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Forums - Microsoft Discussion - "Microsofts creative destruction" + Microsofts response.

The first piece is from Dick Brass, an ex VP of Microsoft posted in the New York Times.

Dick Brass was a vice president at Microsoft from 1997 to 2004.

AS they marvel at Apple’s new iPad tablet computer, the technorati seem to be focusing on where this leaves Amazon’s popular e-book business. But the much more important question is why Microsoft, America’s most famous and prosperous technology company, no longer brings us the future, whether it’s tablet computers like the iPad, e-books like Amazon’s Kindle, smartphones like the BlackBerry and iPhone, search engines like Google, digital music systems like iPod and iTunes or popular Web services like Facebook and Twitter.

Some people take joy in Microsoft’s struggles, as the popular view in recent years paints the company as an unrepentant intentional monopolist. Good riddance if it fails. But those of us who worked there know it differently. At worst, you can say it’s a highly repentant, largely accidental monopolist. It employs thousands of the smartest, most capable engineers in the world. More than any other firm, it made using computers both ubiquitous and affordable. Microsoft’s Windows operating system and Office applications suite still utterly rule their markets.

The company’s chief executive, Steve Ballmer, has continued to deliver huge profits. They totaled well over $100 billion in the past 10 years alone and help sustain the economies of Seattle, Washington State and the nation as a whole. Its founder, Bill Gates, is not only the most generous philanthropist in history, but has also inspired thousands of his employees to give generously themselves. No one in his right mind should wish Microsoft failure.

And yet it is failing, even as it reports record earnings. As the fellow who tried (and largely failed) to make tablet PCs and e-books happen at Microsoft a decade ago, I could say this is because the company placed too much faith in people like me. But the decline is so broad and so striking that it would be presumptuous of me to take responsibility for it.

Microsoft has become a clumsy, uncompetitive innovator. Its products are lampooned, often unfairly but sometimes with good reason. Its image has never recovered from the antitrust prosecution of the 1990s. Its marketing has been inept for years; remember the 2008 ad in which Bill Gates was somehow persuaded to literally wiggle his behind at the camera?

While Apple continues to gain market share in many products, Microsoft has lost share in Web browsers, high-end laptops and smartphones. Despite billions in investment, its Xbox line is still at best an equal contender in the game console business. It first ignored and then stumbled in personal music players until that business was locked up by Apple.

Microsoft’s huge profits — $6.7 billion for the past quarter — come almost entirely from Windows and Office programs first developed decades ago. Like G.M. with its trucks and S.U.V.’s, Microsoft can’t count on these venerable products to sustain it forever. Perhaps worst of all, Microsoft is no longer considered the cool or cutting-edge place to work. There has been a steady exit of its best and brightest.

What happened? Unlike other companies, Microsoft never developed a true system for innovation. Some of my former colleagues argue that it actually developed a system to thwart innovation. Despite having one of the largest and best corporate laboratories in the world, and the luxury of not one but three chief technology officers, the company routinely manages to frustrate the efforts of its visionary thinkers.

For example, early in my tenure, our group of very clever graphics experts invented a way to display text on screen called ClearType. It worked by using the color dots of liquid crystal displays to make type much more readable on the screen. Although we built it to help sell e-books, it gave Microsoft a huge potential advantage for every device with a screen. But it also annoyed other Microsoft groups that felt threatened by our success.

Engineers in the Windows group falsely claimed it made the display go haywire when certain colors were used. The head of Office products said it was fuzzy and gave him headaches. The vice president for pocket devices was blunter: he’d support ClearType and use it, but only if I transferred the program and the programmers to his control. As a result, even though it received much public praise, internal promotion and patents, a decade passed before a fully operational version of ClearType finally made it into Windows.

Another example: When we were building the tablet PC in 2001, the vice president in charge of Office at the time decided he didn’t like the concept. The tablet required a stylus, and he much preferred keyboards to pens and thought our efforts doomed. To guarantee they were, he refused to modify the popular Office applications to work properly with the tablet. So if you wanted to enter a number into a spreadsheet or correct a word in an e-mail message, you had to write it in a special pop-up box, which then transferred the information to Office. Annoying, clumsy and slow.

So once again, even though our tablet had the enthusiastic support of top management and had cost hundreds of millions to develop, it was essentially allowed to be sabotaged. To this day, you still can’t use Office directly on a Tablet PC. And despite the certainty that an Apple tablet was coming this year, the tablet group at Microsoft was eliminated.

Not everything that has gone wrong at Microsoft is due to internecine warfare. Part of the problem is a historic preference to develop (highly profitable) software without undertaking (highly risky) hardware. This made economic sense when the company was founded in 1975, but now makes it far more difficult to create tightly integrated, beautifully designed products like an iPhone or TiVo. And, yes, part of the problem has been an understandable caution in the wake of the antitrust settlement. Timing has also been poor — too soon on Web TV, too late on iPods.

Internal competition is common at great companies. It can be wisely encouraged to force ideas to compete. The problem comes when the competition becomes uncontrolled and destructive. At Microsoft, it has created a dysfunctional corporate culture in which the big established groups are allowed to prey upon emerging teams, belittle their efforts, compete unfairly against them for resources, and over time hector them out of existence. It’s not an accident that almost all the executives in charge of Microsoft’s music, e-books, phone, online, search and tablet efforts over the past decade have left.

As a result, while the company has had a truly amazing past and an enviably prosperous present, unless it regains its creative spark, it’s an open question whether it has much of a future.

And then Microsofts response:

Measuring Our Work by Its Broad Impact

Former Microsoft employee Dick Brass has an op-ed in the NYT arguing that our better days are behind us, (“clumsy, uncompetitive innovator” . . . ouch!) and using examples from his tenure to make the point that the company can no longer compete or innovate. Obviously, we disagree. :) But his piece does represent a good opportunity to touch briefly on how we think about innovation.

