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Forums - Gaming - What do you prefer - pushing buttons or moving around as a controller?

It really does depend on the action being initiated. For most actions i would rather push a button but for aiming i would rather use motion controls. Despite what people believe, you dont have to stand there stretching your arm out at the tv. If you place the sensor bar/PSeye where its convenient( i.e not directly underneath/above your tv) You can rest it on your lap or whatever posistion you prefer and use subtle motions.



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buttons you should add a poll



I am Kong.

Strong and passionate, I tend to be misunderstood, sometimes even feared. I don't want to fight, I don't want to cause trouble, all I ask is a little love, and a little peace. If I don't get what I want, I get angry, and throw barrels and flaming oil at whatever's stopping me. What Video Game Character Are You?

Most Games? Buttons.

Wii Sports type games? Motion controls.

I also like the sick feeling of slashing the hell out of people with the WiiMote in No More Heroes 1+2.



It's just that simple.

Mixture of the two



Buttons. I play games as a hobby to relax. Body controls work for workout games, or party games played as a high energy fun time with friends....but when i grab a beer kick my feet up and play Borderlands i dont want to jump around.



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Buttons for most games.
Pointer controls for some (although I rarely play the kind) like shooters and RTS. I'm not going to call this motion controls for the sake of not getting them mixed up.
Motion controls for things like Wii Sports and the likes...they are kind of pointless with buttons.

Mostly I dislike motion controls for everything excluding very specific titles. No More Heroes is probably kind of the line, and even there at times I wished for just some buttons. It's too much of a delicate balance with motion controls for more precise actions - it's either too general and commands get mixed up, or it's too precise and difficult to perform.
Besides, I mostly play games to relax, not to exercise (especially not my wrists).



motion controls are great for some games like sports because the motions are completely natural and intuitive. other genres don't really need it and the motions just feel odd or even bad. to every situation the best options should be applied.



For casual games like sports, I would prefer non buttons and maybe for RTS type of games were you just wave your hands and for browsing porn...



Tiger Woods with motion controls is blissful for me in Minnesota when there's 3 feet of snow on the golf course.

For most games, though, gimme that 360 controller!

Of course, I'm buying both Move and Natal when they come out, they'll compliment my 3 Rockband guitars and drum kit, and my 4 Wii-motes. I own too damned many peripherals man.



nordlead said:
Mummelmann said:
nen-suer said:
Mummelmann said:
Pushing buttons for most games. Some games, the kind that are especially made for it, like Eyetoy, are fun moving around to but not for very long periods of time. It also depends on how it controls, I guess.
My favorite platform is the PC by far and I somehow can't see any use or need for motion controls on the PC for a long, long time to be honest.

But the mouse is a motion controller

Technically, yes. But I'm thinking more about flailing about in a cramped office or bedroom space, pointing various nicknacks at a tiny (compared to TV's) screen and knocking shit over.

It's a good thing I've never had to "flail" and knock crap over while playing my Wii games other than golf.

 

(you would think by now that this concept of having to "flail" while playing motion controled games would be dead)

Jesus christ... I was making an example and never mentioned Wii games once in my post. I have played a lot of Wii games myself and I know you don't have to flail about, it does, however, require a lot more space than pressing buttons on a keyboard and moving the mouse. I just can't see any good reason to implement it on PC with the (usual) cramped space, small screen and overall unsuited nature of the gaming platform itself.