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Ssenkahdavic said:
SmoothCriminal said:

True, but I HATE JRPGs. It is physically and mentally hard for me to play them, I can't even force myself to play them. I don't understand the appeal (warning, rant approaching) terrible writing, bad stories, bad combat, bad everything. I get that some people like the stories, but that's all JRPGs are, a long CG-I movie held together with combat that controls like a DVD menu. Also, JRPGs are too simple for me. I don't want to "level up", I want each skill to level up, I want a long list of skills that I have to allot skill points into, I want perks, I want percentages, I want mathematical euqations to determine my chance of defeating an enemy, I want inventory management.

 

Morrowind (I swear I can use this game as an example for everything) did it perfect. It didn't matter if my weapon touched an enemy, if my skills weren't high enough, I had a low chance of hitting him. If I picked a lock and my skill wasn't high enough, I failed.

 

I also notice a massive lack of things to do in JRPGs. Theres no stealth, lock-picking, dialouge trees, weapon degredation, jobs (Many Final Fantasy Games), trade (Suikoden 3/4/5), exploration (Are you serious?). It just seems that every JRPG could be done as a CG-I movie, and the effect would be the same (end rant).

I laughed a bit. (and added a few things for ya)

jobs: although they are in many FF games (Let it be known that FF1-6 do have a place in my heart, although not a very large one) what I meant to say was side-quests. I realize that some JRPGs do have them, but they are rarely as well fleshed out, and often of little consequence. For example, in Mount and Blade, if you aid a city in a certain nation, that city likes you more. Therefore, the country likes you more. Therefore, their enemy hates you more. This can lead to a full-scale war, in which you can decide who wins or loses.

 

Trade: What I mean is a fluctuating econemy, caravans (some JRPGs may have these), limited supply. Take (here we go AGAIN) Morrowind for example. The shop keepers only had a certain amount of money per day, so you would have to find another shop or wait for a day that the shop keeper had more money.

Exploration: Take (guess which game!) Morrowind for example. In Daggerfall (the second in the series) the world was LITERALLY bigger than the British Isles, but it was boring as crap. The world was empty (at least relative to Morrowind). In Morrowind (third in the series), every dungeon was unique, there were hundreds of books to find and read (I believe that Morrowind still holds the record for most text in a game, ever), and new spells, weapons, armor, and items to find. I won't say that JRPGs don't have exploration, but just not on the level of WRPGs.

(Notice that there are exceptions to every rule, and JRPGs are no different. But, as a general rule, I believe my statements to be *mostly* true. Does that mean I hate all JRPGs? No, I love Fire Emblem and the Zelda games (if those are even RPGs).)

 

P.S. I am the kind of guy that sits down by himself and plays Dungeons and Dragons for three hours (yes, I do need a life). I love the mathmatical side of RPGs, the story is just an added bonus for me. Everyone games for a different reason, I game primarily because I want to get inside a game, figure out how it works, and then beat it. Some people game for stories, and that's fine too. Like I said, stories are secondary to me.

P.P.S. No disrespect meant towards any JRPG fans, even if you're all stupid (Kidding!!). Even though I sometimes convey myself like an asshole, I really just have very strong opinions.