By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - the most interesting thing i found about Golden Eye 64

no this is not a thread about a possible release date of golden eye 64 so dont start thinking about it lol

anyway i seen the most interesting thing about golden eye 64 developement process history read this

 

(GoldenEye 007 was originally announced for the Super Nintendo Entertainment System before being stepped up to the Nintendo 64. The intention for the first few months of development was for the game to be an on-railshooter similar to Virtual Cop; it only became a traditional free movement first-person shooter later in development The development team working on GoldenEye 007 was inexperienced; for all but two of them, the project was their first game. As David Doak explained, "Looking back, there are things I'd be wary of attempting now, but as none of the people working on the code, graphics, and game design had worked on a game before, there was this joyful naïvete."

The game is based upon the GoldenEye film, but, as game designer Martin Hollis explained, many of the missions were extended or modified to allow the player to participate in sequences of which Bond was not originally a part, or those in which he only played a minor role, The original sets that were created for the film were first converted into complete, believable environments by one group of game designers; when this process was complete, other designers began populating them with objectives, characters and obstacles in order to create a balanced and fun game. According to Martin Hollis, "many of the levels in the game have a realistic and non-linear feel. There are rooms with no direct relevance to the level. There are multiple routes across the level. "Hollis also noted that the concept of several varied objectives within each level was inspired by the multiple tasks in each stage of Super Mario 64.

GoldenEye was developed through two and a half years, but, according to Martin Hollis, only the last year was spent developing the game. During the beginning, the engine was built, art assets were made, and the enemy AI was written and polished, The game was delayed numerous times, partly because during development, the team decided to incorporate a multiplayer feature to the game to demonstrate the N64's 4-player capabilities. In addition to the N64 game, a version of GoldenEye was in development for the Virtual Boy, but was cancelled before release.)

----------------------------------------------------------------------------

i wonder why golden eye was cancelled for the virtual boy? gee maybe because it failed Hard




Around the Network

intersting read

and dont bad mouth the Virtual Boy



Such a classic game. I really hope nintendo will allow M$ to publish this! It deserves to be ported to the VC and XBLA



Long Live SHIO!

All I'm sayin' is, as many hundreds of hours I spent playing this game with my friends, it hasn't aged well. I still have fun with it, but throw someone who's used to this era's FPS in front of it, and they'll literally be repulsed by it.



Crusty VGchartz old timer who sporadically returns & posts. Let's debate nebulous shit and expand our perpectives. Or whatever.

The most interesting thing I found about GoldenEye is that when you shoot at computers, cameras, boxes, et cetera, they blow up.

But in The Conduit, a game that came out almost 15 years later, you shoot at the same crap and it's not destructible.



Around the Network
1337 Gamer said:
Such a classic game. I really hope nintendo will allow M$ to publish this! It deserves to be ported to the VC and XBLA

indeed i really wish microsoft and nintendo hurry the fuck up and make some sort of agreement




Snesboy said:
The most interesting thing I found about GoldenEye is that when you shoot at computers, cameras, boxes, et cetera, they blow up.

But in The Conduit, a game that came out almost 15 years later, you shoot at the same crap and it's not destructible.

thats what i didnt like in the conduit, since the ending of the conduit left it open for a sequal they better do that.. unless HVS doesnt know how to do fully instructable enviorements since its there first fps they made




The fact that the game was first intended as a SNES title is pretty interesting... FPS games surely wouldn't be what they are today, had the N64 Goldeneye never existed.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

Interesting...For most of them, it was their first game.
I wonder what the game could've been if they were more experienced. Better or more generic?



 

I am a Breakout Bat.
I am an abstract sort of creature, who dislikes any sort of restraint. If you try to pigeonhole me, I'll break the box, and come back for more. I don't have any particular ambitions, I just drift, but I am adept at keeping life going along.

What Video Game Character Are You?

 Proud Member of the Mega Mario Movement Yummy Yoshi Yankees

Really nice read.
Golden Eye 64 is a major classic and one of my favourite games of all time.