The Ghost of RubangB said:
I think the absolutely shit-writing of games gets in the way of most people's willing suspension of disbelief. Menus, health bars, HUDs, high scores, save points, going back and forth between gameplay and movies, horrible dialogue, the uncanny valley, the controller in your hand as a medium between you and the game... all those things keep reminding you it's "just a game" so it's harder to invest emotionally in a story that could be a tearjerker in a book, song, or movie. Games really suck. I just cry a lot and game a lot, so sometimes they overlap. |
I know you hate "story" games but I'm curious to know what you'd think of Mass Effect 2. Of all things, I found myself getting more emotional about characters in that game than any other in recent memory. The game did such a great job of making you "earn" that character's loyalty and trust that I was gonna be furious if one of those cocksuckers went and died on me (a few did, but the ones I liked managed to live). By changing how we think about NPCs in games, BioWare has upped the ante in how you treat your side characters. Because, if Moridan died, that means NO MORIDAN in Mass Effect 3. If you liked Moridan, it was pretty heart-wrenching to watch him drop like a stone.
Not that I was on the verge of tears or anything but thinking that Garrus may die had me in a near-panic for a good five minutes of the game during the end sequence.
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