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Forums - Microsoft - Mass effect 2 is overrated and here's why.

r505Matt said:
Wagram said:
They will not follow orders. Your characters will float in the air, and then fall through the level and then fall from the sky and die. They will sometimes just freeze and not do anything and then die from being out in the open. Pieces of the level were actually falling for me. IDK if that was a glitch or not, but I found it odd.

Was just the Krogan recruit mission.

Oh wow, none of that happened to me. Maybe I've been lucky?

About your latest comment though, who do you usually use? I mostly use Miranda, the Quarian, Archangel, and the last character. None of them ever run too far out, only maybe to a bit of cover.

In the beginning it was mainly Miranda/Jacob. Then in the end it was the assassin/quarian. Miranda was always a reliable character though. But The quarian is the bestest.



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Miranda is a great character, I use the assassin a bit too. Warp is great.

I'm curious about some of those glitches now though, I'm going to look into it a bit later.



wow 16 hours lol ur must of skipped the talking and shit...took me 28 hours the first time and 25 hours the second on insanity



I actually agree in many ways, though I am not far through my insanity playthrough

The AI, squad and enemy is average at best, I always tell my partners where to go and stand which is annoying. Often, I can just wait for the enemy to poke their head out, I rarely feel like they are going to try and flank me, like in GeoW or Uncharted

The cover system is also a bit clunky, and several deaths have been its fault. It is just not very smooth, and needs major refinements. I don't think it is even up to Uncharted 1 levels let alone U2 or the master, GeoW 2

It is, however, still fun, and like most games, insanity causes more frustration than fun with cheap deaths. It isn't that you feel it is unfair, like World at War, but it just annoying when poor AI or cover kills you, and the spacious checkpoints make this even more annoying



Munkeh111 said:
I actually agree in many ways, though I am not far through my insanity playthrough

The AI, squad and enemy is average at best, I always tell my partners where to go and stand which is annoying. Often, I can just wait for the enemy to poke their head out, I rarely feel like they are going to try and flank me, like in GeoW or Uncharted

The cover system is also a bit clunky, and several deaths have been its fault. It is just not very smooth, and needs major refinements. I don't think it is even up to Uncharted 1 levels let alone U2 or the master, GeoW 2

It is, however, still fun, and like most games, insanity causes more frustration than fun with cheap deaths. It isn't that you feel it is unfair, like World at War, but it just annoying when poor AI or cover kills you, and the spacious checkpoints make this even more annoying

Yeah like many games it does have its faults but in the end the game is very good.



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Wagram said:
Munkeh111 said:
I actually agree in many ways, though I am not far through my insanity playthrough

The AI, squad and enemy is average at best, I always tell my partners where to go and stand which is annoying. Often, I can just wait for the enemy to poke their head out, I rarely feel like they are going to try and flank me, like in GeoW or Uncharted

The cover system is also a bit clunky, and several deaths have been its fault. It is just not very smooth, and needs major refinements. I don't think it is even up to Uncharted 1 levels let alone U2 or the master, GeoW 2

It is, however, still fun, and like most games, insanity causes more frustration than fun with cheap deaths. It isn't that you feel it is unfair, like World at War, but it just annoying when poor AI or cover kills you, and the spacious checkpoints make this even more annoying

Yeah like many games it does have its faults but in the end the game is very good.

Let's just remember that you don't notice these issues on any other difficulty. It's all very good looking in detail saying this bit wasn't very good in hindsight, but at that doesn't mean it wasn't great fun to play the first time



I played on Insanity my first run through. So that is why I seen them and alot of others didn't. I really enjoyed the game, isn't like i'm saying I didn't like it.



The only problem I have with cover is that even if an enemy comes at you from behind, you can't just shoot him. Other than that I like the feel from the cover system, moreso than GeoW and Uncharted. Then again, I don't like the gunplay in Uncharted in general, so maybe that affects my perception of Uncharted's cover system.

The enemies do flank if you give them a chance. If you're constantly shooting at them they don't move much..

I find ME2's insanity not that cheap. It's not like CoD 4 airplane mission cheap at least.

Oh, and I just remembered a glitch I encountered. When fighting the warden, 2 different times, enemies got stuck in this one box, and would be able to still shoot at me throw it. It actually helped the second time when one of the commanders got stuck in there =)



It's still mind boggling that KOTOR and now Mass Effect 2 are considered the best RPGS of all time when looking through Gamerankings (and I'm assuming Metacritic as well?). Looks like Bioware has all the right moves. After playing through ME1 (I Just ordered ME2 LE as they just came back in stock) I am starting to agree the whole WRPG > JRPG thanks to Bioware and Bethesda.



It's just that simple.

WRPGs have done nothing to impress me this gen other than Mass Effect 1+2. and they are hardly RPGs. The 2nd one is a TPS and the first is a semi TPS/WRPG.