loves2splooge said:
d21lewis said: ^^^One quick comment before I walk out of the door: Games older than six months still sell. Check out this site: www.vgchartz.com for proof.
A person that won't buy a new $60 copy of Halo 4 probably wouldn't buy the used copy for $54.99, either. Waiting 6 months to buy a used game so that they could play online? Would anybody??
And cutting back on non-profitabile games? Nobody designs a game to loose money. Nobody makes a movie or album to loose money, either. It's unpredictable. Bottom line, if gamers don't buy new, to developers, they didn't buy at all. And for that hardcore gamer that trades at Gamestop? They're part of the problem!!
-and I'm gone. Catch you guys later. |
Of course it's predictable. Let's take EA for example. They are a great example because they lose lots of money. They have a number of franchises that are guaranteed money makers (Madden and what not). And they have a number of franchises that are very risky (Mirror's Edge, Dead Space, Dante's Inferno). EA needs to stop oversaturating the market with risky games (games that you have no idea whether or not they are going to be successful) if they don't want to be losing freakin $1 billion dollars per year again.
I don't know how many times I have to say this. Average gamers are not going to pay $60 per game for every game they are interested in. Period. GameStop used sales, Ebay, Amazon Marketplace, Gamefly, Blockbuster, etc. are here to stay. And that's not going to change. Ever. I don't get why you think average gamers are going to magically become hardcore gamers all of a sudden if online play tokens were included with new games. They aren't going to care.
The gamers on this forum are so out of touch with the average gamer who owns a 360 or PS3. Gaming is not a major part of their life. They can actually live without online play for a moderately popular game. For something like Call of Duty, that's a different story.
Used game sales as they are, probably aren't even all that significant to begin with so I don't see whats the whole big deal people have with GameStop. Like you said, they are only like $5 cheaper at release. Used game sales are likely to be a lot more slanted towards old games. You know the dirt cheap used games they have in the GameStop bargain bin sections? Stuff like that. I can't imagine that $55 used games are going to sell a whole lot.
I don't know what it is about the gaming industry specifically that makes them think they are so special. You can buy used DVDs. You can buy used music CDs. Why should gaming be different?
|
Now I remember why I don't normally engage in forum debates......anyway, let's continue!
1. It's not predictable. Each of those guaranteed IP's started off as an unknown IP. Beloved franchises like Mass Effect, Heavy Rain, Halo, and Metal Gear are big now. At some point, somebody had to propose an idea and get a company to back that idea. How many million seller new a franchises were made this generation? Quite a few. Nobody can guarantee that Assassins Creed will be big but Dark Void would not. It's trial and error. Always has been. If all EA brought out was Madden and what not, EA wouldn't be around for long. The games sell but they aren't big enough to sustain a company like EA. If people buy used games (and like you I don't have the actual figures on how much a used game sells. I just know that while companies are folding, Gamestop/EBGames continues to post record profits) that's money that isn't going to the company.
2. I'm not going to pay $10 for every game I'm interested in. But the games that I think are worthy of my time, I am willing to make sacrifices to buy. Gamefly, Ebay, Blockbuster (which is near bankrupt) etc. are here to stay. I don't think that gamers will magically become hardcore. But if people see that the only way to get the full experience is to pay the full price (like seeing a movie in 3D at a theater), more of them will do it. Not all. Just more. More money for the developers. If you can't afford to see a movie, you don't see the movie. If you can't afford to play the game, you don't play the game. It's the manufacturer's suggested retail price. The experience costs $60. Why get the full experience for a discount price? If I could see Avatar second hand, for less money, and get the full experience, would it be the biggest movie ever?
3. Casual gamers outside of the internet rent, buy, or buy used. Just like the rest of us. Casual gamers pay $50 for Xbox Live, too. They play online. If they can live without the online experience, good for them. More power to 'em. They don't miss out on anything.
4. A used game like Halo 3 (which I bought used on the day it came out!) can be returned for store credit. Then, it can be sold again. Gamestop pays $20 or something and sells it again for $54. Then, they can buy it AGAIN and sell it AGAIN for $54. As demand goes down, Gamestop will pay the customer less (for example, buy it for $15 and sell it again for $40). In the end, that one game has been bought legitimately one time and sold and re-sold 3 times. An extreme example? Stand at the register of a Gamestop on a Saturday and see how many people return games with a "Used" sticker in the corner. They'll get paid chump change for the game. That game will sell for more than twice what Gamestop bought it for. Meanwhile the developer gets credit for none of that.
5. The movie/music industry wish they could do what the games industry does. There are a thousand different DVD players. There are a thousand different MP3/CD players. There's only one Wii, PS3, or Xbox 360. Pirating exists, but no where near what the movie/music industry is up against. And they're trying to fight it. They just can't. Gaming has an advantage. Gaming machines have reached a level of sophistication to where they CAN stop second hand sales. What I mentioned (and still, it was just a suggestion mentioned in a thread on a gaming site and is in no way reality) is mild compared to what COULD be done. Remember when every PS3 died about a month ago. Yeah. That's what we're up against.
So, bottom line: People (myself included) do buy used games. Used games mean that the developer gets nothing while the buyer gets a full experience. Game makers have the tools to fight it. If gamers refuse to buy a used game because they want the new game experience AND they don't buy the new game either, the only people losing out are the buyer and the used game seller. The developer can either get a new game sale or miss out on a used game sell that they wouldn't have gotten a single dollar for, anyway. Boobies rock.