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Forums - Sales - The difference between Sony and MS / Why is Sony limiting themselves?

Off Topic: Must everybody freaking quote everything?

OT: It's much more difficult to manufacture PS3's than Wii's, I guess.
Plus there is the new hardware iteration. Maybe they found a big cost reduction trick and made sense to risk shortages for a while but implement in right away.

On the other hand, I agree they are stupid for not pushing their games to full potential. I mean look at KZ2. A very positively reviewed game in the most popular gender, with great everything, and it sold 2.2 million after a year? FAIL!



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ithis said:
Off Topic: Must everybody freaking quote everything?

OT: It's much more difficult to manufacture PS3's than Wii's, I guess.
Plus there is the new hardware iteration. Maybe they found a big cost reduction trick and made sense to risk shortages for a while but implement in right away.

On the other hand, I agree they are stupid for not pushing their games to full potential. I mean look at KZ2. A very positively reviewed game in the most popular gender, with great everything, and it sold 2.2 million after a year? FAIL!

How is it harder to make slims than say phats? If anything their jobs gotten easier, not harder.

Killzone 2 didn't hit the mark with a wider audience. They screwed the pooch there, and likely its due to the fact that Guerilla Games aren't as talented as Epic, Valve, Bungie, Infinity Ward etc in that respect and since Killzone 2 was their first big title it shouldn't really surprise anyone that they don't have the same level of experience.

 



Do you know what its like to live on the far side of Uranus?

you are making a minor point ... like if it was a BIG point
we like to check hardware sales/week but at the end, they are irrelevant
what matters is the long term, the whole library etc ...

BTW, becuase they are not focusing on FFXIII, they can focus on GoW3 ALL their marketing ressource and being independant of a third party publisher (while MS is spending money on FFXIII for a "lost" cause). I Even believe that FFXIII would have satyed exclusive it would have even more bashed by the media/fanboys ...

Also, about the "low stock in US", at BEST, it is only 100k/month that they do not sell ... nothing amazing particularly if they still lose money on hardware.
Also, what is "rare" become "precious" ...



Time to Work !

libellule said:
you are making a minor point ... like if it was a BIG point
we like to check hardware sales/week but at the end, they are irrelevant
what matters is the long term, the whole library etc ...

BTW, becuase they are not focusing on FFXIII, they can focus on GoW3 ALL their marketing ressource and being independant of a third party publisher (while MS is spending money on FFXIII for a "lost" cause). I Even believe that FFXIII would have satyed exclusive it would have even more bashed by the media/fanboys ...

Also, about the "low stock in US", at BEST, it is only 100k/month that they do not sell ... nothing amazing particularly if they still lose money on hardware.
Also, what is "rare" become "precious" ...

So what do you say about Sony spending money on lost causes like Madden? Because you know, Sony never does anything like what Microsoft did with FFXIII, ever.



Do you know what its like to live on the far side of Uranus?

sony needs a guy like balmer, the more bald the better.



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Twistedpixel said:
Its because Sony are a software company and Microsoft are a hardware company. You wouldn't expect Sony to be familiar with hardware logistics or anything like that.

Actually the likely cause is a screw up on Sony's end. They probably ordered the 45nm RSX and they short shipped the 65nm version, possibly due to some delay they had in the fab for getting volume of the 45nm up and running. They took a risk, hoping to lose less money by making fewer of the more expensive 65nm versions but they lost out.

This is the single most retarded post I've ever seen in my entire life on these forums.

Microsoft are a software company. Sony are a hardware company.

Infact, i'd be willing to bet sony is the largest hardware manufacturer in the world. 

The 360 was and still is a technical disaster in terms of production. 

It's also one of microsofts only successful hardware ventures, they are a software giant.  

How you could possibly mistake that is hilarious.

They certainly did not order the wrong version of the RSX.



BW_JP said:
Twistedpixel said:
Its because Sony are a software company and Microsoft are a hardware company. You wouldn't expect Sony to be familiar with hardware logistics or anything like that.

Actually the likely cause is a screw up on Sony's end. They probably ordered the 45nm RSX and they short shipped the 65nm version, possibly due to some delay they had in the fab for getting volume of the 45nm up and running. They took a risk, hoping to lose less money by making fewer of the more expensive 65nm versions but they lost out.

This is the single most retarded post I've ever seen in my entire life on these forums.

Microsoft are a software company. Sony are a hardware company.

Infact, i'd be willing to bet sony is the largest hardware manufacturer in the world. 

The 360 was and still is a technical disaster in terms of production. 

It's also one of microsofts only successful hardware ventures, they are a software giant.  

How you could possibly mistake that is hilarious.

They certainly did not order the wrong version of the RSX.

I think the stupidity in your post speaks for itself.



Do you know what its like to live on the far side of Uranus?

Sony's goal is to make a profit this year, not to win NPD numbers. They are shipping just enough to meet demand, i think they are preparing an another PS3 sku which would be profitable soon. They don't make money selling the 120gb everyone loves.

360k is huge for any month in the US for the PS3.



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11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)
Twistedpixel said:
BW_JP said:
Twistedpixel said:
Its because Sony are a software company and Microsoft are a hardware company. You wouldn't expect Sony to be familiar with hardware logistics or anything like that.

Actually the likely cause is a screw up on Sony's end. They probably ordered the 45nm RSX and they short shipped the 65nm version, possibly due to some delay they had in the fab for getting volume of the 45nm up and running. They took a risk, hoping to lose less money by making fewer of the more expensive 65nm versions but they lost out.

This is the single most retarded post I've ever seen in my entire life on these forums.

Microsoft are a software company. Sony are a hardware company.

Infact, i'd be willing to bet sony is the largest hardware manufacturer in the world. 

The 360 was and still is a technical disaster in terms of production. 

It's also one of microsofts only successful hardware ventures, they are a software giant.  

How you could possibly mistake that is hilarious.

They certainly did not order the wrong version of the RSX.

I think the stupidity in your post speaks for itself.

well, I did quote you, so you are correct. 



Twistedpixel said:
ithis said:
Off Topic: Must everybody freaking quote everything?

OT: It's much more difficult to manufacture PS3's than Wii's, I guess.
Plus there is the new hardware iteration. Maybe they found a big cost reduction trick and made sense to risk shortages for a while but implement in right away.

On the other hand, I agree they are stupid for not pushing their games to full potential. I mean look at KZ2. A very positively reviewed game in the most popular gender, with great everything, and it sold 2.2 million after a year? FAIL!

How is it harder to make slims than say phats? If anything their jobs gotten easier, not harder.

Killzone 2 didn't hit the mark with a wider audience. They screwed the pooch there, and likely its due to the fact that Guerilla Games aren't as talented as Epic, Valve, Bungie, Infinity Ward etc in that respect and since Killzone 2 was their first big title it shouldn't really surprise anyone that they don't have the same level of experience.

 

I said it's harder to make than Wiis. And this was not the peak year for Wii, so Nintendo knows how many to make.

 

Killzone 2 was not advertised as it should have been. When the quality is there (and it's there), the taste can be formed (so a new "mark to hit" can be created if necessary) given good enough advertising.