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Forums - Gaming - EA's Strategy to Counter Used Games Sales

c0rd said:

Eh, Nintendo seems to be doing well in this department. Hell, I just sold Wii Sports, a 3 year old game bundled in every Wii in the west, for $20 2 weeks ago. Kinda shocking.


As for people acting as if second hand customers are doing nothing for EA, I disagree. People always seem to overlook this. The used game sales does have an effect on new games. Buying a copy depletes the used games supply, which effects the demand (the price).

The funny thing is, the people that really get screwed over for this are the new game buyers that end up selling the game. Since the worth goes down if they used their DLC code, people going for the used copies will take this into account and pay less for it.
(I guess this is assuming you're not buying from some crappy place like Gamestop)

+1

For some reasons, a lot of people just don't get that.

There are a lot of people that just buy the game day-1 and then resell when they finish and move onto the next.

Reselling the game to fund their new purchases give them an insentive to buy more new games.

Piss them off enough and they'll just stop buying new altogether and resort to piracy.

 

Focus on making good games instead of wasting your resources on stupid DRM-ishness things.



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Words Of Wisdom said:
strunge said:
Words Of Wisdom said:

Exactly.

If you ask for a chicken sandwich I give you a chicken sandwich without the chicken and then turn around to give you the chicken fillet on the side then am I giving you a gift or what you should have gotten in the first place?

that's the most ridiculous argument I've ever read and lacks any semblance of logic or intelligence. a chicken sandwhich inherently requires chicken, so it can't be a chicken sandwhich if you do not provide it at all, whereas a video game is still a game specific additional content. 

 

the intelligent example is offering additional chicken on the side for the sandwhich at an extra price, which most places do.  subway calls it double meat.  but the sandwhch still contains the approved portion of meat to begin with, which is what you should get to begin with.  the extra meat, like extra video game content, does not fall into that criteria, even if it is additionally withheld for DLC later.  the official game is only what is released, not every idea that was conceived in development.

 

you really should be embarrased for not grasping that simple difference.  I mean, it would be hysterical if it wasn't so sad that you don't.  

Easy there killer.  I used an imperfect analogy, I didn't murder your pet gerbil (that was Galaki).

Now, let's look at your analogy of the Subway sandwich.  Subway's staff is (modestly) trained to put specific portions of food on the sandwich.  There are set numbers of slices of meat, cheese, and the like that they are required to put on.  You only get so many meatballs, not more and not less.  Essentially you know what the final product will be.  However, a game is different.  There's no functionality that you're guaranteed to have, no definitive limit on what the content must include.  The final product is what you get in the box.

That's the way it's always worked or always used to anyway.  However, new things came along such as DLC and microtransactions which force gamers and developers to reconsider what constitutes a "complete" game and what should be in the final product.  Microtransactions enrage gamers because we know the content is there.  It was available at release and was specifically chosen to be withheld.  They are deliberately not giving it to us.  By locking away those elements of the game and pricing them, they have essentially increased the price of the "complete" game.  Sneaky way to backdoor a price increase if you ask me.

DLC is a little murkier.  If the DLC is done before the game is released or shipped, then we look at it and have to ask "Why didn't you include it with the game?"  At that point, it's no different than a microtransaction in that it's content being withheld from the gamer.  If it was developed and released long after release then it's akin to an expansion pack of old.  Maybe it's cheaper and smaller, but it's something a PC gamer can relate to and that's okay.  The murky part comes in when you have DLC that is available "soon" after release.  If they held the release of the game for a week, could the content have made it in? 2 weeks? 

Obviously the cut-off is different by the person.  A company could release DLC the next day post-release and Akvod might kiss their feet and thank them.  I'd just call them bastards because my tolerance for that is less than some others.

