twesterm said:
Ghazi4 said:
twesterm said:
If you want to be a programmer, math, physics, and computer science. It's worth learning other languages but focus on C++.
If you want to be a designer, there are many routes you can go. You don't need math-so-much but knowing how to program always helps. Things like architecture and cinema degrees can also be huge pluses. Hell, even having a minor in medieval history can get you far. It really depends on what you want to do and what type of games you want to make. The two main points are to get a 4 year degree and start making maps now in something like Unreal III. You don't need to make full mods yet, just make maps and let people play them.
After you graduate college, it's best I think to go to a game school such as The Guildhall at SMU, Digipen, or any other credible one. There are other ways, but going for the extra two-ish years after getting your degree is the best way to go.
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if i make a mod or any maps (which i pretty much did before) but not mods tho how is that gonna help? am i supposed to tell the university that i have experience and show them my mod or map?
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It's going to be 10 years before you get into the industry so you have a lot of time. The stuff you make in the next 4-6 years will never be in your portfolio, it's more just practice getting yourself familiar with the tools and spcae.
Start with just making maps, don't worry if they're good or not. Learn the tools.
Next, try to make maps with a specific gaol (lots of jumpads, limited weapons, ect). Just give yourself some requirement and stick to it. It's cool if they're fun, but don't worry if they aren't.
Next, actually start designing maps to be fun. Start with paper designs and work from there. While you're doing the previous two steps read books on design, there are a lot of them. They all give you great pointers. Once you're finished with this map (which can take anywhere from a week to months), release to the community for feedback. Rinse, repeat.
Once you have made several fun maps for the community, start moving on to mods if you're ready.
Again, you should be in no hurry what-so-ever. Just plan ahead and soak in all the information you can. Read books on design, cinematography, flow, color theory, ect. Those all matter and you have a good 10 years to master it. Start now, and you'll look awesome by the time you finally start looking for a job.
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