times the value of a PC.



 

mM
Carl2291 said:
guiduc said:
Doobie_wop said:
guiduc said:
Doobie_wop said:
''I would argue there are also high-quality games that seem to be well marketed (that) aren't selling well on competitive platforms.''

I read it and honestly couldn't think of any high quality titles that have been well marketed and flopped on the HD console's.

The closest would be Too Human, but that was far from high quality or well marketed.

Otherwise everything else he said was fine, Reggie sure can keep on his toes in interviews.

Bioshock on PS3

Bioshock 2 on every platform 

Dead Space

Silent Hill

Ratchet and Clank: Crack in Time

 

Do you need more?

Bioshock was a year old port on the PS3 and I can't remember seeing any ad's for it.

Bioshock 2 released last month and it's already sold 1.5 million copies on the HD platforms.

Dead Space has sold 2 million on both HD platforms.

Silent Hill has never sold well and it actually sold more on the HD platforms combined compared to past games.

A Crack in Time released last October and has sold 900,000 copies.

I don't know what your definition of a flop is, but those games aern't exactly flops.

Those are not return on investments. Bioshock 2 on PS3 nearly sold 500 000, and it costs a lot making a game multiplatforms.

Crack in Time is a flop compared to Tools of Destruction

Bioshock still failed on the PS3

BioShock on PS3 sold enough to warrant the sequel being released on the platform. BioShock 2 (i think) has already surpassed the original games numbers on PS3. I wouldn't exactly call the decision of Bioshock PS3 a flop.

As for Ratchet, get your facts right. Crack in Time is actually selling BETTER than Tools of Destruction did. See for yourself

Wow it is really selling faster!