blaydcor said:
LordTheNightKnight said: "No, you are the one with little imagination, in fact, you have too much imagination."
A contradictory statement doesn't prove me wrong.
And the rest of the post is just rambling, and some parts are incoherent.
The thing is that a good designer would find a way. Of course the level designs from their respective series should not be done. It's a matter of finding something else. |
The thing is, there's no point. It would be cool to this imaginary population of people who find the idea cool, I guess, but that's it. A good developer could make a good platformer regardless of who's in it. All having a Sonic/Mario crossover would do would be to detract from the uniqueness of their own respective universes.
I mean, why? Because they were rivals in the nineties? There's nothing to be gained from such a stupid crossover, and a lot to be lost.
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I'm saying it's possible, as in not that it will but MIGHT, and you claim it has zero chance.
Bullshit. This isn't like making 1000 enemies with the Wii CPU. This is about creative talent.
Looking at the franchises as though the frames of the games are absolute shows you still don't get why Nintendo has been doing what they've been doing. They want to BREAK this kind of thinking. THAT has been the stagnation they are fighting against.
Not the crossover, but the idea that one should just not try for an idea because one doesn't see how it could work (not the same as proving something can't work at all, like 1080 output on the Wii when the specs will not run that).