mike_intellivision said: This is where the announcement article fails:
"However, ignoring pricing, ..."
Pricing has a lot to do with it. The Wii has this straight out of the box. The PS3 is looking at somewhere between $50 to $100 for a peripheral with limited strong software support at present.
Mike from Morgantown |
I think this is a very important point that people will miss. As Guitar Hero and Wii Fit have demonstrated $100 for a controller and game isn’t too much to ask of people who own your console if the game is significant enough; I resist saying "Good Enough" primarily because it is not necessarily the quality based on conventional standards that drives sales. When you start dealing with people who don’t own the system the launch price of the Wii was a lot to ask for most people to buy a system, controller, and game; and (not meaning to be rude) the PS3 will be about as outdated as the Wii was at launch by the time this hardware is released.
On top of this, one of the things I noticed about the games that have been displayed is that these games seemed very similar to the games we have seen on the Wii with one major difference; almost all of the games seemed to be focusing on being more “Hardcore” in presentation. While I’m certain that this was meant to make the games more appealing to older gamers it might actually have the complete opposite effect. One of the things I have seen in my life and heard talked about by experts is that simple (often colourful) graphics are often seen as far more approachable to the novice gamer. While I’m certain that their Wii Sports knock-off (can’t remember its name ATM) may appeal to the core audience more than Wii Sports did, I can’t help but think that it might alienate the expanded audience Sony wants to attract.
The last thing I want to mention is what I have seen on the Wii that developers producing games for this device should be careful about. There have been quite a few games that were superior to highly popular Wii games that “Flopped” when they were released 18 to 24 months after the initial game in a large part because gamers on the Wii were looking for new experiences; and not necessarily tighter controls or better graphics from the same games. Many of the games demonstrated so far seem to be clones of 18 to 36 month old Wii games, and if Wii owners aren’t willing to drop $50 on a better version of a game they’re tired of I doubt they would spend $400.