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Forums - Microsoft Discussion - Reasons for why Microsoft has timed exclusives (NO TROlLS OR HATERS HERE)

r505Matt said:

1. So what if MS wants to build themselves as a gaming platform instead of a developer? Is there really something wrong with that? I think it's better that way, keep things seperate. All of those Sony companies can only make for Sony's platform. This is a little extreme, but what if everything were 1st party? Would that be a better situation to you?

2. Why is that a copout? They're all businesses. At the end of the day they have to be profitable, whatever they do to do it, that's all that matters to them. Otherwise, the company (or at least a division of that company) will cease to be. They don't compete over how many customers they have, or who is the 'nicer' business to deal with. It's all about the money.

3. I think the OP's idea is interesting; I don't think it's that 'haphazard'.

4. And rushing development was a mistake. They know that, they have acknowledged that. How long until you forget about that? 10 years? 50? They've fixed RRoD in their newer consoles, and they extended their warranty to cover for their past consoles. I think that's as much as any company should do.

5. Why should a platform developer take that kind of risk? Is that some kind of strange requirement in your head for a good gaming platform company? There are already SOOOO many games out there, too many to fully play all of them, and you want MORE made? Not to mention, I'm not a big fan of Sony's first party. Uncharted 1 and 2 are essentially just 2 $60 movies with mediocre gunplay, and good platforming, if a bit simple/easy. How long has GT5 been in the making? 

Don't get me wrong, I don't like MS any more than I like Sony (they're equal in my book), but I think MS has a stronger/better business plan.

 

My problem is the deception surrounding exclusive games and timed exclusive games. I know that when a new game announced exclusively for a Sony or Nintendo platform, this actually means something. When it happen on the 360, it's more like Microsoft provided some benefit to keep it off other platforms for a year. I would say the net result of Microsoft approaching a developer to have a year of exclusivity is less people being able to play it while it's temporarily exclusive, in addition to misleading those who want to play that game into buying an xbox. When ms,sony or nintendo actually funds thats a new game that's actually exclusive more people are able to play it, as its something that otherwise would not have come to market. 

I know "it's just business". But again, I don't have to agree with it or defend it. Just like I don't agree with paying to play online using my own internet connection.

As an aside, think of the brand-building power that Halo: Combat Evolved had because microsoft secured it as an exclusive. Had it been a timed exclusive, appearing on ps2/gc a year later, would people identify it so strongly with the xbox brand as they do now? Would Halo still be a flagship title?

I hope that reasonable is right where he says people are wising up to Microsoft's trickery, but I'm not so sure. We'll see I guess.



Demon's Souls Official Thread  | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka

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DM235 said:
Given how poorly games that are delayed by 12 months sell, there must not be much difference between a timed exclusive and an exclusive deal. I am really curious as to the dollar amounts being offered for such deals.

If I was an XBox owner, I would feel cheated if a game I thought was exclusive ended up not being exclusive, and it ended up being more polished on a rival console. As a consumer I would prefer to know if it was a timed exclusive or not, but this would definitely minimize the impact of the exclusivity deal. The only exception to this that I can think of would be GTA on PS2/XBox, where I think everyone knew that it would come to the XBox, but most people got it for the PS2 anwyay.

I think it is a dirty business tactic, but all evidence points to it being a very successful one. Like most people pointed out, it is a lot less risky to invest in a timed exclusive deal on a known franchise than it is to invest in a new IP. And if they don't get a timed exclusive on a game, the tactic shifts to get DLC exclusives. If I didn't already own a console, deals like this could definitely sway me to buy an XBox instead of a PS3.

The only good thing is, seeing that I already made my choice long ago to get a PS3, and since I have no intentions of getting an XBox, I can still play some of these games when they do eventually get ported.

