| JaggedSac said: Battlefield 2 is a very fun game. Definitely need a good squad to enjoy it. I can see the issues people have with unlocking things, mainly because of gameplay balance issues. Players starting out actually have two empty slots for enhancements, while people who play longer can have more damaging bullets, better armor, better scopes, mortar strikes, etc. At least give starting players something to put there. If there was a team comprised of all new players and another team comprised of veterans, the team of new players is at an immediate disadvantage regardless of skill level. If I were playing the game with a more competitive viewpoint, I might care more, but I really don't. But, having said that, I can definitely see the issue with game play changing unlockables. |
Yes, but you're looking it at the micro standpoint (1 on 1 head on engagements like in CoD). DICE has a game balancing mechanism, that tries to have each team with the same ratio of high and low ranks. While if a high and low rank just blidnly run straight toward each other and shoot the low rank will have the disdvantage (at least in terms of number of specializations), you don't, and shouldn't really just run forward and try to get headshots. You should be flanking and trying to engage enemies on your own terms.
By having the unlock system DICE encourages:
1) Low rank players to acquire points by means other than killing. In fact, it is in their benefit, as killing doesn't acquire as many points as throwing ammo boxes at large crowds do.
2) Encourages low rank players to not simply try to fight a fair head on fight determined by gun statstics, but tactics.










