twesterm said:
It's going to be 10 years before you get into the industry so you have a lot of time. The stuff you make in the next 4-6 years will never be in your portfolio, it's more just practice getting yourself familiar with the tools and spcae. Start with just making maps, don't worry if they're good or not. Learn the tools. Next, try to make maps with a specific gaol (lots of jumpads, limited weapons, ect). Just give yourself some requirement and stick to it. It's cool if they're fun, but don't worry if they aren't. Next, actually start designing maps to be fun. Start with paper designs and work from there. While you're doing the previous two steps read books on design, there are a lot of them. They all give you great pointers. Once you're finished with this map (which can take anywhere from a week to months), release to the community for feedback. Rinse, repeat. Once you have made several fun maps for the community, start moving on to mods if you're ready. Again, you should be in no hurry what-so-ever. Just plan ahead and soak in all the information you can. Read books on design, cinematography, flow, color theory, ect. Those all matter and you have a good 10 years to master it. Start now, and you'll look awesome by the time you finally start looking for a job. |
ye but ur saying maps but it doesnt have to be maps in a specific type of game? such as making a map for CSS or for wc3 (counter strike source, warcraft 3)