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Forums - Sales - F.A.D.E.: WiiWare grows 30% in 2009, VC declines 25%, Top 10 sales

Pretty interesting stuff.  

 

February 22, 2010 - Forecasting and Analyzing Digital Entertainment, LLC (FADE) has released its annual report for 2009 for Nintendo's WiiWare and Virtual Console services. FADE estimates that the two platforms combined for $125 million in revenue in 2009, with the holiday rush just giving Virtual Console the edge over WiiWare ($66 million to $59 million).

While WiiWare grew by over 30% in 2009 compared to its launch year, Virtual Console slid almost 25% in 2009, leading to an small overall decline of 6% year-over-year. The main factors for the decline in Virtual Console revenue are an overall weaker and less numerous release schedule in 2009, combined with a promotion by Nintendo to give away a free NES game to Wii owners who had purchased the Wii Internet Channel - leading to over 500,000 free downloads.

As with most downloadable markets, the top titles take in most of the revenue. On WiiWare, the top 20 games (10% of the market) took in almost 70% of the revenue, while on Virtual Console the top 50 games (10%) took in almost 80% of the revenue. The top-heavy nature of the market has led to the majority of titles on both services seeing less than 10,000 sales lifetime.

 

One important detail to point out is that while the Nintendo dominates among the classic titles on the Virtual Console, taking in 76% of revenue on that platform, WiiWare is a different story altogether. That platform has proven much more hospitable to third parties, with Nintendo only earning 16% of WiiWare revenue. (See attached figure.)

FADE believes 2010 will continue to see small declines in Virtual Console with strong gains in WiiWare, as they project the Virtual Console to take in approximately $60 million with WiiWare surpassing $75 million.

Estimated Top Western Downloadable Wii Titles by Revenue, 2009 (Price in USD):

Super Mario Bros. 3 (Nintendo, NES) - $5,000,000 ($5.00)
World of Goo (2D Boy, WiiWare) - $4,800,000 ($15.00)
Super Mario Bros. (Nintendo, NES) - $3,300,000 ($5.00)
Super Mario World (Nintendo, SNES) - $2,900,000 ($8.00)
Super Mario 64 (Nintendo, N64) - $2,700,000 ($10.00)
Tetris Party (Hudson, WiiWare) - $2,600,000 ($12.00)
Legend of Zelda: Ocarina of Time, the (Nintendo, N64) - $2,300,000 ($10.00)
Pokémon Rumble (Nintendo, WiiWare) - $2,200,000 ($15.00)
Legend of Zelda: Majora's Mask, the (Nintendo, N64) - $2,100,000 ($10.00)
My Pokémon Ranch (Nintendo, WiiWare) - $2,000,000 ($10.00)

For the purposes of this list, western markets include North and South America, Europe, and Australia (to the exclusion of Japan and Korea).

 

 

...also worth noting, looking at FADE's website, VC+WW (~$125m) revenues exceed XBLA revenues (~$100m).



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Huh, so WiiWare is finally getting going. Still tiny though.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Let's hope for more demos from nintendo.



Go buy Metroid OTHER M!

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Demotruk said:
Huh, so WiiWare is finally getting going. Still tiny though.

The other thing from the report, 3rd parties seem to dominate WiiWare revenues.  Nintendo dominates Virtual Console though.



Good to see a lot of old games still selling so well, and also World of Goo. I haven't actually played it, but I've heard a lot of good things about it.



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WiiWare needs a more convenient system of payment.

There are so many people out there who don't want to use credit cards online, and going to the store for cards defeats the purpose of DD from the perspective of the consumer.

Here's what I suggest (I've seen this on a website selling ads): When you buy a game, a short PIN is given, you call a number on your phone, enter the PIN when asked, and they charge to your phone bill/credit. The PIN can be short because the period for payment can be only a few hours, for example (and nobody is going to defraud you by trying to pay for your games).



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

At least WW/VC doesn't keep your cc info like XBL does. And getting it off XBL requires going through hoops.

Nice to see WW coming into it's own. A lot of great games on WW and a ton of crap, so it's only fitting the top 20 are getting the lion's share.



 

im pretty amazed that VC+Wiiware > XBLA



 nintendo fanboy, but the good kind

proud soldier of nintopia

 

woopah said:
im pretty amazed that VC+Wiiware > XBLA

That's the real shocker imo.  No wonder Microsoft's putting so much into Game Room... I kinda wonder if it won't make Nintendo wake up and refocus on VC (and same for Sony with PS Classics).



FADE LLC estimates 2009 revenue exceeded $100 million USD for Arcade titles alone, not including downloadable content, community games, or games on demand



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