I encourage peeps to buy used only when it's an EA made game. they dont get 1.00 from me!!
I encourage peeps to buy used only when it's an EA made game. they dont get 1.00 from me!!
twesterm said:
I don't think most developers aren't unhappy that used games get sold though, they're just trying to find some ways to actually make something off those sales. At the moment, they don't really make anything and that's fine, that's just how used stuff works. A way around that is to simply give people incentives to buy new by saving them money and that's what some publishers are doing. Two years down the line, nobody is going to buy Modern Warfare 2 new and Activision accepts that, they're simply trying to make something 6 months after the release of the game. People can either buy the game new or they can buy it used and then buy some DLC, win-win for them with no real hurt to the customer. |
I don't see any distinction from things added in and things taken out. They're two ways of saying the same thing.
2 years down the line nobody may be able to buy Modern Warfare 2 period. That's the issue.
After awhile that "bonus" content is gone forever.
You want to stop used games sales? Your looking at the wrong end. You don't look at people who buy used games. You look at people who SELL used games.
Afterall, why do you think those used games for 55 dollars a piece are out there the week after the game was released? Basically one of two reasons.
A) Somebody didn't like it.
B) Somebody already beat it and there isn't anything for them to do with it.
Is it really so bad that developers lose a sale because either somebody didn't like the game and sold it back or that their game was so poorly made that people could beat it and be bored with it within a week?
Why should developers double dip over people who were unsatisfied with their product in the first place?
KylieDog said: They should not punish second hand buyers, they should instead reward people who buy things new. Free DLC or something. |
This.
Games like Saboteur know what to do.
Free DLC with new purchase.
No because games are too expensive.
Next gen games should be digitally distributed and be $50. That will both stop used games from killing developers/publishers and be nice for the consumers to have games a bit cheaper.
Kenryoku_Maxis said: And if they are going to complain about development costs and use that as their excuse for raising the costs of games and only releasing them to limited venues, they shouldn't be making games on HD systems in the first place. |
so the solution is to not make games at all? wow, in one fell swoop you were able to trump all the ridiculous comments in this thread combined. well done.
Kasz216 said:
A) Not the consumers fault though... B) The disc very much does have wear and tear on it. |
the disc isn't what you are buying, you are buying the content, so the disc becomes irrelevant to the issue.
Kenryoku_Maxis said:
Look, I know you've taken upon yourself to defend the rights of game developers for whatever reason, but not all games are equal and not all games can be obtained easily. Sometimes they either need to be obtained used for a myriad of reasons and yes, there are a host of games that either get limited releases or don't even get full releases at launch, causing them to be rare from the start. Sure, you can go find a million copies of Dragon Age or Mass Effect 2 right now, but try and find a new copy of WarioWare Touched!, Dragon Quest V or Pinball Hall of Fame, The Williams Collection. Yeah, they're not only out of print, but went out of print less than 6 months of their release. I'm not even going to go into even older games such as Suikoden II, Pikmin 2 or Zone of Enders 2. Aside from the obvious examples of games going out of print, there's the examples of people just waiting for a game to get cheaper. And there's no crime against this. As has been stated in this thread, developers can encourage people to buy a game new, which they are with DLC and exclusive content for people who buy it new. But when a developer cuts the game soon after it drops off from its initial $40-60 price point, there's no alternative than it to be immediately put into the 'used' category and people have to buy it used. If developers are so angry at people buying used games, developers should instead give people more incentives to buying a new game for longer periods. Like SquareEnix is with Dragon Quest IX and Nintendo with Pokemon (both allowing people to download content once aq week for up to a year). |
nobody is saying it is a crime to buy it cheaper, so that is irrelevant point number one. charging a licensing fee like other software to use the product in no way makes buying it used a crime, it means a second hand buyer has to buy a second licensing fee since the first user has used the original.
or perhaps you simply utilize your own advice and if playing video games is too expensive for you you should get a new hobby like checkers where you can buy a board for $5 and never have to spend another dime again.
strunge said:
the disc isn't what you are buying, you are buying the content, so the disc becomes irrelevant to the issue. |
So if something happens to my disc I can write the developer and they'll send me a new one?
So everyone here suggesting that the developers make their games more 'replayable' to avoid second-hand markets is happy to see the death of great single-player games?
As always there's a million and one analogies thrown into the mix whenever this topic comes up - art appreciates in value, cars performance degrades, used CDs/DVDs aren't as available in retailers, books don't cost $50 million to write and market, there's a counter argument to everything and it is a REAL problem with some developers going under.
We're now seeing comments justifying piracy because of the used-game market. Something has to change. And I don't view it as 'punishment' for the developer to get paid.
twesterm said:
Every one of those games were easy to find when they were originally released. It's pretty common sense for highly desired games that have been out of print for a long time to be rare. I don't know what your point is there. You could walk into any store in 1995 and buy Chrono Trigger but it's $100+ today, does that mean they didn't produce enough? And you're right, there's no crime in waiting for a game to get cheaper and your developer cutting the price so soon is just another argument not for this thread, though it's a pretty simple one. If there isn't enough interest in the game, there's no reason to keep it full price. |
Except no they weren't. Dragon Quest V and Pinball Hall of Fame were hard to find from the get go, being in limited supply. But more than that, some stores didn't stock it. That was my point. No two games are equal.