from gamesindustry.biz
17:09 PST / 01:09 GMT (Phil): But there's more - in part two of the session, Jesse Divnich unveiled an analysis of achievements on Xbox 360, based on 32 million data points mined from Microsoft. From that data, 100 games were selected at random, and - with the caveat that generalisations shouldn't be made - there was some pretty unexpected results.
- Only 4% of consumers attain 100% of the achievements
- Less than 10% of consumers attain 80% or more achievements
- Only 27% of consumers get as far as 50% of achievements
In total, 21 per cent of consumers collected less than 10 per cent of achievements - the biggest single block in the breakdowns - while for triple-A games the 100 per cent completion rate is just 2 per cent.
"Does this mean achievements are too hard?" pondered Divnich, going on to pinpoint a general trend that - for core games - the higher the review score average, the more achievements were unlocked. Some food for thought for game designers, there.












