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Forums - Gaming Discussion - Have you ever cried (out of sadness) during a video game?

 

Have you ever cried (out of sadness) during a video game?

Yes 86 48.86%
 
No 56 31.82%
 
Listen Nancy, I never cry. Ever. 34 19.32%
 
Total:176

no, i'm a man



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CommonMan said:
Will somebody either respond here or PM me with what was sad about MGS4 please? I thought it was a relatively happy ending and now I feel like I might have missed something (I drifted a bit during some of the cut scenes).

I'd like to know as well. I didn't think the ending was sad at all.




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lmao of course not i usually laugh at parts that are supposed to be sad



RageBot said:
I never cry.

However, in that sequence in act 5 of MGS4 I was very moved and felt that I was close to.

I never cry in movies (how can you cry about a character that you've "known" for 2 hours?)

I almost cried in one part of HP7 (Dobbie's burial).

I was really sad in Survivor Season 16, episode 6.

And I almost cried in... I think three times during the anime Clannad: After Story.

Harry Potter and Survivor almost made you cry but other movies haven't?

To this day, I still can't watch the "pin scene" from the end of Schindler's List because it bothers me so much.




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The Ghost of RubangB said:
Yeah. All the time. Games have made me cry out of happiness, sadness, and everything else. Same thing with movies and music.

I wonder why movies, music, and books can get to me easily but games cannot. Strange.

I'll have to think about that for awhile.




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rocketpig said:
The Ghost of RubangB said:
Yeah. All the time. Games have made me cry out of happiness, sadness, and everything else. Same thing with movies and music.

I wonder why movies, music, and books can get to me easily but games cannot. Strange.

I'll have to think about that for awhile.

Well, without thinking - and I'm curious what you come up with - I'd say the basic form of most games precludes evoking the same level of emotion as a film or book can.

Films and books by design (and of a resonable craft) are looking to hook and engage your emotions.  Often (not always admitedly, you can have 'cold' movies) films and books are crafted to involve you in characters, and they use their structure to build your involvement to then evoke strong emotions.

Most games are designed to engage you in learning and applying a game mechanic, even those with stories and characters.  Take VC - which seems popular on this site.  It had engaging characters (for the most part) and a number of well conceived and evocative cut-scenes.  But between those, it's a game.  I'm looking at stats - I can switch my roster around - I'm thinking about my characters simply as chess pieces.  I don't want to lose any, but maybe I must to win.

That sets up a barrier I think.  I'm curious whether someone of a certain (younger) age today might develop a more game aligned way of evaluating the moments between the gameplay, but in general I believe the basic approach of games is a barrier.

ICO for me is a standout example of a game and a narrative because it so cleverly mixes the narrative and the gameplay - which remains a stroke of genius I think rarely equalled.

To progress you had to bring Yorda.  Now of course you could just view her as a nuisance.  But really, that's a pretty shallow response.  The game clearly animates her and cleverly uses her to evoke a genuine attachment, one born from moments' of frustration to be sure.  ICO for me earns its ending and the way most who've played and embraced it really feel attached to Ico and Yorda.

And what I like is that it doesn't overly rely on cinematic approachs but on gameplay mechanics that simultanuously evoke (if you're willing to let it) an emotional response as well.  SOTC also achieves this, and I'm very much looking forward to seeing how well The Last Guardian also mixes gameplay with character and emotions in a seamless way.

Uncharted 2 I think is another great example of a title that manages a superior level of mixing of gameplay, character and emotion, as has been rightly recongnised by the more sophisticated critics around.

 

 



Try to be reasonable... its easier than you think...

rocketpig said:
The Ghost of RubangB said:
Yeah. All the time. Games have made me cry out of happiness, sadness, and everything else. Same thing with movies and music.

I wonder why movies, music, and books can get to me easily but games cannot. Strange.

I'll have to think about that for awhile.

I think the absolutely shit-writing of games gets in the way of most people's willing suspension of disbelief.  Menus, health bars, HUDs, high scores, save points, going back and forth between gameplay and movies, horrible dialogue, the uncanny valley, the controller in your hand as a medium between you and the game... all those things keep reminding you it's "just a game" so it's harder to invest emotionally in a story that could be a tearjerker in a book, song, or movie.  Games really suck.  I just cry a lot and game a lot, so sometimes they overlap.



SmokedHostage said:
I've cried because a game was AWESOME and it was reaching its end. Never cried because it was sad.

 

 

Same here... but I accidentally voted no, sorry



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kowenicki said:
I cry at movies, tv shows all the time... its being a parent... makes you like that - or it should if you are normal.

only one game... LO

It's funny.  Like I said earlier, I've cried during games, movies, and plays...

But with the exception of the time when the Ultimate Warrior beat Hulk Hogan, I don't think I've ever cried for television.



Some spoilers ahead, you have been warned:

 

 

MGS4: when Big Boss dies in the end.

Shadow of the Collossus: The death of every Collossus when you defeat them, you get the sense that it was a sin killing these huge peaceful creatures.