To your 2nd paragraph, why would anyone feel cheated? Why would it matter? I don't feel cheated at all about Eternal Sonata, or Tales of Vesperia, or Star Ocean. So what if it's ported? And maybe more content? A PS3 owner is paying in time (waiting about a year), and money (the game is a year old, but still full price). I got the games earlier, that's good enough for me at least. I guess not everyone would react the same though, and may feel more like you would feel.



ameratsu said:
r505Matt said:

1. So what if MS wants to build themselves as a gaming platform instead of a developer? Is there really something wrong with that? I think it's better that way, keep things seperate. All of those Sony companies can only make for Sony's platform. This is a little extreme, but what if everything were 1st party? Would that be a better situation to you?

2. Why is that a copout? They're all businesses. At the end of the day they have to be profitable, whatever they do to do it, that's all that matters to them. Otherwise, the company (or at least a division of that company) will cease to be. They don't compete over how many customers they have, or who is the 'nicer' business to deal with. It's all about the money.

3. I think the OP's idea is interesting; I don't think it's that 'haphazard'.

4. And rushing development was a mistake. They know that, they have acknowledged that. How long until you forget about that? 10 years? 50? They've fixed RRoD in their newer consoles, and they extended their warranty to cover for their past consoles. I think that's as much as any company should do.

5. Why should a platform developer take that kind of risk? Is that some kind of strange requirement in your head for a good gaming platform company? There are already SOOOO many games out there, too many to fully play all of them, and you want MORE made? Not to mention, I'm not a big fan of Sony's first party. Uncharted 1 and 2 are essentially just 2 $60 movies with mediocre gunplay, and good platforming, if a bit simple/easy. How long has GT5 been in the making? 

Don't get me wrong, I don't like MS any more than I like Sony (they're equal in my book), but I think MS has a stronger/better business plan.

 

My problem is the deception surrounding exclusive games and timed exclusive games. I know that when a new game announced exclusively for a Sony or Nintendo platform, this actually means something. When it happen on the 360, it's more like Microsoft provided some benefit to keep it off other platforms for a year. I would say the net result of Microsoft approaching a developer to have a year of exclusivity is less people being able to play it while it's temporarily exclusive, in addition to misleading those who want to play that game into buying an xbox. When ms,sony or nintendo actually funds thats a new game that's actually exclusive more people are able to play it, as its something that otherwise would not have come to market. 

I know "it's just business". But again, I don't have to agree with it or defend it. Just like I don't agree with paying to play online using my own internet connection.

As an aside, think of the brand-building power that Halo: Combat Evolved had because microsoft secured it as an exclusive. Had it been a timed exclusive, appearing on ps2/gc a year later, would people identify it so strongly with the xbox brand as they do now? Would Halo still be a flagship title?

I hope that reasonable is right where he says people are wising up to Microsoft's trickery, but I'm not so sure. We'll see I guess.

Okay, I can understand and appreciate that. Your problem isn't the end so much (that the games that are titled exclusive get ported) so much as the means (the deception behind saying a game is exclusive). I don't even really care either way, I own PS3, 360, Wii, a good computer; I can play any game I want anyways. I personally don't find it deceptive, but that's really just my opinion/perspective.

As for Xbox live, that's a whole different story, so I won't get into it right now. Simply put, I don't mind paying a stupidly cheap amount of money or the online. For a while, XBL was soooo vastly superior to PSN that it made sense. I don't think it makes as much sense now, but it's still very very cheap.

As for Halo, you could say the same about Mario, or Sonic back in the days. But even now, Sonic = Sega, even though Sonic appears on non-Sega platforms now.

I think most people don't really care. They may want a certain game, if it's exclusive, they get that system, if not, they don't care. It doesn't really matter much if it's timed or not.



r505Matt said:
DM235 said:
...

If I was an XBox owner, I would feel cheated if a game I thought was exclusive ended up not being exclusive, and it ended up being more polished on a rival console. As a consumer I would prefer to know if it was a timed exclusive or not, but this would definitely minimize the impact of the exclusivity deal. The only exception to this that I can think of would be GTA on PS2/XBox, where I think everyone knew that it would come to the XBox, but most people got it for the PS2 anwyay.

...

