Xoj said:
jarrod said:
Xoj said:
axt113 said:
gimmickyWii said:
Lets be honest, the Move is a Wii-mote knockoff (or a wii-mote inspired if you're in denial). So they are both in direct competition for the Wii's dominated demographic-the casuals.
Assuming the PSmove will be successful, Nintendo will most likely be the one to suffer. Because "motion control" has been Nintendo's key differentiation regarding competition & business strategy.
[natal not included in this discussion because very little information has been released about it]
|
Why would Nintendo be afraid, Move doesn't expand the market, or capture Nintendo's audience, in fact it does nothing that the Wii doesn't already do, for less money and with Nintendo games, basically Move adds no value to the market that isn't already there.
|
augmented reality and 1-1 tracking :p- that it may capture nintendo casual market it's yet to see.
|
Wii's been capable of 1:1 tracking since last June. The killer app for it's already sold 14 million units.
|
it's a addon, most of wii can't though. it wasn't introduced until later, also, it's not used on all games either.
|
So is Move, yet there are already 15+ million WM+ enabled systems out there and it's likely to be closer to 20 million by the time Move is released.
Neither will Move and for that matter it doesn't need to be, for either system. Motion controls should be used wisely and where they can enhance the game experience, not as an obligatory replacement for controls that already work very well. Motion plus wasn't used in Metroid Prime 3 or Mario Galaxy and I'd argue that their implimentation would add little to either of those games.