twesterm said:
I don't think most developers aren't unhappy that used games get sold though, they're just trying to find some ways to actually make something off those sales. At the moment, they don't really make anything and that's fine, that's just how used stuff works. A way around that is to simply give people incentives to buy new by saving them money and that's what some publishers are doing. Two years down the line, nobody is going to buy Modern Warfare 2 new and Activision accepts that, they're simply trying to make something 6 months after the release of the game. People can either buy the game new or they can buy it used and then buy some DLC, win-win for them with no real hurt to the customer. |
I don't see any distinction from things added in and things taken out. They're two ways of saying the same thing.
2 years down the line nobody may be able to buy Modern Warfare 2 period. That's the issue.
After awhile that "bonus" content is gone forever.
You want to stop used games sales? Your looking at the wrong end. You don't look at people who buy used games. You look at people who SELL used games.
Afterall, why do you think those used games for 55 dollars a piece are out there the week after the game was released? Basically one of two reasons.
A) Somebody didn't like it.
B) Somebody already beat it and there isn't anything for them to do with it.
Is it really so bad that developers lose a sale because either somebody didn't like the game and sold it back or that their game was so poorly made that people could beat it and be bored with it within a week?
Why should developers double dip over people who were unsatisfied with their product in the first place?