By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Split-Screen jumped the gun earlier saying Killzone 2 had 72% more head polygon count than Halo:Reach. Surprising information indeed even if it's unfair to compare a complete game to another game still in development. Even more striking is the fact that they tried to compare a random NPC soldier model that it's barely seen in Halo:Reach to a main character from Killzone 2. We can't confirm or deny this information but we can at least tell you that neither can the guys at Split-Screen.com, Why? because we found out that the NPC Reach models they used for their "Article" have absolutely nothing to do with Halo:Reach.
The soldier models aren't Reach game assets at all. They are models created as part of a submission portfolio/test when the artist was seeking contract employment with Bungie.In other words..They used a head model from a game that doesn't even exist and compared them with Killzone 2.

Official conformation from Halo.Bungie.Org below (Read the Update):

March 1, 2010

Reach concept art surfaces
serpx pointed out some concept art by Gary Huang, showing off an in-game model for a human soldier. Awesome work! (Apparently, these came to light yesterday, when Split-Screen used them as evidence that Reach can't even match Killzone 1's head poly count, much less Killzone 2's... there are a lot of reasons why that argument is silly, but bringing the artwork to light is enough to thank them for.)

Update: in a funny turn of events, SketchFactor pointed out that Gary's models aren't Reach game assets at all:

They are models created as part of a submission portfolio/test when the artist was seeking contract employment with Bungie.

Oops! Guess Split-Screen has some egg on their faces!

http://themindchannel.blogspot.com/2010/03/fake-alert-killzone-2-vs-haloreach.html