To your 2nd paragraph, why would anyone feel cheated? Why would it matter? I don't feel cheated at all about Eternal Sonata, or Tales of Vesperia, or Star Ocean. So what if it's ported? And maybe more content? A PS3 owner is paying in time (waiting about a year), and money (the game is a year old, but still full price). I got the games earlier, that's good enough for me at least. I guess not everyone would react the same though, and may feel more like you would feel.

Losing the exclusivity I could deal with, but I would at least want them to patch my copy to make them equal.



Garnett said:
BMaker11 said:
My thoughts: Microsoft has to settle for timed exclusivity because 3rd parties want to put their games on the Sony platform, but Microsoft has no real 1st party to really support them otherwise. So they have to give out the $$$ to make it seem like the 360 is that much better than the PS3. It's a rouse, I tell ya

Yeah! Just like LA Nore!

 

oh wait....

LA Noire is releasing day and date.....it may have been PS3 exclusive at first, at least thought to be....but at the same time, when we had those thoughts, the game was as good as vaporware. It'd be different if it were PS3 timed exclusive...which the PS3 has just about none of.

LA Noire is no different than Assassin's Creed, Devil May Cry 4, Tekken 6, FFXIII, and GTAIV. Developed supposedly for PS3 exclusively...yet end up on the 360 day and date. Again, Microsoft shelling out money to get a game that's going to be on the PS3 anyway. What're you getting at?



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I still reckon timed exclusives are a HUUUUUUUGE waste of money.

If Microsoft continues to pay large amouts of money so that certain people (PS3/Wii owners) can't play games, then they're not gonna win many fans.  Why not spend the money on game development instead of timed exclusives?

I know Sony's been guilty of the same thing now and again, but it's not very often and they do spend a hell of a lot in game development too.

And Obviously, Nintendo don't really need timed exclusives due to the Mario/Zelda/Wii Fit/Pokemon goldmine they own!



The dude abides   

BMaker11 said:
Garnett said:
BMaker11 said:
My thoughts: Microsoft has to settle for timed exclusivity because 3rd parties want to put their games on the Sony platform, but Microsoft has no real 1st party to really support them otherwise. So they have to give out the $$$ to make it seem like the 360 is that much better than the PS3. It's a rouse, I tell ya

Yeah! Just like LA Nore!

 

oh wait....

LA Noire is releasing day and date.....it may have been PS3 exclusive at first, at least thought to be....but at the same time, when we had those thoughts, the game was as good as vaporware. It'd be different if it were PS3 timed exclusive...which the PS3 has just about none of.

LA Noire is no different than Assassin's Creed, Devil May Cry 4, Tekken 6, FFXIII, and GTAIV. Developed supposedly for PS3 exclusively...yet end up on the 360 day and date. Again, Microsoft shelling out money to get a game that's going to be on the PS3 anyway. What're you getting at?


Please show the proof that they "shelled out money." Sony had plenty of opportunity to lock most of, if not all of those games up, and they didn't. Why would they stay exclusive without some money from Sony, sheer blind loyalty? In fact, I'd say that letting Final Fantasy XIII go multiplat is one of the most boneheaded things Sony's done this gen (and yes, they could've kept it exclusive if they wanted to, let's not kid ourselves).

Anyway, I'm happy with Microsoft's business model from a business and consumer perspective. Just take a look at how poorly about 90% of these games sell on the second platform compared to the first. The only downside to timed exclusives imo is that they can no longer be used by your fans in list wars, but who cares anyway? By the time it hits the second platform, they've pretty much gotten almost all of the sales they're going to get from it being exclusive, and it's cheaper than making it a pure exclusive anyway. As a gamer, I bought Star Ocean last February, when there was virtually nothing else releasing for the 360. I don't have to worry about playing it now, as I'm plowing through Mass Effect 2 and have so many other games coming out this year to play. Most the time, the additions they make to the game when they release the PS3 version isn't worth waiting a year or longer to play it imo.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

BMaker11 said:
Garnett said:
BMaker11 said:
My thoughts: Microsoft has to settle for timed exclusivity because 3rd parties want to put their games on the Sony platform, but Microsoft has no real 1st party to really support them otherwise. So they have to give out the $$$ to make it seem like the 360 is that much better than the PS3. It's a rouse, I tell ya

Yeah! Just like LA Nore!

