Doobie_wop said:
I guess your right, but until we have a list of the budget's for every HD and Wii game, then this turn's into a flawed debate. The only reason I thought budget's may not matter as much concerning the HD consoles is that the same engine is alway's being reused in regards to multiplatform titles. Wii game's on the other hand may have to be built from scratch and then have the time and effort of putting it's motion control's capabilities to good use. The best example I could think would be Dead Space, it used the The Godfather engine. Dead Space: Extraction was built from scratch. In the end I don't really know, I'm just taking shot's in the dark. |
Well, the only real things we have to go for budgets is what's said by developers/publishers, and usually they won't even make comparisons directly between Wii and HD. The only time I've actually seen that is from Ubisoft, who said Wii games cost between $3-5m, while HD multiplatform cost $10m+.
Many 3rd party Wii games also use recycled or licensed engines though, precious few are actually made "ground up" for the platform. DSE is one of the few, though in comparing it to DS1 you have to remember that it was (1) outsourced and (2) had a far, far shorter R&D cycle (DS1 took almost 4 years and was originally an Xbox 1 game, DSE took just over one year).








