I know that GT5, Killzone 2, FF XII, and GTA4 all profited.
GT5 isn't even out yet and has profited already, INSANE.
I know that GT5, Killzone 2, FF XII, and GTA4 all profited.
GT5 isn't even out yet and has profited already, INSANE.
disolitude said:
No...trust me they didnt. I work in online advertising industry and am an active member on Bungie boards. Their advertising budget was 30 mil...but they spent around 10 more. Have a read here if you'd like... http://www.guardian.co.uk/technology/gamesblog/2007/sep/24/halo3amoviebeaterinprofit Microsoft profited for the first time in their gaming division when halo 3 came out (165 million or so), and it doesn't make sense that they spent 200 mil on advertising and 50 mil on the game if the game made them 175 million firts week and probably around 250 million during the first month. They barely would have recovered the money invested in the game for that quarter.
Edit - I think you are confusing advertising budget with launch budget. Call of duty MW2 has "launch budget" of 200 million. They shipped 10 million copies of the game...lets say that averga cost of making and shipping the case, disc, manual is 10-15 dollars X 10 million...thats 100-150 million right there. And they had a more intense ad campaign than halo...so ~100-50 million advertising. |
Nothing had more intense campaign than Halo 3. It was everywhere.
Next Gen
11/20/09 04:25 | makingmusic476 | Warning | Other (Your avatar is borderline NSFW. Please keep it for as long as possible.) |
psrock said:
Nothing had more intense campaign than Halo 3. It was everywhere.
|
Yeah ok...I respect your "hunch" but lets be serious. So microsoft spent 200 on marketing, 60 on the game and about 100 mil to distribute it. So halo needed to sell over 7 million copies at full price to break even. Right... MS is smart. Game cost 30, and thats a fact...check bungie boards. Advertising was set to 30 as well but was bumped to 40 . The 40 million for advertising is more than an average movie would spend...hence why it was such a big deal.
disolitude said:
Yeah ok...I respect your "hunch" but lets be serious. So microsoft spent 200 on marketing, 60 on the game and about 100 mil to distribute it. So halo needed to sell over 7 million copies at full price to break even. Right... MS is smart. Game cost 30, and thats a fact...check bungie boards. Advertising was set to 30 as well but was bumped to 40 . The 40 million for advertising is more than an average movie would spend...hence why it was such a big deal. |
I never said MS spent 200 million dollars on advertisement, I am saying they spent more than 40 million.
Next Gen
11/20/09 04:25 | makingmusic476 | Warning | Other (Your avatar is borderline NSFW. Please keep it for as long as possible.) |
If FFXII is on the list, how is FFXIII not on the list? You would think a HD FF would cost more to make.
BS list... they probably pull numbers out of thin air. GT5 costs 80 million? Who told them? I would seriously like to know
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shouldn't Red Dead Redemption be on here since it needs to sell 5M copies to break even and I remember hearing MGS4 had a 40M budget...I guess 20M was spent on advertising?
zexen_lowe said:
It shipped 4.65 million, let's assume 1 million was in bundles, and a revenue of $25 per copy (given it costs $40) 3.65*25 = $91.25 million. If you vary the revenue slice, it changes a bit, but let's just say that if it didn't cover it fully, it covered the budget for the most part |
Wow that's a great deal for Sony/Polyphony. Sucks everyone who bought this game for $40 and will then have to spend $70 on the full game though.
Too Human had to be one of the biggest flops in history. At least $60 million to develop and only sold 2/3 of a million units.
The game didn't even make 60 million in REVENUE (670k x $60 = ~$40million) let alone any PROFIT. Kind of sad really.
Did MGS4 make money?....I heard it broke even on the first day
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