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Forums - Nintendo Discussion - Sakamoto talks Other M to Famitsu

Thought this deserved it's own thread rather than getting lost in the GDC one.  I've bolded the good part!

 

Metroid Creator Talks Up Metroid: Other M

Collaborative project attempts to show the human side of Samus.

 

Nintendo's flood of game announcements last week included little in the way of new information regarding Metroid: Other M. Unfortunately, that hasn't changed much despite a one page interview with Metroid co-creator Yoshio Sakamoto in this week's Famitsu.

Sakamoto recapped some of what's known about Metroid: Other M. For this new Metroid title, Nintendo has teamed with Tecmo's Team Ninja and CG studio D-Rockets. Nintnedo and Team Ninja are working on the actual game content, with D-Rockets handling the movies.

Said Sakamoto, "This project between three companies, which we call Project M, is progressing extremely well." It's a big project, he explained, so there has been some trouble here and there. However, the development staff works through the problems together.

Sakamoto went into just a bit more depth when pressed by the magazine.

"This Metroid is being developed with the aim of the ideal form of the old Metroid," said Sakamoto. Team Ninja's knowhow is being put to use in creating the Metroid world and in moving the "2D jump action game" into "3D action." Sakamoto believes the quality will fully satisfy players.

More intriguingly, he said "It's a game that can be realized because of the Wii."

Famitsu pointed out that Metroid is more successful overseas than in Japan. Sakamoto admitted that this is the case, but added, "However, different from the rest of the series, this time we're strongly depicting the human side of Samus through such things as movies. She's a strong woman, but she also has a fragile side. We want to make a game whose charms can be felt from the story areas and these human touches as well. It's an action game, but it's capable of having a clear emotional side."

Sakamoto hopes to release the game this year, something that Nintendo confirmed last week.

While Japan may not have the largest Metroid fanbase, one of Sakamoto's other titles did end up being a massive hit last year. Sakamoto was producer on Friend Collection, which has sold over two million units and shows no sign of letting up.

Regarding this title, Sakamoto said, "A lot of people are playing it, so we're planning a lot of things. We haven't clearly finalized a followup or anything, but we'd like to do some new things."




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Nice, Though I just got the metroid prime triolgy. I'm guessing its nouthing like that I bet



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thats some good news htere



jarrod said:


 "It's a game that can be realized because of the Wii."


I'll just re-iterate the guess I made on the news thread for the sake of conversation:

Imagine you're playing Super Metroid, but instead of your shots being aimed in one of the D-pad's eight directions, you can aim anywhere you want with the pointer, completely independant of your movement.

IR aiming isn't just for FPS/FPA games.



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lets hope its NOTHING like ninja gaiden, because i really really despise that game with a passion



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So this is going to be more 3D-oriented then. Neat.



Monster Hunter: pissing me off since 2010.

famousringo said:

jarrod said:

 

 "It's a game that can be realized because of the Wii."


 

I'll just re-iterate the guess I made on the news thread for the sake of conversation:

Imagine you're playing Super Metroid, but instead of your shots being aimed in one of the D-pad's eight directions, you can aim anywhere you want with the pointer, completely independant of your movement.

IR aiming isn't just for FPS/FPA games.

That'd be cool. Though that'd also be kind of... too easy, maybe.



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cr00mz said:
lets hope its NOTHING like ninja gaiden, because i really really despise that game with a passion

Well, I do hope it looks good like Ninja Gaiden.



I never played a Metroid game in my life until I got Metroid Prime 3 corruption in December 2008 and I didn't get into it much and got stuck because I didn't know how to use the grappel hook thing.(I did what the booklet says but I couldn't get it so if anyone wants to tell me how then that would be nice)

Anyway I want to tryit again later but for now I am not going to buy this game.



*Sound Of Rain said:
I never played a Metroid game in my life until I got Metroid Prime 3 corruption in December 2008 and I didn't get into it much and got stuck because I didn't know how to use the grappel hook thing.(I did what the booklet says but I couldn't get it so if anyone wants to tell me how then that would be nice)

Anyway I want to tryit again later but for now I am not going to buy this game.

For the grapple hook to work, you have to be close to the object you want to grab on to. Then you gotta target that object, lock on, and flick the nunchuk forward. You can't use the grapple if you're too far away and/or not locked on. That's it. If it doesn't work, you're doing something wrong.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046