This is a question I've been pondering quite a bit given the recent release of Final Fantasy XIII and the many inevitable "Wah! Should've stayed exlcusive!" comments that have accompanied its arrival, but in all honesty, it's something I've considered rather often over the past few years.
Can the exclusivity of a title, and the excitement/aura that can accompany such exclusivity, help a title to sell far better than it normally would otherwise?
Now, I know this doesn't apply for a majority of cases. For example, your random mid-tier game that would probably only sell a million would only benefit by being multiplat, and thus selling another 500k-1 million, but can a big budget, high quality game (that resonates well with the owners of whatever console it's on) perform better as an exclusive than it would as a multiplatform game, given the special attention often given to exclusives?
I believe that they can.
An excellent example of this special attention I'm talking about would be the Halo series. Much of Halo's success lends itself to the fact that the original Halo was an Xbox launch title, and to many the franchise became the face of Xbox, so to speak. The franchise is tied directly to the Xbox name, and the franchise has only grown with each iteration (actual iteration, 1>2>3) as a result of both this and the inherent quality of each game in the series.
Another example would be Metal Gear Solid. I don't think anybody in their right mind would've thought that MGS4 would manage to outsell the fan favorite MGS3, given the great disparity in the install base of the ps3 vs the ps2, yet it has managed to do so and then some, and the game continues to sell quite well to this day. I attribute this directly to the fact that MGS4 was the ps3's first system seller, released in a time when the ps3's future wasn't very bright. PlayStation fans latched onto the title as a "savior" of sorts, and the buzz surrounding its launch was enourmous. The game had a massive opening week, selling to ~14% of all ps3 owners at the time, and its legs have held up quite nicely.
Similarly, fans latched onto a franchise called Killzone. Whether it's because it was the first game to truly flex the muscles of the ps3, or whether it was the hope for another MGS4-esque system seller, or whether it was simply the fact that the game looked really fricken' fun, Killzone 2 became the darling of PS fanboys back in early 2009, and as a result the sequel to an average game at best managed to pull of an impressive 750k opening week, the best opening week by far for any first party title on ps3 at the time.
And then there's Gears of War. Much like Halo and the Xbox, Gears stole the hearts of Xbox fans quite early in the 360's life, arguably becoming the second face of Xbox, right behind Halo. The hype behind its release (in addition to a rather snazzy marketing campaign) helped the game to pull off a whopping 36% attach rate over the '06 holiday season, and the game continued selling for years, eventually topping the 6 million mark.
If you look at both the ps3 and 360, you'll notice that a rather sizeable percentage of their top selling titles are exclusive to their respective platforms (or are at least looked upon as exlcusive by their respective fanbases, as is the case for the first Gears of War).
Five of the top ten selling ps3 games are exclusive:
Call of Duty: Modern Warfare 2
Grand Theft Auto IV
Call of Duty 4: Modern Warfare
Metal Gear Solid 4: Guns of the Patriots
Call of Duty: World at War
Resistance: Fall of Man
Assassin's Creed
Gran Turismo 5: Prologue
MotorStorm
LittleBigPlanet
And Uncharted 2 will soon coast its way onto that list, as will God of War III and Gran Turismo 5 once they're released.
Four of the 360's top ten selling games are also exlcusive:
Halo 3
Call of Duty: Modern Warfare 2
Call of Duty 4: Modern Warfare
Grand Theft Auto IV
Call fo Duty: World at War
Gears of War
Gears of War 2
Assassin's Creed
Halo 3: ODST
Guitar Hero III: Legends of Rock
And Fable 2 isn't that far behind. Halo: Reach will also shoot to #7 or so shortly after release.
Remove that pesky Call of Duty series from these lists, and things look even better for the big budget exclusives. Nintendo's titles also dominate the Wii's top sellers, but that has only to do with the quality of said titles. Nintendo are the guys to beat.
So what do you think? Can exclusivity help the sales of a game?
Could the hype for an exclusive possibly even go so far as to make up for sales the game might've garnered if multiplat? Would MGS4 have still topped MGS3 as a multiplatform title? Will the multiplatform MGS: Rising top MGS4 overall?