 

oh wait....

LA Noire is releasing day and date.....it may have been PS3 exclusive at first, at least thought to be....but at the same time, when we had those thoughts, the game was as good as vaporware. It'd be different if it were PS3 timed exclusive...which the PS3 has just about none of.

LA Noire is no different than Assassin's Creed, Devil May Cry 4, Tekken 6, FFXIII, and GTAIV. Developed supposedly for PS3 exclusively...yet end up on the 360 day and date. Again, Microsoft shelling out money to get a game that's going to be on the PS3 anyway. What're you getting at?

Considering what the install bases were when these games were announced/released I doubt MS had to shell out much money, if any at all for most of them.  Developers saw that costs of porting were low and potential gains were high.  In the case of Assassin's Creed and GTA they scored huge, which could have considered other devs to consider 306 multi as an option.

@topic:  I am in the camp that would rather see MS build a stronger first party because the whole timed exclusive thing has been played out so many times that nobody believes a developer who says a game is xbox exclusive, and the benefit to the platform is zero.  I think the money would be much better spent elsewhere.



De85 said:
BMaker11 said:
Garnett said:
BMaker11 said:
My thoughts: Microsoft has to settle for timed exclusivity because 3rd parties want to put their games on the Sony platform, but Microsoft has no real 1st party to really support them otherwise. So they have to give out the $$$ to make it seem like the 360 is that much better than the PS3. It's a rouse, I tell ya

Yeah! Just like LA Nore!

 

oh wait....

LA Noire is releasing day and date.....it may have been PS3 exclusive at first, at least thought to be....but at the same time, when we had those thoughts, the game was as good as vaporware. It'd be different if it were PS3 timed exclusive...which the PS3 has just about none of.

LA Noire is no different than Assassin's Creed, Devil May Cry 4, Tekken 6, FFXIII, and GTAIV. Developed supposedly for PS3 exclusively...yet end up on the 360 day and date. Again, Microsoft shelling out money to get a game that's going to be on the PS3 anyway. What're you getting at?

Considering what the install bases were when these games were announced/released I doubt MS had to shell out much money, if any at all for most of them.  Developers saw that costs of porting were low and potential gains were high.  In the case of Assassin's Creed and GTA they scored huge, which could have considered other devs to consider 306 multi as an option.

@topic:  I am in the camp that would rather see MS build a stronger first party because the whole timed exclusive thing has been played out so many times that nobody believes a developer who says a game is xbox exclusive, and the benefit to the platform is zero.  I think the money would be much better spent elsewhere.

Assassin's Creed and GTA were multiplatted before the PS3 even released. DMC was multiplatted 2 months after the PS3 came out. And Tekken 6 and FFXIII were multiplatted when the PS3 had a very respectable userbase, and looking at the sales of a game like MGS4....warranted exclusivity (in case you were worried about "blind loyalty")

We know they do this behind the curtains. Don't act like they don't. Why else would developers say for years on end "PS3 exclusive", then mystically develop the game for the 360?



Dunno if this has already been stated, but in response to those saying that MS should just spend the money on new 1st party IP's, there is something that you're missing:

IT'S FAR MORE COST EFFECTIVE TO PAY FOR TIMED EXCLUSIVES THAN DEVELOP NEW 1ST PARTY IP'S!

Developing a high quality 1st party game would likely cost $30-50 million. Since this staff is also employed by MGS, they would have to pay for their salaries even between games. The price that is likely paid (we don't know for sure because it is highly unlikely it would ever be made public) for a timed exclusive cannot be anywhere near those same numbers. Especially beneficial is if the game/dev turns out a lame product (Haze anyone?), you're not committed to that dev's employees in the future.

It's simply more cost effective. And it has also proven to work for the 360 but not for the PS3 and that is why you don't see Sony doing it as much anymore.