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Forums - Microsoft Discussion - Why is there soo much negativity in any 360 related thread?

Skeeuk said:
CGI-Quality said:

Just in from GameDaily:

"That said, it also applies to Sony's Santa Monica Studio, because these skilled programmers harnessed the PlayStation 3's advanced processing muscle to create the most awe-inspiring video game we've seen".

Again, I wouldn't debate it without anything solid.


this is what i always try and say, they clearly live in denial, god of war 3 is best looking console game, with uc2 and kz2 and uc1 following behind.

Yes U2 and KZ2 are better than anything on the 360 right now (just barely, its not even close to the gap your saying) but U1 has been surpassed by gears 2 (judging by reviews it was the best looking game when it released) ME2 (judging by reviews,it is considered one of the most impressive looking games for its time , something U1 would not have been called if it released in 2010)........

 



N64 is the ONLY console of the fifth generation!!!

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Holy lord!!! did I just see sum1 saying MW2 surpasses U2 in visuals.....ok thx for confirming that its not all ps3 fanboys that are blind and bias.



Ping_ii said:
Holy lord!!! did I just see sum1 saying MW2 surpasses U2 in visuals.....ok thx for confirming that its not all ps3 fanboys that are blind and bias.

MW2 was a great game and its all opinion. If someone doesn't like pastel worlds with aliasing issues at 1080P and prefer games which have a realistic look and good MSAA then they are free to like MW2 more than UC2 visually.



Do you know what its like to live on the far side of Uranus?

jesus kung fu magic said:
Skeeuk said:
CGI-Quality said:

Just in from GameDaily:

"That said, it also applies to Sony's Santa Monica Studio, because these skilled programmers harnessed the PlayStation 3's advanced processing muscle to create the most awe-inspiring video game we've seen".

Again, I wouldn't debate it without anything solid.


this is what i always try and say, they clearly live in denial, god of war 3 is best looking console game, with uc2 and kz2 and uc1 following behind.

Yes U2 and KZ2 are better than anything on the 360 right now (just barely, its not even close to the gap your saying) but U1 has been surpassed by gears 2 (judging by reviews it was the best looking game when it released) ME2 (judging by reviews,it is considered one of the most impressive looking games for its time , something U1 would not have been called if it released in 2010)........

 

ive played all the grafix powerhouses on 360, the difference is more than barely. its clearly obvious when you see it on your tv set.

imo uncharted 1 has much better visuals than gears 2

 



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

libellule said:
Twistedpixel said:
joeorc said:
Twistedpixel said:

Essentially all you need to say is this. For years and years the multiplatform developers have said that the systems are essentially equals in terms of performance and equal performance is what has been yielded out of the machines. A game like Battlefield Bad Company 2 pushes the PS3 harder computationally than Killzone 2 and yet both systems are running fine side by side.

Whats the exclusive difference?

A. Sony spends more money.

B. Exclusives are ahead of the pack due to the exclusive attention given to one system, the programmers not being divided over more than one platform essentially.

Never before have two consoles been so identical.

  • Same memory quantity.
  • Same basic CPU instruction set
  • GPUs designed to meet the same DirectX specification
  • Similar number of transistors overall

Xbox 360 = PS3 = Xbox 360 = PS3 computationally. They are the HD twins for a very good reason.

key word in your OPINION

"A game like Battlefield Bad Company 2 pushes the PS3 harder computationally than Killzone 2"

"GPUs designed to meet the same DirectX specification"

Sony uses Open GL not DirectX

that's why the xbox is called the xbox

"They are the HD twins for a very good reason."

that was the Media calling them that they are far from being  twin's

Actually the RSX is the closest current generation GPU to a desktop part. RSX = ~7800GTX which is a DirectX 9.0c part. What Sony uses for their API has nothing to do with the specification the GPU was designed to meet. Xenos = Somewhere between 19xx and 29xx, designed by the same team which did the awesome RV770.

How are they not twins? They are cut from the same cloth both in terms of the GPU they use and the CPU they use. Sacred 2 developers ported Direct3D onto the PS3! Both CPUs use the same instruction set... Xenon was a derivative of Cell development, fraternal rather than identical twins.

so it is ok, everybody agree :

PS3 exclusive, whatever the reason, are superior technically to 360 exclusive.

thx for telling us what is knew since .... KZ2 release.

no..no..no, God, dont fall for that BULL SH1T this is just geting pathetic.

the RSX is not a 7800 GTX..that's been going around the internet as a myth since the PS3 was first released.

the RSX is based on the N47 core which is the same as the 7800 GTX but it is clearly not the same

BASED ON is not the same as something!

how is it after 3 freakin year's that people keep bringing up that drival, it's like the rumor

"the RSX was reduced to 500 MHz, Bull Sh!t"

GOD.

"Jen-Hsun Huang already stated that the 7800 gtx will be slower then the RSX but when the PS3 is launched thier will be a faster desktop chip then the RSX."

the RSX is not a 7800 GTX as a matter of fact of fact the RSX perform's better than 2\

that's two

6800 ultras in SLI mode

which still does not even account for the Cell takeing some load off of the GPU so the GPU can do what it does best and that's draw.

they are not cut from the same cloth.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

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close up char zoom.



