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Forums - Gaming Discussion - FFXIII Slightly Worse on Xbox 360

This isn't a reverse Bayonetta situation so I don't care (thankfully. And even then, Bayonetta on PS3 probably wasn't that bad. I mean, my friend finished it on PS3 pre-patch and I didn't hear him bitch and moan about it. He only brought up the performance issues when I brought it up first). And the graphical differences (outside cinematics) seems minor so no biggie. It's not unusual for a port to turn out to not be 100%.

And the cinematic compression isn't a surprise given that A) FF13 is on only 3 DVDs instead of Lost Odyssey's 4 DVDs. I pretty much expected this to happen because I didn't think Square was going to put this badboy on 5-6 DVDs anyway and 2) FF13 probably has more cinematics than Lost Odyssey (though LO was pretty cinematic heavy, I'll give you that). The cinematic thing isn't an issue for me so don't care. I'm most interested in performance (slowdown issues, bugs, glitches, etc.) than video fidelity because I really don't care about that sort of thing.

All in all, I'm happy to the see that the port isn't a lazily whipped up piece of shit. Square-Enix had to port the code over mid-project (not exactly the best way to work on a multi-plat. Best results are when you do it simultaneously. Especially with Crystal Tools, Square-Enix could have coded for the PS3, 360 and PC all at the same time. On a side note, I think it's dumb that S-E didn't consider making FF13 for PC when they have the tools to do so. It doesn't cost much more to do it for all 3 platforms at once and I'm sure FF13 would have been a hit in the retail PC market and Steam. They could have delayed the PC version until the summer if they were afraid of piracy. Last Remnant on the PC was pretty polished too) had a lot less time to work on the 360 version. Given the circumstances, they did a good job. Much better than Sega did with Bayonetta (and even then, that shouldn't have dissuaded you from getting Bayonetta if you didn't own a 360. Of course Sony patched it now so the issue isn't so bad now).



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loves2splooge said:

This isn't a reverse Bayonetta situation so I don't care (thankfully. And even then, Bayonetta on PS3 probably wasn't that bad. I mean, my friend finished it on PS3 pre-patch and I didn't hear him bitch and moan about it. He only brought up the performance issues when I brought it up first). And the graphical differences (outside cinematics) seems minor so no biggie. It's not unusual for a port to turn out to not be 100%.

And the cinematic compression isn't a surprise given that A) FF13 is on only 3 DVDs instead of Lost Odyssey's 4 DVDs. I pretty much expected this to happen because I didn't think Square was going to put this badboy on 5-6 DVDs anyway and 2) FF13 probably has more cinematics than Lost Odyssey (though LO was pretty cinematic heavy, I'll give you that). The cinematic thing isn't an issue for me so don't care. I'm most interested in performance (slowdown issues, bugs, glitches, etc.) than video fidelity because I really don't care about that sort of thing.

All in all, I'm happy to the see that the port isn't a lazily whipped up piece of shit. Square-Enix had to port the code over mid-project (not exactly the best way to work on a multi-plat. Best results are when you do it simultaneously. Especially with Crystal Tools, Square-Enix could have coded for the PS3, 360 and PC all at the same time. On a side note, I think it's dumb that S-E didn't consider making FF13 for PC when they have the tools to do so. It doesn't cost much more to do it for all 3 platforms at once and I'm sure FF13 would have been a hit in the retail PC market and Steam. They could have delayed the PC version until the summer if they were afraid of piracy. Last Remnant on the PC was pretty polished too) had a lot less time to work on the 360 version. Given the circumstances, they did a good job. Much better than Sega did with Bayonetta (and even then, that shouldn't have dissuaded you from getting Bayonetta if you didn't own a 360. Of course Sony patched it now so the issue isn't so bad now).

Definitely agree with you

The difference in the ps3 and 360 version isn't a much different, someone that enjoy JRPG wouldn't even notice it. Even though i only own a PS3 and buying it for the PS3, the 360 Version is definitely the same and those that are worried that it might look shit, well it won't the game will look 99.99% exactly the same as the PS3, Same performance



well the games were made too look identical. now ps3 gets lead platform therebefore it wasn't rushed.
same happen to previous games like bayonetta, just the other way around.



i dont care,still getting it on 360



 

 

I thought the 360 version would be better.
It's got so much content that they had to fit onto three disks to contain the goodness.
The ps3 version only comes on one disk so they must have left a lot of somethings out on the PS3 version.



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i can't wait until FF versus 13. At least this game won't be held back by square enix trying to port an equal game to dvd xbox360




hmm i'll see for myself if the Xbox 360 version sucks or not.



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like I said in another thread before(on another site), doesn't affect me in the slightest way since I planned on getting the PS3 version anyway.



Smashed said:
jesus kung fu magic said:

So let me get this straight.....when 85% of multiplats are better on the 360 it no big deal......but when one game is better on the ps3 it is a big deal and everyone must get the "superior" version?

Theres a word for something like that and I think it starts with an "H"

I disagree.

You seem a little mad.


For a person with the name "Jesus" in his handle he sure doesn't act like him.



Hackers are poor nerds who don't wash.

but he has a point