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Forums - Gaming Discussion - help! jobs in the industry!

Basically you need to take the general requirements and any sort of high level (AP, IB, etc.) classes you can to ensure you get into a good college. Also do some volunteer work, colleges love that kind of crap.

Colleges in general aren't going to look at how well you did in technology classes before they accept you because you're going to be accepted into the school itself not a specific department (in most cases), they're going to look at GPA, SAT scores, honors courses, then maybe if you're borderline on acceptance volunteer work or a really good letter of intention will get you in.



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twesterm said:
Ghazi4 said:
twesterm said:

If you want to be a programmer, math, physics, and computer science. It's worth learning other languages but focus on C++.

If you want to be a designer, there are many routes you can go. You don't need math-so-much but knowing how to program always helps. Things like architecture and cinema degrees can also be huge pluses. Hell, even having a minor in medieval history can get you far. It really depends on what you want to do and what type of games you want to make. The two main points are to get a 4 year degree and start making maps now in something like Unreal III.  You don't need to make full mods yet, just make maps and let people play them.

After you graduate college, it's best I think to go to a game school such as The Guildhall at SMU, Digipen, or any other credible one. There are other ways, but going for the extra two-ish years after getting your degree is the best way to go.

if i make a mod or any maps (which i pretty much did before) but not mods tho how is that gonna help? am i supposed to tell the university that i have experience and show them my mod or map?

It's going to be 10 years before you get into the industry so you have a lot of time.  The stuff you make in the next 4-6 years will never be in your portfolio, it's more just practice getting yourself familiar with the tools and spcae.

Start with just making maps, don't worry if they're good or not.  Learn the tools.

Next, try to make maps with a specific gaol (lots of jumpads, limited weapons, ect).  Just give yourself some requirement and stick to it.  It's cool if they're fun, but don't worry if they aren't.

Next, actually start designing maps to be fun.  Start with paper designs and work from there.  While you're doing the previous two steps read books on design, there are a lot of them.  They all give you great pointers.  Once you're finished with this map (which can take anywhere from a week to months), release to the community for feedback.  Rinse, repeat.

Once you have made several fun maps for the community, start moving on to mods if you're ready.

Again, you should be in no hurry what-so-ever.  Just plan ahead and soak in all the information you can.  Read books on design, cinematography, flow, color theory, ect.  Those all matter and you have a good 10 years to master it.  Start now, and you'll look awesome by the time you finally start looking for a job.

ye but ur saying maps but it doesnt have to be maps in a specific type of game? such as making a map for CSS or for wc3 (counter strike source, warcraft 3)



Ghazi4 said:

ye but ur saying maps but it doesnt have to be maps in a specific type of game? such as making a map for CSS or for wc3 (counter strike source, warcraft 3)

Yes, you can use whatever engine you like, I just used UE3 as an example.  Ideally you want to be knowledgeable in every major engine you can get your hands on but focusing on Source is fine.

I wouldn't waste your time with Warcraft 3, I would focus more on things like Source (Counter-Strike, Half-Life), Radiant (Quake), and UE3 (Unreal 3) and if you want to branch out dabble in either TES (Elder Scolls Toolset) or Aurora (Neverwinter Nights).



twesterm said:
Ghazi4 said:
 

ye but ur saying maps but it doesnt have to be maps in a specific type of game? such as making a map for CSS or for wc3 (counter strike source, warcraft 3)

Yes, you can use whatever engine you like, I just used UE3 as an example.  Ideally you want to be knowledgeable in every major engine you can get your hands on but focusing on Source is fine.

I wouldn't waste your time with Warcraft 3, I would focus more on things like Source (Counter-Strike, Half-Life), Radiant (Quake), and UE3 (Unreal 3) and if you want to branch out dabble in either TES (Elder Scolls Toolset) or Aurora (Neverwinter Nights).

ohh yeah and do u know anything about wages and how much developers or etc... get?



their are schools of game design all around but I dont know / think a university would offer that

then again Montreal U. does offer the Religion of Montreal Canadians class... so maybe



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Ghazi4 said:
twesterm said:
Ghazi4 said:
 

ye but ur saying maps but it doesnt have to be maps in a specific type of game? such as making a map for CSS or for wc3 (counter strike source, warcraft 3)

Yes, you can use whatever engine you like, I just used UE3 as an example.  Ideally you want to be knowledgeable in every major engine you can get your hands on but focusing on Source is fine.

