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Forums - Sales Discussion - Filesharing/Downloading Not wrong, just illegal in some places

Not wrong, just illegal

MILLIONS of people, mostly but not all young, engage in file sharing.

The multinational corporations who make and sell the material are not happy with this development. Their profits are threatened and they, in turn, are threatening to sue, for huge amounts of money, individuals who engage in file sharing.

I support the act of file sharing and argue that the free sharing of these forms of intellectual property would likely produce, overall, more good than harm for society.

In many areas of the world, e.g. the United States, the action of uploading and downloading copyrighted material is illegal. Everyone knows that it's illegal to download movies, games and music without paying. Why, then, do so many people simply ignore copyright laws?

Part of the reason is that people question whether the law that forbids sharing of such material online is morally justified. The fact that something is illegal doesn't mean that it's necessarily immoral. Around the world, young people are questioning the merit of the laws that forbid them to share material. They break copyright laws in part because they believe that these laws are unjust.

Not only do we think that the copyright laws are unjust, we also know that it's easy to get away with breaking these laws -- and for youth and students with limited, or sometimes nonexistent funds, the allure of free media with minimal chances of being caught is too good to pass up.

From a practical point of view, trying to regulate the distribution of these materials over the Internet is an unachievable goal. No matter what laws are put in place, technological advances by ingenious young computer geeks mean that youth will always be one step ahead of the authorities. The industry may successfully prosecute and punish a few people but their success will be short lived. Almost no one will be deterred by legal prosecutions because the chances of being caught are minimal.

Just as important, however, most young people believe that it's morally acceptable to share their music, movies and games with others. Claims by industry that they are faced with ruin ignore the fact that the file sharing presents them with new opportunities (if they were smart enough to see them). Twenty years ago the movie industry opposed the introduction of video recorders. They were short-sighted. It turns out that the VCR was one of the best things to happen to the film industry.

Recall, too, that a downloaded copy does not necessarily equate to a lost sale. Much of the material is downloaded to sample, and is subsequently deleted. This hardly suggests that downloaders would have been willing to pay for the material if it hadn't been available free online.

The file sharing audience is being threatened for taking advantage of innovative technology that allows us to sample and enjoy media free of charge; but we are also contributing to the sales of all media via alternative methods. A recently published, three-year study on online music sharing concluded that 95 per cent of all downloads were illegal, yet the worldwide digital music business grew by 25 per cent in 2008 -- the sixth year in a row that it has increased. File sharing, far from destroying the industry, could save it. And largely unknown artists now have at least some chance of being listened to. The same goes for those who create movies and games.

In Canada, downloading copyrighted material for personal use through sharing, aka peer-to-peer networks, is legal. Uploading the material, however, is not. Canadian law thus presents a catch-22 situation. You are allowed to download as much copyrighted material available as you like, but the person who makes it possible by uploading the material in the first place has broken the law.

This doesn't make much sense, especially given that Canada has at the same time adopted a more realistic approach along with at least 25 other countries. That approach is to tax consumers on recording mediums, such as IPods, MP3 players and blank audio recording media like CD-Rs, in an effort to compensate artists for revenue lost due to consumers' personal copying.

In this way, Canada has taken a step towards finding a reasonable balance between protecting copyright holders' rights and providing consumers with more liberal rights to copyrighted works.

As a society, we need to think again about copyright laws. If I buy a book, and lend it to a friend, should I be charged because they haven't paid for the book themselves? No, because it is considered fair use. What if instead of having to walk over and lend the book, I allow my friend to make a copy of it to keep? This is now considered copyright infringement, although the consequences of both situations are virtually the same. If I decided then to make copies of the book, and sell them -- that would be a blatant violation and considered theft. No P2P user is making money from file sharing. Whether it's one degree of separation or 1,000, if sharing is morally justifiable in one case why isn't it also justifiable in other similar cases? What about lending a CD or a DVD, or using PVR? As soon as something is released into the public realm, it is considered "shared," and if I am able to share with one friend, what makes it wrong for me to share with many?

A critic might argue that borrowing is different from keeping -- yet this claim rests on a mere technicality. If I can access the material whenever I want it for free, what difference does it make whether it's in my possession, or with a friend? Perhaps the critic would reply by arguing that sharing a physical possession with a close friend is completely different from putting it online for an unknown number of strangers to access. But is file sharing really the only way this is possible? YouTube allows users to post movies in fragments and entire songs, for an audience of strangers -- entirely free of charge.