However, what EA is doing is a little different than what Kasz and I were griping about.  What we were talking about is timed DLC but what EA is doing now isn't really about DLC or about countering used game sales.  I'm guessing it's about pushing EA's profile service.  Really, the little slip of DLC paper in the box could be sold with the copy so gamers looking to buy used can still get it that way.  The point of locking away that content from the gamer while still making it free with every purchase is more likely to be getting them to sign up to the EA profile service.  There's very few carrots that hook people quite as well as the promise of "free" stuff and with the recent release of Mass Effect 2, it's very clear to me that EA is going to be driving their service in the future.  Can't say to where but they're going for something and this is their way of getting a foot in the door to a lot of people.

More or less puts what I was going to say well.



c0rd said:

Eh, Nintendo seems to be doing well in this department. Hell, I just sold Wii Sports, a 3 year old game bundled in every Wii in the west, for $20 2 weeks ago. Kinda shocking.


As for people acting as if second hand customers are doing nothing for EA, I disagree. People always seem to overlook this. The used game sales does have an effect on new games. Buying a copy depletes the used games supply, which effects the demand (the price).

The funny thing is, the people that really get screwed over for this are the new game buyers that end up selling the game. Since the worth goes down if they used their DLC code, people going for the used copies will take this into account and pay less for it.
(I guess this is assuming you're not buying from some crappy place like Gamestop)

Or I could make up an equally plausible situation on the other side of the coin.  People will be less likely to sell their games when they have the possibility of getting extra content down the road.  Now that Mass Effect 2 folks know they are getting some stuff in the coming weeks, they probably will not be selling it before then.  And then after that, EA might announce some more DLC, making people wait even longer.



JaggedSac said:
c0rd said:

Eh, Nintendo seems to be doing well in this department. Hell, I just sold Wii Sports, a 3 year old game bundled in every Wii in the west, for $20 2 weeks ago. Kinda shocking.


As for people acting as if second hand customers are doing nothing for EA, I disagree. People always seem to overlook this. The used game sales does have an effect on new games. Buying a copy depletes the used games supply, which effects the demand (the price).

The funny thing is, the people that really get screwed over for this are the new game buyers that end up selling the game. Since the worth goes down if they used their DLC code, people going for the used copies will take this into account and pay less for it.
(I guess this is assuming you're not buying from some crappy place like Gamestop)

Or I could make up an equally plausible situation on the other side of the coin.  People will be less likely to sell their games when they have the possibility of getting extra content down the road.  Now that Mass Effect 2 folks know they are getting some stuff in the coming weeks, they probably will not be selling it before then.  And then after that, EA might announce some more DLC, making people wait even longer.

Well, that sounds more like the PC route, which I don't mind. Most of the PC games I get constantly come out with new patches, content, mods, etc. long after release, so I'd always buy with the assumption of holding onto it forever (who sells PC games anyway?). Then again, they also tend to be online / local multiplayer games...

Still, I don't think the upfront DLC code deal is necessary for this, as it feels like they're unfairly devaluing your copy of the game. Wouldn't the promised content in the future be enough for people to hold out? It just seems like they're trying to screw us over with all this DLC nowadays.



Why don't they just totally fuck the used game market and have like an access code for the game like with PC games? Like you can only enter the code once and that copy of the game can only be used on your system.



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c0rd said:
JaggedSac said:
c0rd said:

Eh, Nintendo seems to be doing well in this department. Hell, I just sold Wii Sports, a 3 year old game bundled in every Wii in the west, for $20 2 weeks ago. Kinda shocking.


As for people acting as if second hand customers are doing nothing for EA, I disagree. People always seem to overlook this. The used game sales does have an effect on new games. Buying a copy depletes the used games supply, which effects the demand (the price).

The funny thing is, the people that really get screwed over for this are the new game buyers that end up selling the game. Since the worth goes down if they used their DLC code, people going for the used copies will take this into account and pay less for it.
(I guess this is assuming you're not buying from some crappy place like Gamestop)

Or I could make up an equally plausible situation on the other side of the coin.  People will be less likely to sell their games when they have the possibility of getting extra content down the road.  Now that Mass Effect 2 folks know they are getting some stuff in the coming weeks, they probably will not be selling it before then.  And then after that, EA might announce some more DLC, making people wait even longer.

