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d21lewis said:

-It probably won't work because it's all in my head, too.  Nobody has actually tried this.  It's just an idea.  But with used game sales, pirating, and services like Gamefly gutting the sales of games and cutting into profits, something is going to have to be done.  Games cost more and more to create and developers need to profit.  There's a reason why so many studios are closing nowadays.  I've been gaming for a long time.  I don't want to see my beloved hobby go downhill.

I already offered the solution above. The problem is oversaturation, not GameStop, not piracy, not Gamefly. The average gamer only buys like 4 games a year per console. They're not going to be buying Mirror's Edge, Dead Space, Prototype, Dante's Inferno, etc. no matter what the game publishers do. No matter what exclusive pre-order DLC GameStop includes with the games. The solution is to cut way back on the number of games (unprofitable games specifically) companies publish per year. That's going to mean a shitload of game developers getting laid off but you know what? That's a market correction. The average gamer doesn't want to spend a fortune on games and they will not spend a fortune on games. We're heading straight to a video game crash ala 1983/1984. Way too much oversaturation in this market. The game publishers will accomplish nothing but lose even more money if they go by what you suggest by pissing off the average gamer.

The real solution is to sharply cut back on (unprofitable) games. That's not something hardcore gamers want to hear but it needs to be done. It's a market correction for the oversaturation problem. Yes gamers aren't entitled to playing so many videogames but you are making an assumption that gamers are actually going to buy all these videogames if the incentives are there to buy new. No they are not. Hardcore gamers, some of them. Average gamers, no. In fact this plan would hurt the gaming industry's profitability. Average gamer says, "you know what? I'm not even gonna buy this game used because it doesn't have online. F that. What it's 6 months later and I can play online now? Who cares that game is old news" And then the hardcore gamer who trades in his games at GameStop is like, "huh why am I getting even less trade-in credit? Gamers are buying less used games so the value of used games is going down? Oh shit, I have even less trade-in credit now to buy new games!"