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Forums - Nintendo Discussion - Zangeki no Reginleiv (Dynamic Slash) New Videos

Dand said:
I saw on another video someone playing with motion+, and i had the impression that even with the motion+ the player still had to be pointing the Wiimote to the screen all the time.

Can someone confirm that?

Nope!  I just got the game and when you got motion plus on you don't need the sensor bar for IR pointing... but when you have the bow and arrow weapon you need the sensor bar so it knows how far back you are pulling the string on the bow.  Its like how in Red Steel or MoH when you want to zoom in with a sniping gun,you had to push the wii mote forward, well this is the oppsite and then you let go of "A" and "B".  I luv it. 

 

This game have really good controls when you adjust them.  Any question about the controls? I don't mind answering.



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naiyo said:
Dand said:
I saw on another video someone playing with motion+, and i had the impression that even with the motion+ the player still had to be pointing the Wiimote to the screen all the time.

Can someone confirm that?

Nope!  I just got the game and when you got motion plus on you don't need the sensor bar for IR pointing... but when you have the bow and arrow weapon you need the sensor bar so it knows how far back you are pulling the string on the bow.  Its like how in Red Steel or MoH when you want to zoom in with a sniping gun,you had to push the wii mote forward, well this is the oppsite and then you let go of "A" and "B".  I luv it. 

 

This game have really good controls when you adjust them.  Any question about the controls? I don't mind answering.

You lucky bastard! So WM+ is mostly used to replace the pointer and thereby allow for grander gestures?

How are the controls adjustable? Is it just a choice of WM+, Classic Controller, and plain wiimote or can you tweak sensitivity and remap gestures?



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

naiyo said:
Dand said:
I saw on another video someone playing with motion+, and i had the impression that even with the motion+ the player still had to be pointing the Wiimote to the screen all the time.

Can someone confirm that?

Nope!  I just got the game and when you got motion plus on you don't need the sensor bar for IR pointing... but when you have the bow and arrow weapon you need the sensor bar so it knows how far back you are pulling the string on the bow.  Its like how in Red Steel or MoH when you want to zoom in with a sniping gun,you had to push the wii mote forward, well this is the oppsite and then you let go of "A" and "B".  I luv it. 

 

This game have really good controls when you adjust them.  Any question about the controls? I don't mind answering.

So the character controls ok? Watching the video there it just doesn't feel right, like it's slow or when he's running and then goes faster and than the character gets really slow before starting to run again, it doesn't get annoying then?



the game gets much crazier online, more enemies and tougher enemies.



@famousringo
the game have the following:

1.When the character is just walking, camera can be control by analog stick(Like RE4) or Pointer. The Pointer have two mode you can choose: 1. Move camera left and right, no up and down (Camera lock to just left and right) or left right, up and down.
I love moving the camera with the pointer its faster and works great with motion plus. I wish CoD used it.

2. 3 different preset bounding box- Very large (cursor is off screen to move camera), Med. and Small.
Small being the best.

3."B button on/off". This means if you want to hold the "B" button to swing the sword or turn it off to just swing without holding anything. (When the pointer camera control is on) This is good to have on so if you turn the camera really fast just because you are trying to find the enemy, you
won't do a slash by mistake. Now i got this on but motion plus does such a great job know when you want to slash and just a small camera movement, I think i might turn it off.

4.Three different camera settings: Over the Shoulder, mid wide and wide. They should have put this to a button i think.

5.Camera turning speed and Pointer/cursor speed.

Thats all i could figure out for now. I will add anything more when i find out.

@Farmageddon
The characters are slow. I wish they would run a hell of a lot faster but its not too bad.


Some things i know ppl are going to hate are:
The nunchuck does all the dashing moves.
Forward thrust: Dash forward
Swing Left: Left dodge
Swing Right: Right dodge
Flick Back: Back Flip

Its doesn't work well. I don't mind the back flip, left and right swings but the forward thrust is not right. That should have been a button.
Motion plus nunchuck is needed. lol

Edit*

not being able to move character when slashing, bow&arrow or shooting magic.




Playing this gave me a good idea how Red Steel 2 and maybe Zelda going to play with motion plus.

 

Edit*

you can use the classic controller.



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Sounds like some pretty rich customization. Thanks for the response. The nunchuk dodges are something I could manage in Okami, but they certainly aren't optimal. Using a button + thumbstick combo or the D-pad would be better.

Here's hoping that Nintendo will confirm an NA localization on the 24th.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

This game looks a lot better than I remember initially. If this makes it over here, I will definitely pick it up.



Love the scale, here.



im just not convinced by this game.



For people complaining about the fact that you can attack from any distance: No, you can't, you have a limit but yes, you will be able to attack from a big distance but your attack will be weaker.