Society has benefited overall from file sharing. People without much money are now able to enjoy music and movies. Unknown artists have found an audience. Famous artists still make lots of money from touring. And if the industry would adapt then they would benefit, too.

So, the legal ban on file sharing won't work and it's also unfair, inconsistent and irrational.

 

 

Kamal Dhillon, a Grade 12 student at Balmoral Hall School, is the 2010 Glassen Ethics Competition winner.

This year's essay topic was: "Is it OK to download music, movies and games without paying?" There were about 80 entries from high schools in Winnipeg and across the province. The contest, held annually since 2007, is jointly sponsored by The Centre for Professional and Applied Ethics and The Department of Philosophy at the University of Manitoba. The winner receives $1,000. The Winnipeg Free Press publishes the winning essay.



Vaio - "Bury me at Milanello"      R.I.P AC Milan

In the 60's, people took acid to make the world weird.
Now the world is weird  and people take Prozac  to make it normal.

If laughing is the best medicine and marijuana makes you laugh

Is marijuana the best medicine?

"Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind."

“If any creator has not played Mario, then they’re probably not a good creator. That’s something I can say with 100 percent confidence. Mario is, for game creators, the development bible.

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It's wrong period. If you file share with many people that's poetential lost sales to that company. If you don't have money,then how is that the corporations fault. copyright laws are there for a reason. this thread has potential buy the way.



oldschoolfool said:
It's wrong period. If you file share with many people that's poetential lost sales to that company. If you don't have money,then how is that the corporations fault. copyright laws are there for a reason. this thread has potential buy the way.

you could also see it from this point of view:

Society has benefited overall from file sharing. People without much money are now able to enjoy music and movies. Unknown artists have found an audience. Famous artists still make lots of money from touring. And if the industry would adapt then they would benefit, too.



Vaio - "Bury me at Milanello"      R.I.P AC Milan

In the 60's, people took acid to make the world weird.
Now the world is weird  and people take Prozac  to make it normal.

If laughing is the best medicine and marijuana makes you laugh

Is marijuana the best medicine?

"Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind."

“If any creator has not played Mario, then they’re probably not a good creator. That’s something I can say with 100 percent confidence. Mario is, for game creators, the development bible.

I didnt read all of it.. but i think the law of file sharing is oldschool.

Secondly, watching streams of tv shows and movies online is leagal for the viewer, but not the one that streams it. I just cant see the difference in the two acts.. both give you the same result, one is just breaking the law in terms of the definition of copyright (from the end users point of view).

Youtube hosts full shows, Megavideo hosts full movies and shows, zshare etc etc.. all leagal to watch. But if i go and download the same off of a torrentsite, its illegal. Even if i dont upload any files. The law is contradicting itself.

If i buy a movie and bring over 30 of my closest friends to watch it, its legal. But if i stream it online for the same 30 to see, its illegal. Just dosent make sense.



I think this article comes with an inherent problem when you post it on a gaming forum. It doesn't talk about gaming at all.

And I don't see how gaming benefits from it. I believe in the "If you haven't paid the price, you're not supposed to have it". Screw "potential lost sales", if you can't pay, you're not supposed to have it. And game companies don't have movie theaters or concerts to earn money from, they have their games and only that. What gaming does have, is several platforms that they can release their game on, and try to hit their demographics best.

You have Steam, PSN, XBLA, WW and both the DS and PSP that allow for smaller games to be developed and be succesfull, and you have the full fledged retail games that release for all hardware platforms.

The only thing I don't consider a problem, is borrowing out games to friends. I'm going to need that back, so it becomes more of a taster than anything else, in my experience at least.



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STEKSTAV said:
I didnt read all of it.. but i think the law of file sharing is oldschool.

Secondly, watching streams of tv shows and movies online is leagal for the viewer, but not the one that streams it. I just cant see the difference in the two acts.. both give you the same result, one is just breaking the law in terms of the definition of copyright (from the end users point of view).

Youtube hosts full shows, Megavideo hosts full movies and shows, zshare etc etc.. all leagal to watch. But if i go and download the same off of a torrentsite, its illegal. Even if i dont upload any files. The law is contradicting itself.

If i buy a movie and bring over 30 of my closest friends to watch it, its legal. But if i stream it online for the same 30 to see, its illegal. Just dosent make sense.


It's only legal to watch those on youtube because they obviously get permission to put those movies and shows on their site,plus they advertise during those. Filesharing a movie online is like making 30 copies,which is different than buying one movie. Unless you steam that movie online and bring over those 30 freinds.



Rainbird said:
I think this article comes with an inherent problem when you post it on a gaming forum. It doesn't talk about gaming at all.