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Skeeuk said:

 

close up char zoom.

If you played GOW2 you would know it looks nothing like that on a hdtv set.......I really have little value for your opinion seeing as how it goes against the general opinion of every single reviewer.



N64 is the ONLY console of the fifth generation!!!

RAZurrection said:
Skeeuk said:

this is why i feel sorry for them.

if 360 has been out longest surely in its current generation or last generation games should be ahead of ps3? but it isnt, why is that?

But if the PS3 is more powerful and 1 year younger, how come almost all next gen games run worse on it and how come games like Crysis 2 look a generation ahead of it's exclusives?

libellule said:

I can say : technically : KZ2/U2 are superior to anything on 360 because it is widely accepted.

lol

Ok then

Graphics: Sixty frames per second of visuals as good or better than anything on the market

The visuals, voice acting, soundtrack, and direction are miles ahead of the competition

It's widely accepted that CoD: MW2 and Mass Effect supercede Uncharted 2, why can't PS3 beat middleware?

 

 

 

ho, you are still alive after I asskicked you in the last thread when you never answered my post ???

in 2 points :

- prove me (link) your free claim about Crysis2 being superior on 360 and superior to any console game released ?

==> you dont have any video (outside the PS3-360 beach video released some time ago that proved both version were similar)
at best you have the bullshot that, we know, mean nothing these days.

- it is not the 2 poor link froms IGN that will prove your point ... sorry, man.
Neither ME2 or MW2 got the praising that Uncharted got at the release.



Time to Work !

joeorc said:
libellule said:
Twistedpixel said:
joeorc said:
Twistedpixel said:

Essentially all you need to say is this. For years and years the multiplatform developers have said that the systems are essentially equals in terms of performance and equal performance is what has been yielded out of the machines. A game like Battlefield Bad Company 2 pushes the PS3 harder computationally than Killzone 2 and yet both systems are running fine side by side.

Whats the exclusive difference?

A. Sony spends more money.

B. Exclusives are ahead of the pack due to the exclusive attention given to one system, the programmers not being divided over more than one platform essentially.

Never before have two consoles been so identical.

  • Same memory quantity.
  • Same basic CPU instruction set
  • GPUs designed to meet the same DirectX specification
  • Similar number of transistors overall

Xbox 360 = PS3 = Xbox 360 = PS3 computationally. They are the HD twins for a very good reason.

key word in your OPINION

"A game like Battlefield Bad Company 2 pushes the PS3 harder computationally than Killzone 2"

"GPUs designed to meet the same DirectX specification"

Sony uses Open GL not DirectX

that's why the xbox is called the xbox

"They are the HD twins for a very good reason."

that was the Media calling them that they are far from being  twin's

Actually the RSX is the closest current generation GPU to a desktop part. RSX = ~7800GTX which is a DirectX 9.0c part. What Sony uses for their API has nothing to do with the specification the GPU was designed to meet. Xenos = Somewhere between 19xx and 29xx, designed by the same team which did the awesome RV770.

How are they not twins? They are cut from the same cloth both in terms of the GPU they use and the CPU they use. Sacred 2 developers ported Direct3D onto the PS3! Both CPUs use the same instruction set... Xenon was a derivative of Cell development, fraternal rather than identical twins.

so it is ok, everybody agree :

PS3 exclusive, whatever the reason, are superior technically to 360 exclusive.

thx for telling us what is knew since .... KZ2 release.

no..no..no, God, dont fall for that BULL SH1T this is just geting pathetic.

the RSX is not a 7800 GTX..that's been going around the internet as a myth since the PS3 was first released.

the RSX is based on the N47 core which is the same as the 7800 GTX but it is clearly not the same

BASED ON is not the same as something!

how is it after 3 freakin year's that people keep bringing up that drival, it's like the rumor

"the RSX was reduced to 500 MHz, Bull Sh!t"

GOD.

"Jen-Hsun Huang already stated that the 7800 gtx will be slower then the RSX but when the PS3 is launched thier will be a faster desktop chip then the RSX."

the RSX is not a 7800 GTX as a matter of fact of fact the RSX perform's better than 2

that's two

6800 ultras in SLI mode

which still does not even account for the Cell takeing some load off of the GPU so the GPU can do what it does best and that's draw.

they are not cut from the same cloth.


what ? what your post is suppose to say ? and why quoting me thay understand nothin to these technical hardware point ?



