
Split-Screen jumped the gun earlier saying Killzone 2 had 72% more head polygon count than Halo:Reach. Surprising information indeed even if it's unfair to compare a complete game to another game still in development. Even more striking is the fact that they tried to compare a random NPC soldier model that it's barely seen in Halo:Reach to a main character from Killzone 2. We can't confirm or deny this information but we can at least tell you that neither can the guys at Split-Screen.com, Why? because we found out that the NPC Reach models they used for their "Article" have absolutely nothing to do with Halo:Reach.
The soldier models aren't Reach game assets at all. They are models created as part of a submission portfolio/test when the artist was seeking contract employment with Bungie.In other words..They used a head model from a game that doesn't even exist and compared them with Killzone 2.
March 1, 2010
Reach concept art surfaces
serpx pointed out some concept art by Gary Huang, showing off an in-game model for a human soldier. Awesome work! (Apparently, these came to light yesterday, when Split-Screen used them as evidence that Reach can't even match Killzone 1's head poly count, much less Killzone 2's... there are a lot of reasons why that argument is silly, but bringing the artwork to light is enough to thank them for.)
Update: in a funny turn of events, SketchFactor pointed out that Gary's models aren't Reach game assets at all:
They are models created as part of a submission portfolio/test when the artist was seeking contract employment with Bungie.
Oops! Guess Split-Screen has some egg on their faces!
http://themindchannel.blogspot.com/2010/03/fake-alert-killzone-2-vs-haloreach.html