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Forums - Gaming Discussion - "OMG FFXIII is linear" bandwagon

The dumbest statement I have read in years.

FF 7,8,9, and 10 were all linear, ALL.

In FF8, the whole first disc you were in a tiny island and the galbadian continent with access to only 3 towns (2 mandatory, 1 optional). You didn't even have full access to the continent since moutains cut of the other parts. In Disc 2 you finally get to move around the ocean but mountains again prevent you from going to more rewarding quest areas. Finally in disc 3 is when you get full access, but you all know thats really the end of the game because in disc 4 everything gets blocked off.

FF9 was even more linear everything was 1 way for the first 2 disc. Disc 1, small slices of the mist continent as the story progressed. Disc 2, the outer continent, smaller than the mist continent. Disc 3 access to everywhere you have been before, near end of disc 3 you finally get full access to the whole game with airship.

FF10, the true king of linearity, this game is more linear than FFXIII. I imported the game.

FF12 is the only open world FF that was not linear at all, you could go almost everywhere before the half point of the story.

It's so ridiculous that everyone and their mother has jumped on the linear bandwagon, FF fans need to clarify this to those who keep say it like it's something new.



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I keep trying to tell people, but y'know, people just don't understand or just are strongly against the game...at the end of the day though, the only thing that matters is if you like the game. Its best not to concern yourself with others sometimes.



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damn WRPG, :/ , JRPG dont have to be open worlds
story suffer alot from it FF12 turned into a mess story wise.



FF12 was linear in terms of progression, it just allowed you to backtrack to anywhere in the world fairly quickly.

Need to play that again sometime



And what's wrong with linear games anyway?

I love them!



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People don't know what linear really means. Thats all I can say. Nearly every game with a +90 Meta and that has won multiple GOTY awards are linear, but those suppose do not count as linear games because people just do not notice it. The word linear was tagged onto FFXIII and it wins "the most linear game ever" award.



Yeah, FF is a linear RPG Series in general.

I doubt FFXIII is any different from other games in the series lol. People like myself just like to diss FF out of jealousy.



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Riot Of The Blood said:
Yeah, FF is a linear RPG Series in general.

I doubt FFXIII is any different from other games in the series lol. People like myself just like to diss FF out of jealousy.

that's the thing.

uncharted 2 was linear, no sidequest, divided in chapters that u could repeat if you want, same for all FPS, TPS, Story part of figther

are linear.

 

but some people want it to be like WRPG, but then WRPG fail at story telling, the progression can be messed up, characters interactions are random, and simply there is not really a focus on them either.

 



Xoj said:
Riot Of The Blood said:
Yeah, FF is a linear RPG Series in general.

I doubt FFXIII is any different from other games in the series lol. People like myself just like to diss FF out of jealousy.

that's the thing.

uncharted 2 was linear, no sidequest, divided in chapters that u could repeat if you want, same for all FPS, TPS, Story part of figther

are linear.

 

but some people want it to be like WRPG, but then WRPG fail at story telling, the progression can be messed up, characters interactions are random, and simply there is not really a focus on them either.

Don't turn this into a discussion about some JRPG vs. WRPG dichotomy thing, I'm begging you. We have enough of those in other threads.



Xoj said:
Riot Of The Blood said:
Yeah, FF is a linear RPG Series in general.

I doubt FFXIII is any different from other games in the series lol. People like myself just like to diss FF out of jealousy.

that's the thing.

uncharted 2 was linear, no sidequest, divided in chapters that u could repeat if you want, same for all FPS, TPS, Story part of figther

are linear.

 

but some people want it to be like WRPG, but then WRPG fail at story telling, the progression can be messed up, characters interactions are random, and simply there is not really a focus on them either.

 

WRPG do what rpg's set out to do.....at least they arent action/adventure games with a leveling system like JRPGs.



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