At the highest level, we think about innovation in relation to its ability to have a positive impact in the world. For Microsoft, it is not sufficient to simply have a good idea, or a great idea, or even a cool idea. We measure our work by its broad impact.

To make his point, Dick generally focused on ClearType, noting that this technology was “stifled” by existing business groups. For the record, ClearType now ships with every copy of Windows we make, and is installed on around a billion PCs around the world. This is a great example of innovation with impact: innovation at scale.

Now, you could argue that this should have happened faster. And sometimes it does. But for a company whose products touch vast numbers of people, what matters is innovation at scale, not just innovation at speed. And in response to Dick’s comment about Tablets and Office, I’ll simply point to this product called OneNote that was essentially created for the Tablet and is a key part of Office today.

Another point worth addressing is Dick’s assertion that Xbox is “at best an equal contender in the game console business.” Fact is, Xbox 360 was the first high-definition console. It was the first to digitally deliver games, music, TV shows and movies in 1080p high definition. The first to bring Facebook and Twitter to the living room. And with Project Natal for Xbox 360 launching this year, it will be the first to deliver controller-free experiences that anyone can enjoy—a magical experience for everyone that Popular Science, Popular Mechanics, and Time magazine each named one of the top inventions of 2009.

And in a world of software plus services, the groundbreaking part of our game strategy is Xbox LIVE. Today, more than 23 million people around the world routinely connect to the service to play games, chat, listen to music, watch movies and much more.

There is always the opportunity to do more, to move faster, to bring products and services to the world in new and interesting ways, and we embrace this. But thanks to the contribution of Dick and others on the ClearType team, ClearType certainly stands as an example of how it works well.

Posted by Frank X.Shaw


Personally I think they both raise some valid points. You've got both the glass is half empty and glass is half full sides, so whats your personal take on this? Though I would have to agree with Dick Brass more as he sees things without the rose tinted glasses.

 



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That was very fun to read. Its good to better understand how Microsoft works. Dick Brass did have a lot of Valid Point, but it seemed like he was being a bit negative, all I can really say is that I would never want to work at Microsoft and they missed out on a lot of opportunities that could have made them bigger market leaders.



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A bit biased don't you think?
Even though I do not like Microsoft in its creativeness, but still the editor has to give credit to Microsoft on other aspects.



                                  

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Twistedpixel said:

Another point worth addressing is Dick’s assertion that Xbox is “at best an equal contender in the game console business.” Fact is, Xbox 360 was the first high-definition console. It was the first to digitally deliver games, music, TV shows and movies in 1080p high definition. The first to bring Facebook and Twitter to the living room. And with Project Natal for Xbox 360 launching this year, it will be the first to deliver controller-free experiences that anyone can enjoy—a magical experience for everyone that Popular Science, Popular Mechanics, and Time magazine each named one of the top inventions of 2009.

 

Some minor errors in the statement above.  Marvel: Ultimate Alliance was 1920x1080 on the PS3 (released on Nov 17, 2006), while the XBox 360's first 1920x1080 game was NBA Street Home Court (released February 19, 2007).  So even though 1080p was available on the 360 in October 2006, about one month before the PS3, this resolution was only available by upscaling current games. 

People have had PCs hooked up to their living room TVs before 2006, and even the PS3 with its internet browser brought Twitter and Facebook to the living room before the 360.

PS2's EyeToy had controller free gaming in 2003, 7 years before Natal.



microsoft is capable of a lot more thats about it if they don't act fast apple is gna destroy them.



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MS is a software company. Sounds like the dude wants them to become a hardware company.



I actually think there is a problem at Microsoft. They could easily have much more of an impact with their video game business but don't due to bad decisions. They had the money (and still have it) to dominate the industry but choose not to. For a company that knows the value of software and how much exclusivity matters, I mean look what it did for Windows and their bottom line, they could have done a lot better with their consoles.



Problem is it's a very introverted company selling to markets much bigger than america with a much more modern ideal. They will either drop into place with the 21st century or fail but one things for sure windows is NOT the software that will keep this company afloat. The next 10 years you will see a totally different Microsoft in fact I can see a move for the headquarters as the rest of the world is moving forward where as the US mentality is stagnant, the sooner they realize this the better a company Microsoft will be.



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Bill Gates had Mac prototypes to work from, and he was known to be obsessed with trying to make Windows as good as SAND (Steve's Amazing New Device), as a Microsoft exec named it. It was the Mac that Microsoft took for its blueprint on how to make a GUI.

 

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Funny how the critic about the XBox is only one line but the response is a whole paragraph.



Legend11 said:
I actually think there is a problem at Microsoft. They could easily have much more of an impact with their video game business but don't due to bad decisions. They had the money (and still have it) to dominate the industry but choose not to. For a company that knows the value of software and how much exclusivity matters, I mean look what it did for Windows and their bottom line, they could have done a lot better with their consoles.

The difference is in Windows and MS Office (where all their money comes from), they basically managed to take over an immature market. No one had yet established a big reputation.

In the Console game there were well established players with excellent reputations for providing platforms that sold plenty of software. Nintendo and Sony produced enough of their own software to basically stop MS from achieving a virtual monopoly. With sizeable 1st and 2nd party software being produced not even MS has the money to buy up enough 3rd party exclusivity to put Sony and Nintendo down. MS has realised that simply throwing money at 3rd party developers isn't going to get them console dominance. They mostly realised it because Wii beat the pants off them and it was clear very early on that Wii would beat them handsomely even if they paid off every 3rd party developer in the world to develop exclusively for 360 (which would have obliterated even their massive profits).



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