By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - EA's Strategy to Counter Used Games Sales

Yeah, of course. I even pay for the insurance of the buyer that bought from my buyer. I am a nice guy, mmmkay?



Around the Network
Galaki said:
strunge said:

you know absolutely nothing about what you are talking about.  you never own the intellectual property of anything that you buy.  when you buy a car, you don't own the brand -- the IP, you simply own the physical car. 

with veido games, you never own the IP -- you only have a right to play the game.  sure, you own the physical disc, but you don't own the content.  the courts have ruled on this concept long ago, you really should do some research and grasp the dynamics you are trying to dispute, unless you aren't interested in being right but simply looking smart to the people who are too dumb to know better. 

but for the rest of us that do, everything you said is simply downright stupid and doesn't reflect the realty of the scenario you are attempting to comment on.  logic, it won;t kill you, don't be afraid to use it.

 

you are allowed to sell your copy of the game, nobody is preventing that.  how are you confused about that? 

By your logic, you own the rights to drive your car but don't actually own the car...

That's not what his logic suggests. =/



JaggedSac said:
Well, it seems EA is going to make all DLC free to those who get the game new. At least this is what is going on with Mass Effect 2. The upcoming March DLC is free to those who bought new.

Yeah it appears to be the growing trend.  There's obviously more dollars to be made ensuring more first-hand game sales than selling DLC.



strunge said:
Words Of Wisdom said:

Exactly.

If you ask for a chicken sandwich I give you a chicken sandwich without the chicken and then turn around to give you the chicken fillet on the side then am I giving you a gift or what you should have gotten in the first place?

that's the most ridiculous argument I've ever read and lacks any semblance of logic or intelligence. a chicken sandwhich inherently requires chicken, so it can't be a chicken sandwhich if you do not provide it at all, whereas a video game is still a game specific additional content. 

 

the intelligent example is offering additional chicken on the side for the sandwhich at an extra price, which most places do.  subway calls it double meat.  but the sandwhch still contains the approved portion of meat to begin with, which is what you should get to begin with.  the extra meat, like extra video game content, does not fall into that criteria, even if it is additionally withheld for DLC later.  the official game is only what is released, not every idea that was conceived in development.

 

you really should be embarrased for not grasping that simple difference.  I mean, it would be hysterical if it wasn't so sad that you don't.  

Easy there killer.  I used an imperfect analogy, I didn't murder your pet gerbil (that was Galaki).

Now, let's look at your analogy of the Subway sandwich.  Subway's staff is (modestly) trained to put specific portions of food on the sandwich.  There are set numbers of slices of meat, cheese, and the like that they are required to put on.  You only get so many meatballs, not more and not less.  Essentially you know what the final product will be.  However, a game is different.  There's no functionality that you're guaranteed to have, no definitive limit on what the content must include.  The final product is what you get in the box.

That's the way it's always worked or always used to anyway.  However, new things came along such as DLC and microtransactions which force gamers and developers to reconsider what constitutes a "complete" game and what should be in the final product.  Microtransactions enrage gamers because we know the content is there.  It was available at release and was specifically chosen to be withheld.  They are deliberately not giving it to us.  By locking away those elements of the game and pricing them, they have essentially increased the price of the "complete" game.  Sneaky way to backdoor a price increase if you ask me.

DLC is a little murkier.  If the DLC is done before the game is released or shipped, then we look at it and have to ask "Why didn't you include it with the game?"  At that point, it's no different than a microtransaction in that it's content being withheld from the gamer.  If it was developed and released long after release then it's akin to an expansion pack of old.  Maybe it's cheaper and smaller, but it's something a PC gamer can relate to and that's okay.  The murky part comes in when you have DLC that is available "soon" after release.  If they held the release of the game for a week, could the content have made it in? 2 weeks? 

Obviously the cut-off is different by the person.  A company could release DLC the next day post-release and Akvod might kiss their feet and thank them.  I'd just call them bastards because my tolerance for that is less than some others.

However, what EA is doing is a little different than what Kasz and I were griping about.  What we were talking about is timed DLC but what EA is doing now isn't really about DLC or about countering used game sales.  I'm guessing it's about pushing EA's profile service.  Really, the little slip of DLC paper in the box could be sold with the copy so gamers looking to buy used can still get it that way.  The point of locking away that content from the gamer while still making it free with every purchase is more likely to be getting them to sign up to the EA profile service.  There's very few carrots that hook people quite as well as the promise of "free" stuff and with the recent release of Mass Effect 2, it's very clear to me that EA is going to be driving their service in the future.  Can't say to where but they're going for something and this is their way of getting a foot in the door to a lot of people.



so if I buy bad company 2 for 60? then I realize the game is a pile of crap and I want to resell it now I will need to lower my price by 15$ to sell it or screw the dude over?
They already cut 1/3 of the contents of games nowadays to put on dlcs and now they will cut an other 1/3 if you buy used, man that's some real bullcrap



Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.