I wouldn't waste your time with Warcraft 3, I would focus more on things like Source (Counter-Strike, Half-Life), Radiant (Quake), and UE3 (Unreal 3) and if you want to branch out dabble in either TES (Elder Scolls Toolset) or Aurora (Neverwinter Nights).

ohh yeah and do u know anything about wages and how much developers or etc... get?

Do some searching around and you can find averages (and they're usually California averages, go lower if you want to work anywhere else).  Just know though, if you're getting into game development for the money you're doing it wrong, especially if you're going for design.



twesterm said:
Ghazi4 said:
twesterm said:
Ghazi4 said:
 

ye but ur saying maps but it doesnt have to be maps in a specific type of game? such as making a map for CSS or for wc3 (counter strike source, warcraft 3)

Yes, you can use whatever engine you like, I just used UE3 as an example.  Ideally you want to be knowledgeable in every major engine you can get your hands on but focusing on Source is fine.

I wouldn't waste your time with Warcraft 3, I would focus more on things like Source (Counter-Strike, Half-Life), Radiant (Quake), and UE3 (Unreal 3) and if you want to branch out dabble in either TES (Elder Scolls Toolset) or Aurora (Neverwinter Nights).

ohh yeah and do u know anything about wages and how much developers or etc... get?

Do some searching around and you can find averages (and they're usually California averages, go lower if you want to work anywhere else).  Just know though, if you're getting into game development for the money you're doing it wrong, especially if you're going for design.

Heh, even Lord British, back in his golden years, had just an entry level Ferrari

 



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


twesterm said:
Ghazi4 said:
twesterm said:
Ghazi4 said:
 

ye but ur saying maps but it doesnt have to be maps in a specific type of game? such as making a map for CSS or for wc3 (counter strike source, warcraft 3)

Yes, you can use whatever engine you like, I just used UE3 as an example.  Ideally you want to be knowledgeable in every major engine you can get your hands on but focusing on Source is fine.

I wouldn't waste your time with Warcraft 3, I would focus more on things like Source (Counter-Strike, Half-Life), Radiant (Quake), and UE3 (Unreal 3) and if you want to branch out dabble in either TES (Elder Scolls Toolset) or Aurora (Neverwinter Nights).

ohh yeah and do u know anything about wages and how much developers or etc... get?

Do some searching around and you can find averages (and they're usually California averages, go lower if you want to work anywhere else).  Just know though, if you're getting into game development for the money you're doing it wrong, especially if you're going for design.

i dont wanna go in the business for money only i wanna go there for reputation and pretty much a fun job and i wanna put food on the table + do most ppl in the industry have families?? i wanna put food on the table for my family once i get one and i wanna enjoy spending my money every now and then



If you want to be a video game designer, I would highly recommend majoring in Computer Science when you go to college.



TO GOD BE THE GLORY

I would suggest making a decision on what kind of game maker you want to be.

Do you want to be an artist? programmer? level editor? writer? Decide what you want to do when it comes to making video games, and start ASAP.

If you want to be an artist, start getting good at various disciplines that transfer to video games. See if you can snag a copy of any Autodesk product. Maybe your school has a license for them.

Programmer? Start learning to compile code ASAP. 14 is a great time to start in on learning code.

Level editor? Start modding current games to add to a portfolio. Some people get hired by being good modders.

So on and so forth. Don't start when your in college, start now, and by the time you need college, you may be a few steps closer to an industry job. You do not *need* college to become a video game developer. College essentially certifies you as having the core skills, but the core skills don't have to come by way of college....It just provides a focus for your skills.

If you really want to get good, snag a copy of the Unreal Development Kit, Torque Gaming Engine, or Unity. Learning to use any of those 3 engines would be a HUGE plus. Heck, by the time your 18, you may know enough about Unreal or an engine to get hired off the bat.



Back from the dead, I'm afraid.