And I don't see how gaming benefits from it. I believe in the "If you haven't paid the price, you're not supposed to have it". Screw "potential lost sales", if you can't pay, you're not supposed to have it. And game companies don't have movie theaters or concerts to earn money from, they have their games and only that. What gaming does have, is several platforms that they can release their game on, and try to hit their demographics best.

You have Steam, PSN, XBLA, WW and both the DS and PSP that allow for smaller games to be developed and be succesfull, and you have the full fledged retail games that release for all hardware platforms.

The only thing I don't consider a problem, is borrowing out games to friends. I'm going to need that back, so it becomes more of a taster than anything else, in my experience at least.

Everything in this article concerns gaming.

Why is it not a problem when you borrow a game to your friends?

According to your logic to filesharing/downloading when you borrow a game to your friend your are preventing a sale for the developer and that is a lost sale, double standards?

Your friend maybe finishes the game and wont buy the original because you lent him the game or maybe he makes a back up of your original which would make you a partner in this so riddicioulous so called crime.



Vaio - "Bury me at Milanello"      R.I.P AC Milan

In the 60's, people took acid to make the world weird.
Now the world is weird  and people take Prozac  to make it normal.

If laughing is the best medicine and marijuana makes you laugh

Is marijuana the best medicine?

"Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind."

“If any creator has not played Mario, then they’re probably not a good creator. That’s something I can say with 100 percent confidence. Mario is, for game creators, the development bible.

oldschoolfool said:
STEKSTAV said:
I didnt read all of it.. but i think the law of file sharing is oldschool.

Secondly, watching streams of tv shows and movies online is leagal for the viewer, but not the one that streams it. I just cant see the difference in the two acts.. both give you the same result, one is just breaking the law in terms of the definition of copyright (from the end users point of view).

Youtube hosts full shows, Megavideo hosts full movies and shows, zshare etc etc.. all leagal to watch. But if i go and download the same off of a torrentsite, its illegal. Even if i dont upload any files. The law is contradicting itself.

If i buy a movie and bring over 30 of my closest friends to watch it, its legal. But if i stream it online for the same 30 to see, its illegal. Just dosent make sense.


It's only legal to watch those on youtube because they obviously get permission to put those movies and shows on their site,plus they advertise during those. Filesharing a movie online is like making 30 copies,which is different than buying one movie. Unless you steam that movie online and bring over those 30 freinds.

megavideo, zshare, myp2p, justin.tv, tvshack etc etc etc... all air shows, sports, movies etc, that they dont have permission for. Still its legal for you to watch.

Whats the difference if i buy a District 9, invite 30 friends to watch it. Or if i buy District 9, stream it to 30 of my friends online for them to watch it? One is legal and the other is illegal. Dosent add up.

Whats the difference if i watch a stream of District 9 online or if i download a copy of District 9 but dont upload? One is legal and the other is illegal. Dosent add up.



vaio said:
Rainbird said:
I think this article comes with an inherent problem when you post it on a gaming forum. It doesn't talk about gaming at all.

And I don't see how gaming benefits from it. I believe in the "If you haven't paid the price, you're not supposed to have it". Screw "potential lost sales", if you can't pay, you're not supposed to have it. And game companies don't have movie theaters or concerts to earn money from, they have their games and only that. What gaming does have, is several platforms that they can release their game on, and try to hit their demographics best.

You have Steam, PSN, XBLA, WW and both the DS and PSP that allow for smaller games to be developed and be succesfull, and you have the full fledged retail games that release for all hardware platforms.

The only thing I don't consider a problem, is borrowing out games to friends. I'm going to need that back, so it becomes more of a taster than anything else, in my experience at least.

Everything in this article concerns gaming.

Why is it not a problem when you borrow a game to your friends?

According to your logic to filesharing/downloading when you borrow a game to your friend your are preventing a sale for the developer and that is a lost sale, double standards?

Your friend maybe finishes the game and wont buy the original because you lent him the game or maybe he makes a back up of your original which would make you a partner in this so riddicioulous so called crime.

It concerns everything and everyone who ever dealt with piracy, but its focus is not on gaming. I think the move towards digital sales would have occured anyway, perhaps slightly slower if not for piracy, but not by much.

Double standards perhaps, but there is still a clear difference to me. One is sharing for the sake of sharing, while the other is sharing with someone who you have a personal relationship to, and thus serves to enhance or preserve said relationship.

I also know that the little sharing I do with my friends won't result in copies being made, as the only games I share these days are PS3 games.



It's all spliting hairs really.