mirgro said:
You are not understanding. I am fully aware of the fact that in a bunch of games the last guns are not necessarily the best. That has been the case since there ever were more "exclusive guns" even in Counter-Strike where the machine gun that costs over 5k is worse than the AK. The point is, why should there be any form of levelling up to get those if I wanted them? I mean hell, if I wanted the Machine ugn right away I just join an instan $16k server and it's that simple? Can I do that in BC2? No? Bad game. |
Because without any form of leveling we have people like you who despise support roles and teamwork, and just run around and gunning, while ignoring the M-COM station that gives a 100 points. DICE and me have a pessimistic and cynical view on players, and you just reinforce that sentiment. We have players like you who just want to grab any gun they want and run straight at people, instead of coordinating to flank, to get objectives, to throw medkits, repair tanks, etc.
You yourself have said it. You just want to shoot. I don't want BC2 to become what CoD has become. A shallow game that's actually more reminscent to bad quality MMOs that simply give people a false sense of accomplishment for low effort. I don't want to just run in a straight line and aim for the head. That's not a game, it has no strategy, only twitching.
DICE forces players like you to actually care about your team mates by depriving you of the weapons you so desperately whine for by giving you points for good behavior and requiring points to unlock weapons. It's simple reinforcement, and if even throwing a medkit in the middle of a crowd and raking in thousands of points like that video demonstrated is too hard for you, go play your precious WoW and don't come back. Players like you are only a liability to the game, and I wholeheartedly am glad you don't like the game, as you'll only ruin it by joining the community.









