Ill be adding to this and taking suggestions, but theres alot of awesome new media thats being released now.
- Red Steel 2 - 1st Level Introduction -
- Level walkthrough - Its about 4 hours into the game, so theres more action and kill combos shown.
- Developer Diary - Wiimotion Plus design and integration explained.
- Interview with the lead Director/Creative Designer - http://www.youtube.com/watch?v=06-2BBP2HvU
His passion for the game is obvious. "There is no other game like it available today"
What is known at this point -
Single player - Runs at 60 frames always - Only Wii motion plus compatible - Its about 10 hours long, on a normal playthrough - Controls are fully customizable, including the power of your sword swipe.
Fight up to six enemies at the same time. Use your sword or your gun at any time. Deflect bullets with your sword.
You can beat the WHOLE game with just a sword, if you want.
The Wii Motion Plus and the improved controls also allow you to master numerous combos with your sword and your gun. You can also trigger impressive and various finish kills on your enemies.
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Previews - Generally very positive.
Even the minigames, like safe cracking, are a plus.
http://www.1up.com/do/previewPage?cId=3178140
http://www.computerandvideogames.com/article.php?id=236506
http://au.gamespot.com/wii/action/redsteel2/news.html?sid=6251679&mode=previews
Lots of videos and an interview here ----http://www.gamersyde.com/news_gamersyde_preview_red_steel_2-9004_en.html
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REVIEWS -
N4G Average - 8.2 - http://n4g.com/Wii/games/g-41017/tt/metareviews.aspx
Metacritic - 81 - http://www.metacritic.com/games/platforms/wii/redsteel2
- Once again there are huge disparities between reviews, which is never uncommon with Wii games. The averages indicate that the majority love the controls and "feel" of this authentic sword fighting fps.
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.