SmoothCriminal said:
DragonLord said:
Huya said: Have you played Kotor1 and Jade Empire then? |
I've played Jade Empire. It was alright. I don't HATE WRPGs, they're just second rate to me. I'll still take a WRPG over a shooter anytime, any day. But I just grew up playing JRPGs--they're what made me a gamer. A lot of the younger generations didn't have that opportunity so they've fallen in love with action and button mashing rather than a tear-evoking, cut-scene filled story.
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I would disagree. The only emotion I've ever felt while playing a JRPG was frustration. In Morrowind for example, it's not about the characters, it's about the world. There's this massive open world which is rich and vibrant and full of interesting characters and creatures. Sure the characters don't develop much, but the world develops. It changes from this strange and alien land into a home. Also, action and button mashing are not central to Morrowind, as the combat system comes down to *click as fast as you can and whoever has the higer stats wins*. That is really not doing justice to all of the intricies of magic, ranged, and stealth combat, but at the end of the day, that's pretty much it.
So I guess it's just what you want from a game. Do you want an open, intricite world with lots of less defined characters, or do you want a flashy cut-scene driven, story-based game.
I should also point out that WRPGs have something that JRPGs don't have, and that's actual role-playing. When I play FF7, I am controlling Cloud Strife. It's HIS personality, and HIS physical apperance, HIS everything. When playing a WRPG, I AM Commander Shepard, I AM the Lone Wanderer, I AM the Hero of Kvatch, I AM the Slayer of Diablo, I AM the son of Baal, I AM the Grey Warden, I AM the savior of Albion. It's not some predifined character making the choices for me, I'm making the choice. I'm controlling the fate of the world, or universe, or wasteland, or Cyrodill, or Albion, depending on the situation that the game puts you in.
Also, even in games with no story, like Mount and Blade, I make up my own story, I give the characters personality. I go on epic crusades riding beside the King of Swadia. I make the backstory. Hell, I develop my own cultures for the otherwise culture-less nations. It's these make-believe moments in games that truly stick with me, because I know that that experience is uniquely mine.
I do like certain JRPGs. For example, Fire Emblem. However, the reason I like that is not only because of the story, but also because of the tactical-strategy gameplay. That's what I really hate about most JRPGs, turn-based combat. That and random battles. If someone made a FF game and gave it real-time combat similar to the Zelda games, or maybe even Dragon Age/Baldur's Gate, I might love it (For the record, I love Crystal Chronicles for the Gamecube). However, as it stands, all I get from JRPGs is *grind, grind, grind, level up, level up, grind, grind, hour-long cutscene that may or may not be good/even relevant, grind, grind, repeat for approx. 60+ hours.*
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