Wtf is HD content?
BMaker11 said:
MW2 made $2B.....first week. Wtf are you guys talking about? $2B revenue - $50M R&D and Development = $1.95B profit. Ridiculously small? |
THose numbers are pulled from ypour ass and you know it MW2 shipped what 17 million copies to date? Thats ~ a little over a billion in revenue TO DATE, and not 2 billion in a week. Also total budget, with advertisement was over 200 million, and this is actually a quote from a dev. Please, dont write bullshit when you dont have a clue what you are talking about. Some people might actually believe you...
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GameAnalyser said: Well recently the flaws of the DVD medium has been discussed as one of the major constraints of adding HD content. Who is at loss this gen? Are any measures going to be undertaken to avoid this compromising that has to be dealt with? |
yeah, when developers stop taking Ms bribes and end "console equality". the reason blu-ray movies beat hd movies was because of hd dvds limitations and lack of content (and no movie equality bs). this is not only hurting ps3 sales and sales of their games but also limiting the true creativity of developers and the bang we get for paying 59.99 for a blu-ray games. think about it, we are paying 59.99 for a 25/50gb disk, while Ms charges 59.99 for a regular dvd yet we have to suffer by getting content remove from our games, when we are paying just for that reason? seems like we are being robbed from our true game experience just for Ms selfish, greedy, needs in fact new dvd games for pc is 49.99 so why is Ms charging 10$ more for 360 games? Ms definitely is the boby kotic of manufactuers (consoles).
arsenicazure said: ^^ yea MS was a douche when they didnt use HD-DVD. It ran on a modified red laser so the costs wouldnt have been that huge- I guess they were so paranoid about the ps3 that they had to launch the 360 ASAP. Some1 mentioned that 3-4 discs costs the devs a lot more.. yes and no.. the actual costs of the discs themselves are pretty moot- discs cost a few cents to produce. Main cost rise would be shipping/handling/packaging. |
Ms charges developers per additional disk they have to use and we arent talking "a few cents". i think (not sure will have to look it up) Ms charges a few dollars per disk developers need. i readan article about it, ill see if i can find it.
edit: as my memory refreshes some more it actually might be a few cents Ms charges developers per disk but that still adds up when you times it with the x amount of disks developers need to distribute to the masses
I still don't understand why they can't use the HD-DVDs. It would be a perfect medium and they already had the drive separately. If the Xbox360 is much like a computer, make the the game run from the external HD-DVD drive. Can't USB 2.0 transfer rates over 400mb/s? Isn't that enough?
DraconianAC said: I still don't understand why they can't use the HD-DVDs. It would be a perfect medium and they already had the drive separately. If the Xbox360 is much like a computer, make the the game run from the external HD-DVD drive. Can't USB 2.0 transfer rates over 400mb/s? Isn't that enough? |
because hd dvds are dead they arent being manufactured anymore. blu-ray beat hd dvd. now only if god dang console equality ends can blu-ray games beat dvd games
makingmusic476 said: I love how many people in here think that simply upping the resolution of a title is what makes ps3/360 development so expensive. I hate how HD is just a buzzword now, and so many people toss it around without having any idea what it means. HD gaming, etc. Outside of FMVs, the fact that games are rendered in 720p or higher resolution has little bearing on their size. I could run 10 year old PC games in such resolutions if I wanted to. They don't suddenly become larger as a result. What makes up the bulk of the cost is the time spent designing larger environments, models with much higher polygon counts in the past, and creating higher resolution art assets to cover these models (note: texture resolution has no bearing on rendering resolution!). There's simply more of everything, provided they actually try to push the limits of a system. However, you can still easily have an HD game that costs less than the average ps2 game. Flow would be one such game. It renders in 1080p, and thus is as HD as you can get, but its design is incredibly simple. |
Agreed, although I think HD is an important buzzword still.
IMO it makes mainly sense to up the rendering resolution of games if the assets (texture details and such) are of high enough quality. For example the God of War Collection does look significantly better than on the PS2 / HDTV, but the graphics are nowhere near the level as seen in God of War 3. Or for example it matters far less to watch the Simpsons (lack of details) in HD than for example the movie Avatar.
A true HD game should also sport high quality HD assets. If the assets quality is too limited (as is the case with various high definition DVD based games), it makes more sense to concentrate on post-rendering effects / filters to enhance the looks and hide low quality assets than to up the rendering resolution.
Im not seeing it personally. They can always span multiple discs and as such expand the available space if its really that much of a concern. If you're that anal about not changing discs then I suggest you either go PC or if you must have a console go Xbox 360 because you'll be able to download a significant number of titles and thus never have to get your ass up to change a disc. Im including changing discs between games as well because you never know when a bout of laziness may strike!
Years ago I tried to explain the effects of the XBox 360 using 6.8 GB DVDs on multi-platform gaming a few times.
For example an old quote:
"1) You are talking about a linear game, for this 1 dual layer Blu-Ray disc potentially equals about 8-10 dual layer DVDs. An exact figure depends on the game design in question, data duplication will be done. Audio and graphics on the first and follow up discs need to be duplicated on discs when re-used. For example a streamed texture may be used in the first part of the game (disc 1), but also in further parts of the game and for comfort such data is then duplicated for follow up parts of the game to prevent disc swapping.
If talking about a non-linear game, where you are able to or even required to revisit previously cleared areas this complicates things a lot and far more disc swapping may be the result.
2) Due to additional costs (read recent ID Software comments for example) and game design requirements for developers/publishers, they will usually make sacrifices (for example GTA IV would have come with more content if they could fully rely on bigger storage media, also lowered quality audio and graphics and/or less data varierty / more re-usage of data)."
Already before the XBox 360 launched most games developers complained about the lack of space available on a 360 DVD. A huge amount of XBox 360 games are sporting 6.7 to 6.8 GB of data on the disc and that's a clear hint sacrifices are being made to suit to XBox 360 hardware. Sacrifices can be the game's size (varierty related, as you can reuse previously used assets for a virtually endless amount of levels in theory), extras (like providing more songs in GTA IV) or lowering texture quality.
Hah, HD. HD is a joke for PC gamers. They have probably have been able to play games in HD resolutions already since late 90's I think. Even my old crt can show up to 1600x1200 resolution with 60fps. And whos losing and what? PC gamers are losing all the time because consoles are so damn crappy machine they cannot even beat older pc:s. Not to mention dumbing down in games. Fortunately some games can have mods that can correct some things. Take a look at 'old' and 'new' oblivion for example.
Oh, heres the bigger picture. As you can see theres people inside the town. Thats because there are no area thansitions in 'new' oblivion. Some other funny things include rebuild Kvatch mod, which means that people who survived attack on Kvatch will rebuild it progressively as time passes in the game. :)
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