Simple question-- why are recent games screwing up simple things?
Three examples-- Heavy Rain, Deadly Premonition, and God of War 3.
Heavy Rain
People who come here often should know I despise quick time events but despite that, I gave Heavy Rain a go and I liked it! It was good but it had some problems, the biggest ones the movement controls and camera.
I'll forgive the camera since not many games attempt the stationary camera anymore but the movement controls are just inexcusable. If this were 1998 when we're still new to navigating 3D worlds I could understand, but this is 2010. I appreciate trying something new but there comes a point when you just have to say this sucks.
I don't understand how they could release the game with controls that are that horrible. You'd think that early on someone that had some amount of common sense would say hey, these controls are bad, why don't we do what every other game does since every other game does it that way for a reason?
It's that old saying, if it aint broke, don't fix it comes into play here. We've gotten quite good at movement controls and while some games may try something different and end a bit off like Killzone 2, they're still fine. Heavy Rain tried something different was more than just a little off, it was terrible.
How did they screw up something as simple as movement controls?
Deadly Premonition
For some odd reason this game decided to go with the Resident Evil 4 control scheme...why?
Resident Evil 4 was a great game but the movement and firing controls were...not good. Again, games have gotten good at figuring out how to do 3rd person movement and controls. Resident Evil 4 was a great game, but we've gotten good at these sort of controls. It's fine not to be able to move while firing if that's what you're going for, but why fire with the A button?
So yeah, again, something that should be simple but they managed to fuck it up so horrible.
God of War 3
Now I bet you're all thinking twesterm you dumbshit fanboy, God of War 3 is brilliant you douche wibbler!
And, well, yeah, I assume it is.
I bring up God of War 3 because it's a perfect example of if it aint broke, don't fix it.
God of War set the standard for that type of game which is why God of War 3 is God of War 2 which is God of War. They got combat down to an art and instead of trying to reinvent the wheel, they stuck with what was established and good.
So yeah, how are these games screwing up such simple things?
I mean another example of something like this would be Fallout 3 and Oblivion? I respect Bethesda and all, but how did they manage to make such a bad FPS game? Gunplay in that game just feels so off and it's just weird because we're so good making FPS games and then somehow make them bad again.



