Well, that sounds more like the PC route, which I don't mind. Most of the PC games I get constantly come out with new patches, content, mods, etc. long after release, so I'd always buy with the assumption of holding onto it forever (who sells PC games anyway?). Then again, they also tend to be online / local multiplayer games...

Still, I don't think the upfront DLC code deal is necessary for this, as it feels like they're unfairly devaluing your copy of the game. Wouldn't the promised content in the future be enough for people to hold out? It just seems like they're trying to screw us over with all this DLC nowadays.

PC has no DLC, only updates.

 

Read the article.



Nintendo doesn't need this shit and they have megaton million sellers.

Some companies should look at Nintendo and learn, not to fuck up with the second hand market, which is pretty natural as common in every market as possible.

That's why I have Tiger Woods, Fifa's, Madden, Need for Speed... all downloaded from a torrent source.

Fuck you very much EA ;)



I'd rather have this than the limited activation/ permanently online crap that Ubisoft and others are trying to force onto people. At least it ostensibly rewards a buyer (even if in reality it's just giving you something that could easily have come with the game anyway) rather than dumping on him or her.

As far as used game sales go, I'd imagine publishers regard it as actually worse than piracy. Most people pirating a game probably wouldn't have bought it anyway; people buying a used game are at least willing to pay for it, but the publisher still gets nothing. That's not to say they actually should get anything- they might want a slice of future sales but they're not entitled to it by any means and there's no compelling reason to make them a special case.

In any case DD will pretty much stop the used game market, I'd be amazed if the next generation of consoles still followed a physical retail product model as extensively as this one does.



Here's the illogical reactions I'm seeing:

Scenario A:

EA releases DLC for $15

Reaction A:

Nobody fucking cares

Scenario B:

EA releases DLC for $15, and decides to give it away for free as incentive to new copy buyers

Reaction B: Outrage!

So the difference between the two scenarios, and the thing people are getting mad at is that:

EA IS GIVING AWAY SHIT FOR FREE.
-------------------------------------------------------------------

Then people start saying "Well, I'm going to be skeptical, and without any basis, assume that EA is withholding content".

But they'll say they got that from the completely unbiased source of Kotaku, and drop their skeptical mentality there.

Way to have double standards guys.


Since when has giving away shit for FREE considered as a BAD thing? All I see is people who feel they are entitled to anything they want, and demanding EA to give them shit for free as well.



Akvod said:
Here's the illogical reactions I'm seeing:

Scenario A:

EA releases DLC for $15

Reaction A:

Nobody fucking cares

Scenario B:

EA releases DLC for $15, and decides to give it away for free as incentive to new copy buyers

Reaction B: Outrage!

So the difference between the two scenarios, and the thing people are getting mad at is that:

EA IS GIVING AWAY SHIT FOR FREE.
-------------------------------------------------------------------

Then people start saying "Well, I'm going to be skeptical, and without any basis, assume that EA is withholding content".

But they'll say they got that from the completely unbiased source of Kotaku, and drop their skeptical mentality there.

Way to have double standards guys.


Since when has giving away shit for FREE considered as a BAD thing? All I see is people who feel they are entitled to anything they want, and demanding EA to give them shit for free as well.

Scenario C: EA give content for free for everyone like they did with Burnout Paradise.

Reaction C: Everyone thanks them, are super appreciative and say this is how other publishers should be.

The reason why I'm skeptical is because they already did this with Madden 10. They had a code in the box so new buyers could play online franchise mode. Now note that this mode is one of the defining features of the game and was present inside Madden 09 for everyone. This was an expected feature on the disc and it was withheld to be used for this security measure to fight used game sales. If they're willing to do it with Madden, then they're willing to do it with Bad Company 2. I'm not saying it's definitive, but based on knowledge of EA's past actions, it's the likelier of two scenarios.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.