Twistedpixel said:
How is it harder to make slims than say phats? If anything their jobs gotten easier, not harder. Killzone 2 didn't hit the mark with a wider audience. They screwed the pooch there, and likely its due to the fact that Guerilla Games aren't as talented as Epic, Valve, Bungie, Infinity Ward etc in that respect and since Killzone 2 was their first big title it shouldn't really surprise anyone that they don't have the same level of experience.
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I said it's harder to make than Wiis. And this was not the peak year for Wii, so Nintendo knows how many to make.
Killzone 2 was not advertised as it should have been. When the quality is there (and it's there), the taste can be formed (so a new "mark to hit" can be created if necessary) given good enough advertising.