Time to Work !

an for people that think IM just pro Playstation 3 and trying to tear down the xbox360

 Im not What i am trying to do is tear down these misconception's both side's have against the other:

The 360’s GPU can produce up to 500 million triangles per second. Given that a triangle has three edges, for practical purposes this means the GPU can produce approximately 1.5 billion vertices per second. (In comparison, the ATI X1900 XTX processes only 1.3 billion vertices per second and runs at nearly double the clock speed.) For antialiasing, the 360 GPU pounds out a pixel fillrate of 16 gigasamples per second, using 4X MSAA (Multi-Sampling Anti-Aliasing). Of course, the big claim to fame of the 360’s GPU is the stunning 48 billion shader operations per second, thanks to its innovative use of Unified Shader Architecture.

make no mistake about that is one bad mofo of a graphic's card

Why is that figure so impressive? For the uninitiated, shader operations are the core of what makes a rendered graphic look the way it does. There are two separate types of shaders that are used in gaming graphics: vertex shaders and pixel shaders. Vertex shaders impact the values of the lines that make up a polygon. They are what determine how realistic animation of polygons and wireframe models will look: the swagger of a walking character, for instance, or the rolling tread of a tank as it crushes an android skull laid to waste on a charred battleground.

Pixel shaders, on the other hand, are what determine how realistic that charred battlefield will look or the color of the dents in the tank. They alter the pixel’s color and brightness, altering the overall tone, texture, and shape of a “skin” once it’s applied to the wireframe. These shaders allow developers to create materials and surfaces that no longer look like, say, the main characters in Dire Straits’ “Money For Nothing” video. That is, they enable developers to create games with textures and environments that much more closely resemble reality.

Each of these graphics processing functions are called and executed on a per-pixel or per-vertex basis as they pass through the pipeline. Until recently, graphics processors handled each type of shader individually with dedicated units for each. Developers used low-level assembly languages to talk directly to the chip for instructions on how to handle the shaders, or they used APIs such as OpenGL or DirectX. Unified Shader Architecture changes all that by handling both shader types at the hardware level in the same instruction process. This means that the GPU can make use of the common pieces of each type of shader while making direct calls and relaying specific instructions to the shader itself. This decreases the actual size of the instruction sets and combines common instructions for two shader types into one when applicable. This is how the 360’s GPU quickly and efficiently handles shader operations. 48 billion shader operations per second, in fact.

which by the way is what one function of the Cell processor can do for the RSX.

now the Cell is by no mean's faster at that then xbox360's GPU, but it does'nt need to be.

How Does It Stack Up?

It’s tempting to compare the GPU inside the Xbox 360 to today’s high-dollar, high-performance video cards, and some who do might scoff a little. The latest graphic cards from Nvidia and ATI, such as Nvidia’s GeForce 7800 GTX and ATI’s Radeon X1900 series, areon papersuperior GPUs. They tout processor speeds of 550 to 625MHz and memory clock speeds of 1,500MHz and above. In terms of raw horsepower, these cards are indeed brutes. Of course, if there’s one thing we’ve all learned about clock speeds in the great processor wars between Intel and AMD, it’s that raw speed hardly translates into a real measure of processing power.

It’s not hyperbole to say that video memory bandwidth is one of the most important (if not the most important) parts of processing and rendering graphic elements. This is simply because bandwidth and speed determine how rapidly instructions can be transferred, processed, and returned to the system. Thus it’s in direct control of overall graphics performance for a system.

To improve video memory bandwidth, graphics card manufacturers have resorted to the typical methods of boosting speed, such as creating wider bitpaths (512MB nowadays) or boosting core clock speed. These techniques have placed performance in the range of 40 to 50GBps at peak range, which is respectable when compared with other graphics processors. However, these figures still fall short of the Xbox 360’s 256GBps.

Yes, you read that right: 256GBps memory bandwidth. It’s utterly stunning, and it’s thanks to the chip’s embedded 10MB of eDRAM.

No currently available video card makes use of embedded DRAM. And even if one was available, it’ll be at least the end of 2006 before they’ll be of any use. That’s when Windows Vista comes out, meaning that the operating systems they’re gaming on can’t make use of Vista’s WGF (Windows Graphics Foundation) 2.0 features. This speed of instruction handling combined with Unified Shading Architecture not only makes the GPU inside the Xbox 360 the current graphics powerhouse, it also means it’ll stay that way for a number of years.

And even when current PC-based GPUs start catching up, it’s going to be extremely expensive to match the performance of this dedicated gaming platform. At the time of this writing, the top-level cards by ATI and Nvidia described in this article are retailing for around $560 apiece, and that’s without Unified Shading Architecture support or eDRAM. And of course, there are other aspects of the system to consider, such as the fact that the CPU and memory were custom-built for dedicated gaming performance.

ATI and Microsoft have truly built something special in the Xbox360’s GPU. It’s astounding to see a chip with such power run at such an efficient clock speed and generate as little heat as it does, while at the same time making use of never-before-seen technology that will surely be replicated in graphics cards and consoles for years to come. It’s comforting to know that the Xbox 360 will continue to produce visually stunning and smooth graphics well into the foreseeable future.

http://www.smartcomputing.com/editorial/article.asp?article=articles/archive/r1003/77r03/77r03.asp

once again the RSX is not just a 780 GTX

Jen-Hsun Huang already stated that the 7800 gtx will be slower then the RSX but when the PS3 is launched thier will be a faster desktop chip then the RSX.

BOTH THE XBOX360 AND THE PS3 has custom designed graphic's system's in their machine's

 



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.