Around the Network
KylieDog said:
Words Of Wisdom said:

I'm guessing it's about pushing EA's profile service.  Really, the little slip of DLC paper in the box could be sold with the copy so gamers looking to buy used can still get it that way.  The point of locking away that content from the gamer while still making it free with every purchase is more likely to be getting them to sign up to the EA profile service.  There's very few carrots that hook people quite as well as the promise of "free" stuff and with the recent release of Mass Effect 2, it's very clear to me that EA is going to be driving their service in the future.  Can't say to where but they're going for something and this is their way of getting a foot in the door to a lot of people.

A DLC code will not work since it would only allow for DLC that already exists, it would be for day one stuff only.   They need do this via profile so ALL DLC is free, existing yet or not.

No, either way they're probably checking the code you put in versus what one in their system has permissions to grant.  Granting more DLC would likely be as simple as giving that code (or set of codes) more permissions.  The only real argument you could make for reasoning that they would need to tie to the profile is to prevent 50,000 people from using the same code which, in theory, could still happen but it would just be more obvious.



KylieDog said:
Words Of Wisdom said:
KylieDog said:
Words Of Wisdom said:

I'm guessing it's about pushing EA's profile service.  Really, the little slip of DLC paper in the box could be sold with the copy so gamers looking to buy used can still get it that way.  The point of locking away that content from the gamer while still making it free with every purchase is more likely to be getting them to sign up to the EA profile service.  There's very few carrots that hook people quite as well as the promise of "free" stuff and with the recent release of Mass Effect 2, it's very clear to me that EA is going to be driving their service in the future.  Can't say to where but they're going for something and this is their way of getting a foot in the door to a lot of people.

A DLC code will not work since it would only allow for DLC that already exists, it would be for day one stuff only.   They need do this via profile so ALL DLC is free, existing yet or not.

No, either way they're probably checking the code you put in versus what one in their system has permissions to grant.  Granting more DLC would likely be as simple as giving that code (or set of codes) more permissions.  The only real argument you could make for reasoning that they would need to tie to the profile is to prevent 50,000 people from using the same code which, in theory, could still happen but it would just be more obvious.

PSN does not work like that.  Content needs be hosted, then codes are created which contain that content.   You cannot create codes for content then add even more content to it afterwards.

That's a good point.  I'm not sure how (if at all) the PSN ties to what EA is doing.  I still look at things from a PC gamer perspective.



KylieDog said:
c0rd said:
nightsurge said:
Exactly. I mean used games are only ever like $5 cheaper than the new price until they are 2 years old or so, so why not just buy new?

Uh, where are we buying our used games? I occasionally buy used, and it sure as hell isn't only $5 cheaper than new.

I'm not really a fan of this strategy, as it makes the original copy worth less. When the used games are worth less, the copy you potentially want to sell is worth less (you'd get less money from reselling if you were dissatisfied with the copy if you used your code). More of the original game's value moves to "unsellable," whether it's due to additional content or not.

I was hoping their strategy to counter used game sales were something more along the lines of... oh, something like making the game worth keeping! That's how it always used to be, the only difference today is the companies can't seem to support themselves with current costs. I don't see why that should be affecting used games, of all things...

Keep dreaming for the bolded.  Even the most amazing games that everyone should want to keep forever you'll find plenty of in used games sales.

 

edit: damn you quoted my typos akvod!

Eh, Nintendo seems to be doing well in this department. Hell, I just sold Wii Sports, a 3 year old game bundled in every Wii in the west, for $20 2 weeks ago. Kinda shocking.


As for people acting as if second hand customers are doing nothing for EA, I disagree. People always seem to overlook this. The used game sales does have an effect on new games. Buying a copy depletes the used games supply, which effects the demand (the price).

The funny thing is, the people that really get screwed over for this are the new game buyers that end up selling the game. Since the worth goes down if they used their DLC code, people going for the used copies will take this into account and pay less for it.
(I guess this is assuming you're not buying from some crappy place like Gamestop)



Great i never buy used anyways.



 

   PROUD MEMBER OF THE PLAYSTATION 3 : RPG FAN CLUB

 

Words Of Wisdom said:

gerbil (that was Galaki).

<-- Blue Slime, not a gerbil.